ABOUT US Gear Inc. is an American owned and operated business process outsourcing company located in Hanoi, Vietnam. We provide industry-leading image moderation, social media management, IT consulting, application development, game development, and outsourcing services. We strive to provide high-impact and reliable programming services to corporations all around the world. We are capable of quickly learning and implementing many types of programming systems. Our goal is to satisfy our customers by providing efficient and professional services. We focus on providing a fun and relaxed atmosphere as we all work hard to achieve this goal. Company size: 100 - 499 For more information, please visit our - Website: https://www.gearinc.com/ - Facebook fanpage: https://www.facebook.com/GearIncTeam/ JOB INFORMATION Job Title: [Viet Nam] Game FX Artist Job Description: We’re looking for a passionate Game FX artist to join our team in Hanoi, Vietnam. You will work closely with the Art Director and other Lead Artists in creating cutting-edge visual effects for our mobile games in Unity. We are looking for someone with a strong technical Art background who has a passion for game effects. You’ll have the opportunity to work on UI animation and particles effect for items and character skills. You’ll work on top grossing games with people who are friendly, fun, and aim to be pioneers in high-quality animation in the mobile game industry. You will work together with an international creative team to: - Ensure timely completion of UI, item, character effects at the desired quality bar - Handle the whole animation/effect pipeline, from prototyping to preparing final package in Unity - Work closely with artists, designers and programmers to ensure that effects are in line with game concept and the overall game experience - Research visual effect creation processes - Establish animation reference libraries Benefits: - Chance to work on big game development projects. - Chance to work closely with both experienced Vietnamese and foreign experts. - Highly competitive salary and compensation package - Flexible working hours. Our normal work week is 40 hours per week (Monday-Friday) - Open and honest culture where people are treated fairly, trusted and empowered. - Paid leave (12 days/year). - 13th-month salary and annual performance-based bonuses. - Social and medical insurance - Annual health check and annual flu vaccination. - Health Insurance package. - A standing desk if you like - Free drinks, Lunch allowance - No dress code - Pet-friendly environment - Gym and Game room for everyone: We love board games, video games, PS4, ping pong, football tables, and many more! - In-house gym including Yoga, Zumba, BJJ, Muay Thai classes. - Teambuilding activities through the year: summer vacations, camping, picnics at a destination of your choice! - For non-Vietnamese staff, support for making Vietnamese work permits and resident cards. - Salary range: $600 - $1100 USD per month (net) Job Requirements: - Strong understanding of Animation theories and techniques. - Fundamental art skills and aesthetic sense - Very good technical skills and understanding of the content creation pipeline from design to implementation in Unity - Knowledge of optimization and best practices for mobile game art - Able to paint stylized FX textures from scratch, matching an established style Pluses: - Experience in the mobile game industry - Experience creating new shaders, systems, pipelines, etc. - Good English oral/written communication skills - Skill in one or more related disciplines – illustration, modeling, animation, or technical art Required Application Materials: - Resume - Portfolio (website, blog, online album, Dropbox, etc.) demonstrating your technical skills and aesthetic sense
We are hiring 2D animation artists who can help us create amazing Explainer, product launch, Advertisement videos for our clients. Go through our website --> www.moshimoshi.in <-- to see the quality we are looking at. We don't mind if you are a fresher or an industry expert. You should be excited to work for the smallest of work that comes to you. We are looking forward to such individuals.
Roles and responsibilities • Light and Render CG Shots for production • Pre-Comp shots • Ensure shots meet render requirements • Collaborate with departments concerned by lighting work • Show reels featuring 'photo real' work would be preferred • Understands fundamental lighting, but also have knowledge in how to adjust lighting • Execute the corrections requested by the Lead by showing an analytic and proactive mind • Maintain timing and production quotas given by the Leads • Organize work and prepare presentation elements for approval • Communicate and seek information, if necessary • Maintain a good team dynamics • Familiarity with pipeline issues Qualification • College diploma or equivalent in 3D computer graphics • Minimum 2 years of working experience as Lighting Artist, in a film production environment / animation TV series or visual effects
He/She should understand project requirement. Should comfortable and confident enough to do editing, compositing, motion graphics on own
VFX Artist: Visual effects artists are responsible for creating computer-generated animations and special effects. Specific technical knowledge is required to enter this role; expertise as evidenced by prior projects will be a Plus. Skill: Prior experience in or interest in tools for compositing, keying, color grading, animation, rotoscope, rendering, motion graphics, understanding of color theory and mood-setting, lighting etc. http://byjus.com/careers/all-openings/job/vfx-compositing/
Requirements: Experience in 3D visual skills including 3D modeling, shading, texturing, and lighting techniques(both stylized and realistic). Strong understanding of materials and rendering (Vray, Mental Ray). Proficient in softwares like Autodesk 3ds max, Maya, Vray for 3D, Cinema4D, and Adobe Creative Suite. Has a strong aesthetic sensibility. Familiar with motion graphics. Candidate must submit a design portfolio (if done in a team, specify your work). Responsibilities: Developing organic and inorganic 3D models. Bringing out realistic models using shaders, lighting and materials. Closely working with programmers. Developing and experimenting with advanced technology and software.