Expert knowledge of Unity3D progamming. Virtual Reality(VR) Applications/Games and 3D development experience. Strong knowledge of object oriented design, design patterns, 3D Math,UI,Animation .Should have been developed at least one game published.
Roles and responsibilities • Light and Render CG Shots for production • Pre-Comp shots • Ensure shots meet render requirements • Collaborate with departments concerned by lighting work • Show reels featuring 'photo real' work would be preferred • Understands fundamental lighting, but also have knowledge in how to adjust lighting • Execute the corrections requested by the Lead by showing an analytic and proactive mind • Maintain timing and production quotas given by the Leads • Organize work and prepare presentation elements for approval • Communicate and seek information, if necessary • Maintain a good team dynamics • Familiarity with pipeline issues Qualification • College diploma or equivalent in 3D computer graphics • Minimum 2 years of working experience as Lighting Artist, in a film production environment / animation TV series or visual effects
Responsibilities: * Creating high quality rigging and skinning for CG models * Work collaboratively with other members of the 3D team * Work closely with the CG Lead to ensure that the rig is pipeline friendly * Will be responsible for creating animation rigs for characters, creatures, props and vehicles * Work with the Animation Lead/Supervisor to develop an intuitive and responsive rig for each character * Highly controllable rigs for detailed mechanical, characters or vehicles in motion * Inventive use of rigs to solve animation problems and enhance animation potential * Understanding of when and how to execute in-game motion systems to drive animation Modify, re-bone and re-rigging assets as necessary Preferred Skills * Strong understanding and working knowledge of 3DS Max, Maya, Mudbox * Critical eye for motion constraints in real-world technology * Strong anatomy knowledge for both humans and creatures and good experience sculpting organic forms * Animator friendly skinning skills for characters * Strong knowledge of de-formers * Basic knowledge of muscle work flow * Has a solid understanding of posing and anatomy in motion and an excellent artistic eye
Our team consists of artists, designers, and animators. Brought together by our love for all things film. We take pride in the quality of our work, and invest time in conceptualizing and creating original pieces of visual art. We have over ten years’ experience in the field of visual effects, and have worked on projects ranging from large budget films and commercials to corporate videos and everything in between.
Passion for high quality code to join a Game Development Team.