SKILLS: 3D Modelling, Texturing Knowledge of Game engines Comfortable with latest technologies Must have good creative art sense and visualisation skills. Should have ability to create character, background and level designs.
Similar jobs
Role: Animator
- Exp: 2-3 Years
- CTC: up to 30K
- Location: Ahmedabad
Requirements:
● 2 years of animation experience in advertising or creative agency.
● Proficiency in animation software (e.g., Adobe After Effects, Maya).
● Strong portfolio showcasing diverse animation styles.
● Excellent communication and collaboration skills.
● Attention to detail and creativity.
If interested share your updated resume on 82008 31681
Position: Jr. Design Engineer (Library Drg. and Sub-Assembly creator drawing engineer)
Experience: Freshers to 1 years minimum experience
Qualification: 1. Preferable: B.E/B.Tech in Mechanical Engineering.
2. Minimum Qualification: Diploma in Mechanical Engineering.
Job Responsibilities:
1) Issue right and accurate required drawings to sales and purchase departments on time and ensure that all changes/modification in the drawing must be implemented in Machine Shop, Quality Control and Vendor etc. In time to make sure that job does not produce with obsolete drawings.
2) Calculate dimensions and allowances with accurate precision.
3) Compile data and specifications sheets.
4) Revise, update and maintain drawings and layouts to accommodate changes and enhancements.
5) Design high quality, robust, and cost effective CAD product models by preparing routine layouts, detail drawings, assembly using industry, departmental and discipline standards.
6) Read, understand, analyses drawings and develop it from sketches or descriptions developed by engineers, both in 2D and 3D models.
7) Establish, implement, maintain and update records of design process in accordance with sound design practices and ISO requirements and a database for the CAD design documentation.
8) Handle complex designing and drafting assignments under minimal supervision.
9) Organise drawing's library in a structured manner to ensure easy retrieval of drawing.
10) Confer with customer representatives to review schematics and answer questions pertaining to installation of systems.
11) Prepare engineering documents for customer submittal.
12) Proactively seek feedback from leaders to improve work
13) Deliver projects under budgeted time and hours and track your time in time tracking software/spreadsheet.
Skills:
1. Expert in SOLID WORK (Mandatory)
2. Ability to work well in a team and on your own.
3. Experience in computer-aided design and drafting (CADD).
4. Basic knowledge of GD&T and fundamental of Engineering Drg
Description
We are currently seeking a highly skilled and experienced Cell Modeller to join our Automotive team. As a Cell Modeller, you will be responsible for creating 3D models of automotive components and systems. Your models will be used for a variety of purposes, including simulation, testing, and design optimization. This is an exciting opportunity to work in a cutting-edge field and contribute to the development of innovative automotive solutions.
As a Cell Modeller, you will work closely with our engineering team to understand their requirements and translate them into accurate and detailed models. You will utilize industry-standard software and tools to create realistic and functional 3D models. You will also collaborate with other members of the team to ensure that the models meet the required specifications and standards.
Responsibilities
- Develop 3D models of automotive components and systems based on engineering specifications
- Collaborate with engineers to understand design requirements and constraints
- Utilize industry-standard software and tools to create accurate and detailed 3D models
- Ensure that the models meet the required specifications and standards
- Conduct simulations and tests on the models to validate their performance
- Collaborate with other members of the team to optimize the design of automotive components and systems
- Stay up-to-date with the latest advancements in cell modeling and apply them to enhance our modeling techniques
Requirements
- A bachelor's degree in Mechanical Engineering or a related field
- Proven experience in cell modeling, preferably in the automotive industry
- Proficiency in industry-standard software such as CATIA, Siemens NX, or AutoCAD
- Strong understanding of engineering principles and concepts
- Excellent problem-solving and analytical skills
- Ability to work collaboratively in a team environment
- Good communication and interpersonal skills
- Attention to detail and accuracy in modeling and simulation
Job Post Description :
· At least 3 to 4 years experience in Compositing tools like AFTER EFFECTS and Editing tools like Adobe Premier.
· Working experience in Maya 3D will be valuable.
· As senior resource taking the responsibility in compositing and VFX (Motion Graphics) the animation basis the storyboard and script requirements. Mentor the junior team members.
Job Responsibility: -
· Excellent Visualization and planning experience for compositing animations/videos.
· Camera tracking, Matte generation, Color Corrections.
· Use of Motion Graphics, templates and plug-ins for After Effects.
· Knowledge of film resolution & aspect ratios.
· Knowledge of MAYA Dynamics will be added advantage.
· Sound design Aesthetics.
· WORK DEMO / PORTFOLIO REQUIRED.
Additional Information:
· Working under production deadlines and meeting clients' requirements.
· Excellent communication skills required to work with different stakeholders across teams.
Description
As a Render Technical Director (Render TD), you will be responsible for ensuring the smooth running of the rendering and lighting tools, software and workflows used on our award-winning VFX and Feature Animation shows. You will be providing front-line technical support to lighting artists, identifying inefficiencies in workflows and troubleshooting lighting scenes to enable our talented lighting artists to deliver world-class work on each show.
Our Render TDs are highly technical and demonstrate an aptitude for creative problem solving. You will regularly be required to:
- provide face-to-face support and assistance for lighting artists
- assist with the creation of technical robust setups, such as light rigs and scene templates, for use throughout our shows
- contribute to testing and provide feedback for software releases from our R&D teams that impact lighting and rendering
- help identify and resolve inefficiencies in the lighting and rendering pipeline
As well as being able to demonstrate technical skill and initiative, you will need to be an excellent communicator and be able to work enthusiastically in a highly collaborative environment. You will work closely with our Render Supervisors as well as supervisors from other departments, such as Model, Texture, Look Development and FX, to identify and highlight rendering considerations and help optimize their lighting tools and workflows. Your ability to aid communication between these departments in the reporting and resolving of issues and to accurately communicate between technical developers and non-technical artists will help you thrive in this role.
Above all, you will be working as part of a team of exceptionally talented TDs and Render Supervisors alongside our dynamic and creative R&D department, contributing to the production of exceptional VFX and Animation work on projects ranging from blockbuster epics to television dramas.
Must have:
- Previous experience in the visual effects or a related industry
- Practical experience with lighting and rendering DCCs such as Clarisse, Katana and Houdini
- Experience with path tracing renderers such as Clarisse, Renderman and Mantra
Nice to have:
- Render wrangling experience
- Look development experience
- Shader writing experience
- Python programming skills
- Experience writing tools ands scripts for the lighting pipeline
About Us
We are DNEG, one of the world’s leading VFX and animation studios for the creation of award-winning feature film, television and multiplatform content. We employ nearly 8,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Mohali,Chennai, Mumbai).
Create and manage digital assets
experienced in 3D modelling / sheet meta / Weldments / Manufacturing drawings / casting
3D DESIGNER
Tesseract Esports is looking for an experienced 3D Designer/Artist to design 3D objects, elements and environments in Esports domain.
You will interact with creative and broadcast teams and other client staff to produce the deliverables for internal and external use.
About Tesseract Esports
Tesseract Esports was founded in 2015 with an intent to elevate and transform the nascent gaming scene in South and Southeast Asia into a high profile and professional esport. We played a pioneering role by being the first to launch and introduce mobile esports in the region. We were also among the first to produce the biggest and most successful esports events and gaming activations in India at an unprecedented scale, paving the way for the growth of esports in the country.
We have since gone to partner with game publishers, developers, brands and media platforms to produce large scale esports events and engagements and become one of the leading esports production houses in the Asia-Pacific. We have worked with Qualcomm, MPL, Tencent Games, Razer, Garena, Acer and several other partners on many successful live and online esports activations. We are a growing team of highly skilled and passionate individuals focused on delivering the best competitive experiences. We are headquartered at our state of the art production studio in Hyderabad, India which also happens to be the largest esports facility in South Asia.
You are good at (Technical skills)
- Adobe Illustrator, Photoshop, After Effects etc.
- Expertise in 3D modelling, texturing, lighting and animation using 3DS max, Maya, Blender, Cinema4D etc.
- Expertise in Unreal Engine and building game like environments using Unreal Engine
- Strong understanding of proportions, sizes and general spatial awareness.
- Ability to conceptualise and communicate design ideas clearly.
- Deliver ideas using Quick mockups and prototypes.
You will be responsible for (not limited to)
- Creating 3D environments for Augmented reality and virtual spaces.
- Participate in conceptualising sessions and put forward holistic ideas.
- Coordinate with other designers and deliver consistent visuals.
- Manage and adhere to timelines.
- Collaborate with other team members to ensure all requirements are met with designs.
- Handle multiple projects at a time.
- Highly collaborative and can work well in a fast-paced team environment.
Your experience
5+ years in the related field.
Your academic qualifications
- We prefer an inspired mind over an academic qualification.
What we will be excited to see in you (Technical & Non-technical skills)
- 3D software’s such as cinema 4d, blender, 3DS Max. Video editing software like Premier Pro, Da-Vinci resolve.
- Ability to lead and build a design team.
- Self-learning.
1. learn professional interior design
2. learn to make hyper-realistic renderings
3. get to work on a wide-variety and multiple projects
4. get a formal training and learning materials
You should have:
1. sound grip on 3D modelling tools e.g., SketchUp
2. intermediate knowledge of interior rendering (V-Ray, Enscape, etc)
3. hands-on experience of Adobe Photoshop
You are perfect if you:
1. have previous (professional) interior design experience
2. are good at graphic design tools e.g., Adobe Illustrator, Canva
3. have a strong Meme game (yes, you read that right!)
Join us in making the fastest fashion brand on earth. We live & breathe trends. Working on 3D Virtual Design Technology we launch new trends even before they're produced. Making us the only fast fashion brand to be sustainable at the same time. Enabling young shoppers, first-hand access to latest styles with our Digital Only Collection.
We waste nothing but data & exploit nothing but our imagination. We operate at the intersection of fashion & technology. #SpeakSomethingNew is our mantra.
We are looking for an experienced 3D Fashion Designer.
-
Someone who is well-versed with the CLO3D software and garment construction.
Should have a sound knowledge of some add on softwares like Blender, Meshmixer,etc. -
Knowledge of Modelling, Rendering, lighting, materials, textures, and resource optimization.
-
Who has already worked on designing menswear.
-
Advanced knowledge on draping, pattern-making, cutting & stitching of menswear.
-
Should be creative with good design ideas & be capable of executing the garment design as per the given brief/deadline.
-
Highly innovative and creative.
-
Good grasping power.
-
Self-motivated & has work ethics.
This job requires:
Creative thinking: 20%
Pattern making: 30%
Technology & Software Savvy: 30%
Design Communication: 20%
Roles & Responsibilities:
-
Execute and launch designs every week. Take initiative and work independently to execute the entire collection end-to-end. Right from sketching to 3D pattern making and rendering.
-
Manage & execute Adhoc tasks in 3D pattern making and rendering.
-
Create and analyze design reports.
-
Research, ideate, implement and execute improved strategies for increasing design efficiency.