Autodesk Maya Jobs in Mumbai

Explore top Autodesk Maya Job opportunities in Mumbai from Top Companies & Startups. All jobs are added by verified employees who can be contacted directly below.
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at Square Panda

1 recruiter
DP
Posted by Luisa Fernandes
Mumbai
2 - 4 yrs
₹3L - ₹4L / yr
VFX
Visual Effects
Autodesk Maya
3ds Max
Unity 3D

Square Panda is a startup headquartered in Sunnyvale, CA with additional offices located in India 

and China. We are in a research based Ed-Tech space, focusing on children's early literacy. We 

have 3000+ schools under our belt and are proud to cater the needs of English Language 

development of 70,000+ kids worldwide. Our multisensory neuroscience research-based phonics 

learning system comes equipped with educational games to teach children many essential skills. 

With a curriculum that has been specially adapted for Indian schools and children, we strive to 

empower beginner learners through phonics awareness.




Responsibilities

  • Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create more efficiently
  • Become embedded with external customer teams to develop games, tools and provide support
  • Integrate assets into client’s applications without sacrificing artistic vision or exceeding technical limits of the platform
  • Produce particles, shaders and other VFX for Unity applications(Unity 2019.4 LTS)
  • Build close relationships with client engineers and with Unity's internal development teams
  • Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices
  • Proactively train yourself to remain at the forefront of Unity Engine technology

 

Requirements

  • Excellent skills in:

    • Understanding of the technical art asset delivery for an entire game for real-time use.
    • Writing shaders for real-time rendering.
    • Unity Visual Effect Graph
    • Using Photoshop, Illustrator for Texture & sheet creation.
    • Shader Graph for unity 2019.4.2
    • Communication, in both spoken and written English
    • Self-organization and working independently
    • Collaboration and working in teams
  • Enthusiasm for working with video games projects.
  • Minimum experience 2+ years.
  • Location - Mumbai

 

 

 

 

Bonus points

  • A portfolio demonstrating your ability to make beautiful things in real-time
  • Experience on 2D games
  • Scripting skills in C#
  • Comprehensive knowledge of rendering fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering
  • Profiling and performance optimization of applications
  • Experience using the Unity engine professionally
  • Experience with technical writing, training or giving talks

 

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Remote, Mumbai
1 - 10 yrs
₹15L - ₹50L / yr
Unity 3D
Unreal Development Kit
Unreal Engine
UnrealScript
3D modeling
+6 more
Qualifications
  • You're proficient in Unity3D and/or Unreal game engine  
  • You've experience building experiences on iOS, Android and web platforms 
  • You have a passion for writing code as well as understanding and crafting the ways systems interact
  • You believe in the benefits of agile processes and shipping code often
  • You are pragmatic and work to coalesce requirements into reasonable solutions that provide value

Responsibilities
  • Deploy well-tested, maintainable and scalable software solutions
  • Take end-to-end ownership of the technology stack and product 
  • Collaborate with other engineers to architect scalable technical solutions
  • Embrace and improve our standards and processes to reduce friction and unlock efficiency

Current Ecosystem : 
ShibaSwap : https://shibaswap.com/#/
Metaverse : https://shib.io/#/
NFTs : https://opensea.io/collection/theshiboshis
Game : Shiba Eternity on iOS and Android 

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DP
Posted by Kelly Pinto
Mumbai, Chennai, Bengaluru (Bangalore)
3 - 8 yrs
₹9L - ₹12L / yr
Python
3D rendering
3D modeling
VFX
Houdini
+1 more

Description

Position at DNEG

 

As a Render Technical Director (Render TD), you will be responsible for ensuring the smooth running of the rendering and lighting tools, software and workflows used on our award-winning VFX and Feature Animation shows. You will be providing front-line technical support to lighting artists, identifying inefficiencies in workflows and troubleshooting lighting scenes to enable our talented lighting artists to deliver world-class work on each show.

Our Render TDs are highly technical and demonstrate an aptitude for creative problem solving. You will regularly be required to:

  • provide face-to-face support and assistance for lighting artists
  • assist with the creation of technical robust setups, such as light rigs and scene templates, for use throughout our shows
  • contribute to testing and provide feedback for software releases from our R&D teams that impact lighting and rendering
  • help identify and resolve inefficiencies in the lighting and rendering pipeline 

As well as being able to demonstrate technical skill and initiative, you will need to be an excellent communicator and be able to work enthusiastically in a highly collaborative environment. You will work closely with our Render Supervisors as well as supervisors from other departments, such as Model, Texture, Look Development and FX, to identify and highlight rendering considerations and help optimize their lighting tools and workflows. Your ability to aid communication between these departments in the reporting and resolving of issues and to accurately communicate between technical developers and non-technical artists will help you thrive in this role.

Above all, you will be working as part of a team of exceptionally talented TDs and Render Supervisors alongside our dynamic and creative R&D department, contributing to the production of exceptional VFX and Animation work on projects ranging from blockbuster epics to television dramas. 

Must have:

  • Previous experience in the visual effects or a related industry
  • Practical experience with lighting and rendering DCCs such as Clarisse, Katana and Houdini
  • Experience with path tracing renderers such as Clarisse, Renderman and Mantra

Nice to have:

  • Render wrangling experience
  • Look development experience
  • Shader writing experience
  • Python programming skills
  • Experience writing tools ands scripts for the lighting pipeline

 


About Us
We are DNEG, one of the world’s leading VFX and animation studios for the creation of award-winning feature film, television and multiplatform content. We employ nearly 8,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Mohali,Chennai, Mumbai).

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Ajnalens

Agency job
via optimhire by Manish Singh
Mumbai
3 - 4 yrs
₹4L - ₹15L / yr
VFX
3D animation
Unreal Engine
Unreal Development Kit

Job Description

 

Position - Unreal Authorise Instructor

 

Location: - Thane (Work from Office)

 

Responsibilities:

 

  • Build tools and infrastructure for any of the following: physics-based modelling and simulation tools / 3Dcharacter animation / computer graphics (such as real-time photorealistic rendering, photoreal material modelling, physics-based animation, motion capture) / prototypes for future AR/VR experiences
  • Collaborate with cross-functional teams of engineers and researchers in areas like computer vision,machine learning, graphics, and art
  • For the first 2 Months you will be recording videos for an existing unreal Project.
  • Develop prototypes for future AR/VR experiences, cutting edge research, drive continued development, or integrate robust solutions into products
  • Write clean readable code, debug complex problems that span systems
  • Set direction in how Ajna Labs develop future 3D capabilities

 

Minimum Qualifications:

 

  • Must be an Unreal Authorize Instructor
  • Experience in any of the following: computer graphics, rendering, physics-based simulation, 3D character animation, advanced optimization techniques, motion capture, or games middleware/tooling
  • Experience shipping one or more products on large code bases that span a range of platforms and tools
  • Experience using or building 3D engines (Unreal), 3D applications or equivalent
  • Experience with C++ or C# programming

 

Preferred Qualifications:

 

  • Bachelor’s degree or equivalent experience in the field of Computer Science, Computational Physics,
  • Computer Graphics, Animation, or a similar field
  • Experience with any combination of the following: 3D graphics (lighting, effects, shaders, or other low-level system), visual effects (VFX), 3D character animation, mobile CPU/GPU programming,
  • Gameplay tooling and pipeline development or gameplay development in AR/VR
  • Experience mentoring junior staff / interns

 

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DP
Posted by Kirti Patange
Mumbai, Andheri
1 - 7 yrs
₹3L - ₹8L / yr
Unity 3D
Object Oriented Programming (OOPs)
C++
Job Location: Mumbai Andheri
Win Exciting Prices /Job Offer by participating in Hackathon for Unity, click on https://tecknotrove.com/
Job responsibilities:
Applicants for this position must have a good working knowledge of Unity and/or Unreal Engine.
Additionally, good candidates should have:
Familiarity with standard AR and VR hardware, software, best practices, and design patterns
Ability to understand and apply 2D and 3D mathematical concepts (linear algebra, matrix
multiplication, quaternions, etc.)
Proficiency in Object Oriented Programming and coding best practices, especially in C# and/or
C++
Knowledge of game engine concepts such as lighting, shaders, materials, meshes, scripting, etc.
History of working collaboratively on multi-person teams with source control and (ideally) issue
tracking
Creativity in finding solutions to abstract design problems, particularly with respect to translating real-world concepts and interactions into VR
Capacity to prioritize tasks through self-directed time management and organization
UI/UX ability and experience a plus
Nice to have: general familiarity with industry-standard 3D graphics software such as 3DS Max,
Maya, Substance, etc.
Working in a small project-oriented development team to create custom AR and VR experiences
for enterprise use cases (engineering, biomedical, marketing, training, etc.) in Unity and/or Unreal
Engine
Collaborating with other developers and clients to evaluate project needs and come up with clever
solutions
Setting up virtual environments for a wide range of AR or VR scenarios, depending on the project
type
Implementing user interfaces based on mockups and storyboards
Crafting intuitive user interactions for both novice and experienced users
Writing well-documented, reusable code in C++, C#, or other languages as necessary
Diagnosing, documenting, and fixing bugs reported by testers and users
Using industry-standard source control and issue tracking systems (Git, Jira, Trello, etc.)
Participating in project planning and team code reviews
Keeping up with the latest trends and advancements in augmented and virtual reality
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at Zeus Learning

16 recruiters
DP
Posted by Zeus Learning
Mumbai, Navi Mumbai, Pune
1 - 5 yrs
₹5L - ₹9L / yr
Unity 3D
Game Design
Gaming
Animation
  • Understand target audience persona
  • Ability to convert requirements into a learning game outline, plot, game mechanics and storyline.
  • Develop dynamic characters and grahics
  • Create the rules of the game
  • Conduct play testing to test the game concept
  • Develop user interface concepts (menus and controls)
  • Generate the Game Design Document (GDD)
  • Develop and test early prototypes
  • Define the user experience
  • Work with programmers to design the back end of the game
  • Produce sound effects, dialogue, musical score, sound mix and sound edit
  • Manage quality assurance testing, and follow up on feedback
Read more
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