About Augmentastic Pvt. Ltd.
Founded in 2014, Augmentastic is a bootstrapped company based in Pune. It has 6-50 employees currently and works in the domain of Augmented Reality, Mixed Reality, IoT, more...
Augmentastic, offers an amalgamation of innovative design and interactive technology to create a successful business environment. Solutions that cover the length and breadth of communication for our clients.
www.augmentastic.com
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Kwalee is one of the world’s leading multiplatform game publishers and developers, with well over 750 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Traffic Cop 3D and Makeover Studio 3D. Alongside this, we also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope and Die by the Blade.
With a team of talented people collaborating daily between our studios in Leamington Spa, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, the Philippines and many more places, we have a truly global team making games for a global audience. And it’s paying off: Kwalee games have been downloaded in every country on earth! If you think you’re a good fit for one of our remote vacancies, we want to hear from you wherever you are based.
Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters for many years, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts. Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle. Could your idea be the next global hit?
What’s the job?
As a Senior Tools Programmer within the Tools and Tech Department, you will be writing Core code which is the foundation to all our games plus writing tools and software to optimise and automate our processes.
What you tell your friends you do
“I create tools and infrastructure for our games and software projects”
What you will really be doing
- Using C# and Unity as the main technologies in your day to day work.
- Designing and writing high quality and reliable code
- Writing Core Systems used by all games
- Working with scripting languages
- Working closely with third party SDKs
- Solving any challenges that might appear on the way.
- Contributing towards ideas for tools and helping to grow the department.
How you will be doing this
- You’ll be part of an agile, multidisciplinary and creative team and work closely with them to ensure the best results.
- You'll think creatively and be motivated by challenges and constantly striving for the best.
- You’ll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you will get it. We even have a robot!
Team
Our talented team is our signature. We have a highly creative atmosphere with more than 200 staff where you’ll have the opportunity to contribute daily to important decisions. You’ll work within an extremely experienced, passionate and diverse team, including David Darling and the creator of the Micro Machines video games.
Skills and Requirements
- At least 3 years of experience in development with C# or C++.
- Experience with Unity.
- Unity Editor Tools experience would be a plus.
- Experience with scripting languages
- Android / iOS experience would be a plus.
- Excellent communication skills.
- An avid interest in either console or mobile games, preferably both.
We offer
- We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
- In addition to a competitive salary we also offer private medical cover and life assurance
- Creative Wednesdays!(Design and make your own games every Wednesday)
- 20 days of paid holidays plus bank holidays
- Hybrid model available depending on the department and the role
- Relocation support available
- Great work-life balance with flexible working hours
- Quarterly team building days - work hard, play hard!
- Monthly employee awards
- Free snacks, fruit and drinks
Our philosophy
We firmly believe in creativity and innovation and that a fundamental requirement for a successful and happy company is having the right mix of individuals. With the right people in the right environment anything and everything is possible.
Kwalee makes games to bring people, their stories, and their interests together. As an employer, we’re dedicated to making sure that everyone can thrive within our team by welcoming and supporting people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances. With the inclusion of diverse voices in our teams, we bring plenty to the table that’s fresh, fun and exciting; it makes for a better environment and helps us to create better games for everyone! This is how we move forward as a company – because these voices are the difference that make all the difference.
Kwalee is one of the world’s leading multiplatform game publishers and developers, with well over 750 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Traffic Cop 3D and Makeover Studio 3D. Alongside this, we also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope and Die by the Blade.
With a team of talented people collaborating daily between our studios in Leamington Spa, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, the Philippines and many more places, we have a truly global team making games for a global audience. And it’s paying off: Kwalee games have been downloaded in every country on earth! If you think you’re a good fit for one of our remote vacancies, we want to hear from you wherever you are based.
Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters for many years, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts. Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle. Could your idea be the next global hit?
What’s the job?
As a Senior Game Programmer you’ll be coding and developing hit mobile games as part of an experienced and successful team.
What you tell your friends you do
“I make chart topping mobile games, many developers will only dream of having a game hit the number one spot on the appstore, at Kwalee it’s a regular occurrence”
What you will really be doing
- Designing and writing high quality and reliable code for our games.
- Using C# and Unity as the main technologies in your day to day work.
- Solving any challenges that might appear on the way.
How you will be doing this
- You’ll be part of an agile, multidisciplinary and creative team and work closely with them to ensure the best results.
- You'll think creatively and be motivated by challenges and constantly striving for the best.
- You’ll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you will get it. We even have a robot!
Team
Our talented team is our signature. We have a highly creative atmosphere with more than 200 staff where you’ll have the opportunity to contribute daily to important decisions. You’ll work within an extremely experienced, passionate and diverse team, including David Darling and the creator of the Micro Machines video games.
Skills and requirements
- At least 5 years of experience in game development with C#.
- Experience with Unity.
- At least one of the following: console / Android / iOS / Amazon experience.
- Excellent communication skills.
- An avid interest in either console or mobile games, preferably both.
- Ability to derive tasks from a design document.
- Attention to detail.
- Self motivated.
- Ability to work individually and as part of a team.
- Experience with source control such as SVN, Git or Perforce
- 3D and 2D gameplay experience.
- Understanding and appropriate use of design patterns.
- Rapid prototyping experience would be a plus.
- Graphics experience would be a plus.
- Android build pipeline experience would be a plus.
- Experience integrating 3rd party APIs would be a plus.
- RESTful experience would be a plus.
We offer
- We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
- In addition to a competitive salary we also offer private medical cover and life assurance
- Creative Wednesdays!(Design and make your own games every Wednesday)
- 20 days of paid holidays plus bank holidays
- Hybrid model available depending on the department and the role
- Relocation support available
- Great work-life balance with flexible working hours
- Quarterly team building days - work hard, play hard!
- Monthly employee awards
- Free snacks, fruit and drinks
Our philosophy
We firmly believe in creativity and innovation and that a fundamental requirement for a successful and happy company is having the right mix of individuals. With the right people in the right environment anything and everything is possible.
Kwalee makes games to bring people, their stories, and their interests together. As an employer, we’re dedicated to making sure that everyone can thrive within our team by welcoming and supporting people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances. With the inclusion of diverse voices in our teams, we bring plenty to the table that’s fresh, fun and exciting; it makes for a better environment and helps us to create better games for everyone! This is how we move forward as a company – because these voices are the difference that make all the difference.
Unity Developer / Mobile Game Developer
at Fynd
Fynd has a unique opportunity for an enthusiastic and creative Unity Developer/Mobile Game Developer to join a young, fast-paced, growing team of individuals. Creativity and the ability to think outside the square are essential as you develop unique concepts inside the Fynd and partner apps.
The Role
Using the best emerging technology, you will help to maintain existing products, develop new features and create 2D & 3D interactive gaming and immersive solutions for a variety of new and existing platforms to enhance user experience.
Skills you must have
- Excellent knowledge of Unity, including experience with scripting, textures, animation, GUI styles, and user session management.
- Familiarity with level design and planning.
- Experience with game physics and particle systems.
- Experience optimizing memory and space usage for performance.
- Ability to constantly learn and stay in touch with evolving game standards and development technologies.
- Strong understanding of object-oriented programming.
- Familiarity with current design and architectural patterns.
- The ability to write clean, readable, and easily maintainable code.
- Proficient knowledge of code versioning tools such as Git.
- Strong understanding of 3D modeling / texturing work-flows for game engines
- Experience with rendering and graphics pipeline (Shaders, CG, HLSL)
- Experience in developing mobile game development.
Additional Skills
- Experience with Android Studio/Xcode - iOS Development.
- Knowledge of the backend in any language would be big plus.
Interview Process
- Coding Round
- 3 Technical rounds with existing team members
- Culture fit round with one of our co-founders
What you will get
- Competitive remuneration package with the ability to grow into the role.
- Work on unique, cutting-edge applications.
- Work within a highly driven team with Creative freedom to implement your solutions and ideas
Why us?
Wow Labz is one of India’s leading turnkey product development companies. Products built by us have won numerous awards and touched the lives of over 30 million people globally. Whether we are creating new products or helping a small startup extend its reach, we build from our hearts. We’re entrepreneurial and we love new ideas. We have a fun culture and a team that cares about your development and growth.
What are we looking for?
We are looking for an experienced game designer working primarily with Unity to be a part of our exciting game development team at Wow Labz. You would be part of a team that is working on designing and developing the future of games and interactive experiences.
We are creating amazing experiences and hub worlds in the metaverse which integrate with our blockchain protocols to offer unique experiences.
Your primary responsibilities would be to architect the entire multiplayer experience for our game world. You will design, deploy and iteratively various multiplayer experiences while working with our frontend team to realize the project goals and objectives.
Please be sure to highlight the following in your resume:
- Publicly accessible links to games you have built and deployed. These need to be Unity based. (Please provide links to these)
- Links to multiplayer games you have developed, worked with commercially.
- List of certifications you have completed on Unity (optional).
Responsibilities:
- Research and develop an optimal architecture using Mirror/Photon for the multiplayer experience.
- Design and Develop multiplayer components like lobbies, matchmaking, etc.
- Work with the frontend to develop player to player interactions in-game.
- Develop cross player transaction systems based on game economy and currency.
- Work with remote servers and game servers and make decisions on architecture and tools to be used.
- Create awesomely fun multiplayer user-to-user interactions.
- Design the persistent data pipeline to manage and record game and economy data.
Required Skills & Experience:
- 4+ years of minimum production experience in Unity game development.
- Must have released at least 1 game commercially.
- Must have at least 1 commercial multiplayer game as experience.
- Team player and takes responsibility for work, handles feedback well.
- Strong working knowledge of Unity systems like Prefabs, Animations, UI, TextMeshPro, Profiler, Cinemachine, Terrain, 3D Sound, etc.
- In-depth understanding of multiplayer practices and networking concepts.
- Strong knowledge of server systems and cloud. Strong grasp of multiplayer architecture design and server design.
- Experience working with Blender, Maya and 3D pipeline for game dev is a bonus.
- Strong grasp of Photoshop or other image manipulation tools is a bonus.
- Strong AR/VR and Metaverse understanding is a bonus.
- Strong grasp of C# and industry standard coding practices. Knowledge of various design patterns like Singletons, Object Pooling, Event/Subscriber Systems, Delegates, etc. is a must.
- Ability to profile and recognize bottlenecks and fix code accordingly & suggest changes.
- Experience with Git and working with tools like Bitbucket, Unity Collaborate and PlasticSCM is a must.
- Knowledge of Visual Scripting is a bonus.
- Highly capable of executing in a fast-paced, virtual, changing environment
- Strong problem-solving, analytical and troubleshooting skills
Any of this is a BIG PLUS:
- Platform experience with releasing on Android and iOS.
- Experience writing custom shaders in Unity.
Persona of the kind of people who would be a culture fit:
- Curious and aware of the latest digital and social media trends
- Avid Gamer who is knowledgeable about the latest gaming trends
- Strong relationship-building skills
- Exceptional analytical reasoning, problem-solving, and creative thinking skills
- Extremely self-driven and able to execute in a diligent manner
- Get a kick out of leading a solution towards its completion
- Fun to hang out with!
- Create games in Unity for iOS and Android.
- Write super-clean, testable, and well-documented code in C#
- Collaborate effectively with a small, high-energy team of illustrators, designers, and programmers.
- Work with other developers to devise customized solutions to difficult problems.
- Self-motivation with a strong desire to learn and stay up to industry standards.
- Ability to prioritize tasks and contribute to multiple projects.
- Excellent verbal and written communication skills.
- Capable of working independently and within teams.
- Deadline-oriented contributes to team efforts by accomplishing tasks on time.
3d Visualizer/ Artist
at BluetickVR
Undertanding of colors and open to understand client requirement
Learning zeal
Postive attitude
Unity 3D Developer / VR/AR Developer
at MirrAR Innovation Technologies Private Limited
Description
What You'll Be Doing:
- Participate in internal reviews and understand requirements clearly.
- Suggest ideas for design and implementation – design reviews.
- Implement VR/AR functionality as per finalized design
- Translate design specification into functional VR application
- Design, build, and maintain efficient, reusable, and reliable code, where feasible
- Have ownership of quality of output – deliverable, in terms of performance, and responsiveness of application
- Troubleshoot and solve problems as and when they arise.
- Maintain code in repositories as per organization policy
Requirements
Must Have
- Excellent knowledge of Unity, including experience with scripting, textures, animation, GUI styles, and user session management
- C#
- Familiarity with level design and planning
- Should be well versed in designing the Unity UI scripting
- Inverse Kinematics & Forward Kinematics & Unity Animation experience is must
- Must have experience in Published 3D Games.
- Experience in Online Real Time Multiplayer would be an added advantage
- Preferably 3D Maths & Physics skillset
- Experience on multiple tools Vuforia, Unreal, Sumerian etc., would be a plus point.
Job Type: Full-time
Sr. 3D Artist (Modelling and Texturing)
at Zazzy
We are looking for skilled 3D Artist who should be self-motivated and ready to head the department. We welcome those who describe themself out of the box. Very confident with R&D.
Be our core team member and create an amazing workplace with interesting projects! It's not just about skills, It’s about responsibility, ethics, discipline and culture.
Responsibilities
- Leading the 3D department
- Working on live projects and explore new technologies
- High/low polygon 3D modelling and texturing includes environments, props, characters, unwrapping & texture mapping etc.
Required Skills
- 3D modelling and texturing
- Knowledge of 3Ds Max, Blender, Maya, Zbrush and Photoshop
- Good understanding of light, shade, colour, and texture
- Very Good knowledge of real-time engines
- Good in presentation and communication
Industry
AR/VR, Games and Entertainment