
About Augmentastic Pvt. Ltd.
About
Founded in 2014, Augmentastic is a bootstrapped company based in Pune. It has 6-50 employees currently and works in the domain of Augmented Reality, Mixed Reality, IoT, more...
Augmentastic, offers an amalgamation of innovative design and interactive technology to create a successful business environment. Solutions that cover the length and breadth of communication for our clients.
www.augmentastic.com
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Role Overview:
We are looking for a creative and detail-oriented 3D Designer to conceptualize, design, and visualize stage setups, event experiences, and exhibition stalls. You will work closely with the production and sales team to bring ideas to life, aligning with brand guidelines and client expectations.
Key Responsibilities:
- Design innovative and functional 3D layouts for corporate events, wedding setups, experiential zones, and exhibition stalls.
- Understand client briefs and translate them into visually appealing design solutions.
- Develop stage designs, venue layouts, entrance archways, kiosks, and branding elements in 3D.
- Collaborate with the production, fabrication, and client servicing teams to ensure design feasibility.
- Prepare and deliver high-quality 3D renders, walkthroughs, and mockups using industry standard software.
- Maintain consistency in designs while adapting to different event themes and brand guidelines.
- Create mood boards and visual themes for presentations and pitches.
Requirements:
- Proficiency in 3Ds Max, SketchUp, V-Ray/Corona, AutoCAD, and Adobe Creative Suite (Photoshop, Illustrator).
- Strong portfolio showcasing experience in event setups, stage design, and exhibition stall design.
- Good understanding of materials, fabrication techniques, and on-ground execution constraints.
- Ability to work in a fast-paced environment with tight timelines. Strong visualization, creativity, and attention to detail.
- Excellent communication and teamwork skills.
Preferred Qualifications:
- Degree/Diploma in 3D Design, Interior Design, Event Design, or a related field.
- Prior experience in event agencies or exhibition design firms preferred.
Job Description:
Must-Have (Unity):
- Strong understanding of Unity3D (Version >= 2019).
- Strong understanding of Unity’s Nested Prefabs.
- Strong understanding of Unity’s Classic InputManager & New InputSystem.
- Strong understanding of Joystick/Controller/Keyboard input mapping using Unity’s Classic InputManager & New InputSystem.
- Strong understanding of UI navigation using Joystick/Controller/Keyboard input.
- Strong understanding of UnityWebRequest and Rest APIs uses in Unity.
- Strong understanding of Save/Load data in JSON notation.
- Strong understanding of debugging Console/Standalone/Mobile applications.
- Good understanding of libraries and plugins like JsonUtility, NewtonSoft, DoTween and TextMeshPro.
- Good understanding of responsive UI implementation in Unity.
- Good understanding of streaming assets in Unity.
- Basic understanding of Unity Editor scripting.
- Basic understanding of Unity’s custom builds pipeline for Console/Standalone/Mobile applications.
- Basic understanding of CI/CD using Jenkins for Unity projects.
Must-Have (Others):
- Good understanding of JSON and XML notations.
- Good understanding of DLL (Dynamic Link Library) creation using Visual Studio.
- Good understanding of project management software like JIRA and YouTrack.
- Good understanding of using GitHub/GitLab platforms.
- Basic understanding of versioning systems like git.
- Basic understanding of Linux and Bash Commands.
Good To Have:
- Basic understanding of Consoles (Xbox, PlayStation, Nintendo) and Controllers (Wired, Wireless).
- Basic understanding of using Chromium based Browsers/WebViews in Standalone Unity applications.
- Basic understanding of Shaders especially Blur Shader.
- Basic understanding of UPnP, SSDP, and JsonRpc based communication protocols.
- Basic understanding of SCRAM based authentication mechanism.
- Basic understanding of libraries like StreamJsonRpc, StreamRpc, RSSDP, ZFBrowser/Embedded Browser.
- Basic understanding of TCP/IP Protocols and Network Streams in C#.
- Basic understanding of Reflection in C#.
Siloho is a home-tech startup founded by Shan Gehlot and Pranshu Sharma, who are IIT-B alumni and serial entrepreneurs with extensive experience in the hospitality and fintech industry. It is funded by some marquee angel investors which includes the likes of Delhivery co-founders.
We are building an integrated marketplace platform which enables the key stakeholders - real estate developers, interior designers and product vendors to collaborate and help the homeowner in their quest to create a beautiful home which reflects their personality, culture and taste. Our vision is to create India’s largest marketplace of cost effective and executable design and product solutions .
Home design is a very fast growing market currently served by either full stack design companies like Livspace & Homelane or independent designers and contractors. However, the largest segment of customers are not satisfied with these two options since they want a semi DIY and cost effective solution - collaborative designs, and supervised execution. We are going after this untapped segment with a product offering which includes industry best visualization and customization tools to cater to these
Responsibilities
- Create attractive designs and layouts for various projects
- Meet with client in order to understand the client's objectives and desires
- Communicate effectively with client, vendors and team in order to address client's needs
- Prepare presentations (3D, 2D,mock-ups and renderings) for clients
- Create quotes for clients and ensure full workflow is followed
- Prepare BOQ with regards to budget and design
- Maintain industry knowledge in order to stay relevant
Qualifications
- Bachelor's degree 5-10 years of experience in related field Proficient in AutoCAD and Microsoft Office suite
- Strong creative and communication skills
- Demonstrated ability to execute
Responsibilities
- Supports team in all animation efforts, working closely with programmers, designers, production, and everyone else on a tightly-knit game development team
- Build/Maintain high quality character animations for our project
- Coordinate and take part in the design of early 2D or 3D elements during pre-production: storyboard/animatic/previs, gameplay prototyping, fake footage, blocking, etc.
- Help develop and maintain animation standards for the project.
- Supporting/Creating a character pipeline that can lean into customization or modularity.
- Drive quality and style standards for additional animation development with outsource partners.
- Full animation pipe expertise. Take an unrigged static character model all the way to animating in the Unity engine
Requirements
- 5+ years prior professional experience as a 3D animator developing games (Preferably worked in Unity engine before)
- Ability to quickly rig and animate a variety of characters and creatures for real-time use in the Unity engine.
- Mastery in breathing life into characters of all shapes and sizes.
- Excellent blocking skills that allow for rapid results in early iteration and testing.
- Highly collaborative. Experience working with other artists and can take the lead on strike teams, features, or art lead projects.
- Takes initiative and will help create and maintain a vision for a game, understanding that following through with memorable game experiences is a team effort
- A passionate, performance-driven self-starter
- Good 2d skills, but a mastery in 3D animation.
- Experienced in creating Style guides, Brand guidelines & other necessary documentation
- Be passionate, and love the games you are helping to create. Understand the market and the broad audience that we are reaching with PeopleFun games, and be able to create artwork that continues to grow and evolve in that space.
- Actively seeks out additional ways to learn and grow.
- Flexible, and adaptable to changing and evolving needs of a live product
- MUST have a portfolio with work samples that illustrate your expertise in your craft, and have shipped quality games in the mobile space.
Valuable Additional Skills
- Mastery and deep understanding of Unity for mobile game development
- Photoshop (or equivalent) painting mastery
- Interest in player behavior and player experience, with a solid understanding of how character assets in games drive collectibility
- Deep mobile market knowledge
- Ability to work with internal and external artists and outsource companies
- Ability to create 3d character artwork by taking all the way from start to finish (in engine)
- 3d animation skills in 3dmax/ Maya or similar 3d software
Games2win World :
Games2win is a leading global mobile games publisher. Our games have over 400 million downloads and are played by over 15 million monthly active players. We take pride in building our own Intellectual Property (IP) and using the strength of our consumer love to market our games! That’s why most of our downloads are generated without advertising support or paid installations.
A few of our global hit titles are Driving Academy, Decisions, International Fashion Stylist, and many more.
To learn more about us, visit https://games2winmedia.com/company-profile/">https://games2winmedia.com/company-profile/
Based in: Mumbai / Remote
As a UI/UX Artist, you will be working on the overall user experience of the game in all aspects and phases of production, you propose solutions to translate game design requirements into usable and memorable graphical user interfaces
What do you need to do? (Role and Responsibilities)
- You will work closely with the Product Managers and Game Designers to create clean, clutter-free, user-centric, trendy and easy to understand user interfaces (UI) for mobile games.
- You need to be dedicated to researching and playing hundreds of mobile games to understand best practices in the Industry.
- Work on the UI design (Flows, Menus and HUDs) as per requirements.
- Explore and create high fidelity mockups and then the individual graphical elements needed for mobile screens, including iconography.
- Create wireframes or modify existing screen flows based on design specifications or feedback.
- Apply and maintain a consistent look and feel throughout the UI.
- Ability to make design decisions and take on design problems independently, present and sell design concepts.
Who could you be? Background and Experience:
- You should have a background in graphic design/interaction design/HCI related areas. You should have at least 4-5 years of experience in mobile games/apps.
- At least shipped 5 apps/games as an UI/UX Artist.
- You are proficient with prototyping tools such as Axure, Adobe XD, Figma, Sketch, Photoshop, Illustrator or other software for creating flowcharts, wireframes and Final UI Design mock-ups.
- Hands-on experience or knowledge of Unity 3D is a plus.
- Strong foundational graphic design skills (colour theory, composition, typography etc).
- Possess an excellent understanding of visual design principles, style guidelines, design processes, and creative workflow.
- Bring art to life while improving the UX with visuals.
- Excellent communication skills and high attention to detail.
- Ability to give and receive constructive criticism and critique with a focus on improving quality
- Team player with a great attitude & love for mobile games
Educational Qualifications:
- Bachelor’s degree in graphic arts, interaction design, or equivalent industry experience in the design field.
Training –
Training undergraduate science students to develop Games using software such as Unity, Unreal Engine, C# & C++ programming language. Should be able to clearly explain to students - OOP’s concept, programming logics & algorithms. Also, should be fully conversant with 12th level Mathematics and Physics concepts (such as Vector, Coordinate System, Matrices, Quaternion etc.) used in game programming
Specific Skill Set :
- Strong working knowledge and experience of C#, C++ & Game engine (Unity3D, unreal engine, Cocos2d etc…) its application in game development is must & required (training, working experience)
- Very strong knowledge of OOP’s concept (Such as Encapsulation, Inheritance, polymorphism etc.), programming logics & Algorithms is mandatory
- Thorough with Mathematics, Physics & its Concepts (such as Vector, Coordinate System, Matrices, Quaternion etc.)
- Good communicator (both oral and written) in English
- Self-motivated, initiator and results-oriented
- Should demonstrate positive attitude, high motivation and interpersonal skills
Minimum/Maximum/ Work Experience Required: – 3-5 years
Any other skill set:
Enjoys working with people of all ages, from youth to parents and College staff
Efficiently organized, with the ability to maintain detailed records
Ability to execute events in a well-coordinated and planned manner Encouraging Compassionate
Time management and follow-up skills
* Software professional who are passionate to teach and share knowledge, will be preferred.
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Required Skills: · Unity 3D, C#, Knowledge of Android and iOS build system, VR, AR, Multiplayer with Photon and Custom server |
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Job Description: · Execute full software development life cycle (SDLC) · Develop flowcharts, layouts and documentation to identify requirements and solutions · Write well-designed, testable code · Produce specifications and determine operational feasibility · Integrate software components into a fully functional software system · Develop software verification plans and quality assurance procedures · Document and maintain software functionality · Troubleshoot, debug and upgrade existing systems · Deploy programs and evaluate user feedback · Comply with project plans and industry standards · Ensure software is updated with latest features |
Required Skills :
- Strong foundation in programming principles.
- Good knowledge of object-oriented designs, design patterns and data structures. - Strong hold in C#.
- Experience in Unity 3d development.
- Experience with Photon (Multiplayer) and Playfab.
- Exposure to Android and iOS platforms.
- Good communication skills.
- Must have passion for game programming.
Experience 0-3 years.






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