Technical Game Artist
Pioneering AR/VR Tech Startup
Technical Game Artist at Pioneering AR/VR Tech Startup · Jaipur, Mohali · 3 - 6 years · ₹5L - ₹8L / yr · Posted 9 Mar 2021

3 - 6 yrs
₹5L - ₹8L / yr
Jaipur, Mohali
Skills
Virtual reality (VR)
FX
Autodesk Maya
Autodesk 3ds Max
AR
Unity game engine
Blender3D
2D/3D templates
Discover a virtual world of possibilities where technology meets imagination and experts are designing Innovative, Interactive and Immersive solutions.
Our client is a tech venture dealing with cutting-edge technologies like AR, VR, Animation and other SaaS-based solutions. Their team consists of experienced and extremely talented Subject Matter Experts and enthusiasts from the field of Game Development, Designers, Web artists and Animators. Their solutions are uniquely designed and can be implemented across industries like Education, Gaming, Aviation, Automotive, Defence, Healthcare among others.
Their products and services are customised as per their client requirement and are recognised for their quality and customer satisfaction. Their clientele is as revolutionary, some of them being - Pearson Group, NIIT, AIIMS, as well as Governments of various states in India.
As a Technical Game Artist, you will become a bridge between artist, developers and management. You will help the team in making concise design document of the project, thinking and planning the project from start to end.
What you will do:
- Making UI wireframe, project flow. Designing and integrating UI.
- Collaborating closely with UX and UI team members to iterate and consider the gameplay implications of the design and the overall player experience.
- Making scenes/ levels/ environments in Unity.
- Developing 2D and 3D templates for mobile and PC, multi-screen and immersive formats.
- Profiling game performance and applying art optimization techniques
- Putting yourself in the driving seat to tackle and solve problem from the players perspective.
- Always thinking to drive quality work.
- Creating animations and FX for use in the games UI.
- Profiling and optimizing the user-interface to help improve performance.
- Working with the lead artist and programmers to implement, structure and maintain the games front-end and user interfaces.
Candidate Profile:
What you need to have:
- A background in Games, App or Web Development is highly recommended.
- Knowledge of Unity game engine.
- Knowledge of Adobe Illustrator, Adobe Photoshop, Adobe Animate.
- Basic understanding of 3D and 2D packages highly advantageous.
- Illustration skills to help develop UI assets when required.
- High degree in confidence in layout theory using anchor points, slicing and scaling, aspect ratios, layering and data driven design.
- Familiarity with modelling and texturing methods.
- Strong understanding of modern rendering techniques.
- Basic knowledge in node-based logic systems such as Shadergraphs, Kismet/ Blueprints.
- Can do- attitude with confidence in your ability to work to a design spec/ brief whilst able to use your own intuition to fill in gaps.
- An open approach to collaboration and feedback from others.
- 3D software knowledge like, Autodesk Maya, Autodesk Max, Blender3D is a plus.
- C# coding knowledge is a big plus.
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