industry-standard 3D modeling programs and tools. Good spatial skills and a well honed sense of color and design will help you succeed in this job. Create and manage digital assets Interpret concept art and sketches to create virtual pixar quality cartoon characters, environment and props Follow design guidelines, asset naming conventions and other technical constraints Prototype and iterate on models and characters based on feedback from team members Create textures and UV maps Optimize, refine and correct model geometry Rig models and characters for animation Work with artists, animators and programmers to execute projects on time Keep abreast with the latest developments in 3D design, capture and modeling tools and technologies
Ability to lead and guide Jr. Designers & Game Artists Proficient in an interface design Expertise with Photoshop and Illustrator A well-developed sense of colour and composition Substantial interest in form and typography Portfolio showing your talent and flexibility
liaising with clients and developing animation from their concepts creating storyboards that depict the script and narrative drawing in 2D to create sketches, artwork or illustrations designing models, backgrounds, sets, characters, objects and the animation environment using a range of materials, including modelling clay, plaster, oil paints, watercolours and acrylics developing the timing and pace of the movements of a character or object during the sequence of images and ensuring they follow the soundtrack and audio requirements using technical software packages, such as Flash, 3ds Max, Maya, LightWave, Softimage and Cinema 4D building up accurate, detailed, frame-by-frame visuals recording dialogue and working with editors to composite the various layers of animation (backgrounds, special effects, characters and graphics) in order to produce the finished piece working to production deadlines and meeting clients' commercial requirements
Design systems and components that meet needs and requirements Produce outline designs Evaluate product’s overall performance, reliability and safety Alter and modify design to meet requirements and to eliminate malfunctions Prepare product reports and documentation Engage in lifelong learning and develop new theories or methods Threshold Qualification: Proven working experience in mechanical engineering Familiarity with 2D or 3D engineering design and manufacturing tools (e.g., 3DS MAX, Cinema 4D, AutoCAD, SolidWorks, Catia or other) Creativity and analytical skills Ability to communicate technical knowledge in a clear and understandable manner Technical writing skills
Proven working experience in decorating interior spaces (consultations, renovations, space planning and new constructions) Expertise in layout, colour, lighting, materials selection, custom furniture and all installations. BS degree in Interior Design or similar and to be handled team.
Roles and responsibilities • Light and Render CG Shots for production • Pre-Comp shots • Ensure shots meet render requirements • Collaborate with departments concerned by lighting work • Show reels featuring 'photo real' work would be preferred • Understands fundamental lighting, but also have knowledge in how to adjust lighting • Execute the corrections requested by the Lead by showing an analytic and proactive mind • Maintain timing and production quotas given by the Leads • Organize work and prepare presentation elements for approval • Communicate and seek information, if necessary • Maintain a good team dynamics • Familiarity with pipeline issues Qualification • College diploma or equivalent in 3D computer graphics • Minimum 2 years of working experience as Lighting Artist, in a film production environment / animation TV series or visual effects
Our team consists of artists, designers, and animators. Brought together by our love for all things film. We take pride in the quality of our work, and invest time in conceptualizing and creating original pieces of visual art. We have over ten years’ experience in the field of visual effects, and have worked on projects ranging from large budget films and commercials to corporate videos and everything in between.