The Computer Vision engineer will be required to build algorithms based on our existing product portfolio and develop cutting-edge solutions for the emerging requirements of our key markets. The candidate will have the opportunity to interact and collaborate with our team of global Computer Vision experts in developing cutting-edge solutions to meet the dynamic nature of requirements for our customers. Key Responsibilities: a. Designing and implementing efficient computer vision algorithms for recognizing, tracking Human subjects within a controlled environment b. Architecting algorithms to work onboard our hardware systems as well as in the cloud where appropriate. c. Work together with our software development team to develop a scalable software solution Required Experience a. Minimum of 2-4 years of Relevant experience. b. MS, or PhD in Computer Science, Applied Mathematics, or a related field. c. Strong knowledge of the state-of-the-art in computer vision and machine learning algorithms with a solid understanding of OpenCV d. Experience working with point cloud processing and Point Cloud Library (PCL) e. Experience in optimization for computer vision (E.g. Semantic segmentation, depth reconstruction, scene flow) f. Ability to write efficient and maintainable code g. Solid understanding of C++ and/or Python, preferably in a Linux environment h. Possess practical experience in TensorFlow, Caffe. Desired Experience a. Prior experience in working with depth sensors and 3D Reconstruction using computer vision, image processing techniques b. Familiarity with the State-of-the-art in Computer vision and Deep Learning techniques
At Gameberry, client programmers are gameplay masters. Beyond building tech, you will wear your designer hat and make a ton of calls on what goes into, and what doesn’t go into, games. With the constant development of both live games and prototypes, game programmers have a ton of responsibilities here, and we’re looking for the best of the best… the type of programmers we can build entire game teams around. One of the most important aspects of the Game Programming Team at Gameberry is the ability to communicate and share our work between projects. If one game team creates something cool, we often use or repurpose that in another game. Part of your role will be to effectively collaborate and share knowledge with the rest of the team. Responsibilities - Involvement in all areas of game development including Programming of Graphics, Game Logic, Artificial Intelligence and User Interface - Support and contribute new ideas to game design - Write robust code to be used by millions of users - Independently create complete solutions from scratch - Work as part of a team, but with plenty of opportunities to take responsibility on an individual level Requirements - Wide understanding of different game technology areas (gameplay, graphics, tools etc.) - Strong, professional experience using C++ - Ability to quickly get up to speed with existing code - Passion for games - Understanding/experience with any of the following is a plus: Touch UI development, Open GL, Content Driven Systems, Free to Play model Why you will love it here - We give you the freedom to implement your ideas - Competitive compensation and benefits. We create great teams and take very good care of them. Independence and a lack of bureaucracy that clears the way for you to do the best work possible - Work with kind, humble teams that inspire
Job Purpose: The Android Engineer is responsible for building advanced applications for the Android Platform. The candidate is required to work closely with Development, QA, Project Managers, Designers, and other team members daily to ensure the timely and cost effective delivery of the final product that exceeds client expectations. Essential Duties & Responsibilities: Responsible for developing, enhancing, and designing a world-class mobile application for our platform Implement and enhance the Android mobile application alongside a team of world-class developers, designers and software architects Responsible for choosing libraries and frameworks to best meet the needs of the application Translate technical designs into quality-engineered code using industry best practices and standards-based development Perform extensive unit testing, system testing, and regression testing Assist in the deployment to testing, staging, and production environments Update technical documentation as needed Updated and maintain automated build environments Work with fellow engineers, developers, designers to create a secure, seamless mobile experience Qualifications, Experience, Education: BS/MS degree in computer science, or equivalent Total 4+ years of software development experience and design patterns. 3+ years of experience with Android platform (intents, services, threading, activity, fragments, etc.) building apps that have been successfully delivered to customers. Experience with Android NDK/SDK and mobile design patterns. Demonstrated ability to develop logic code Ability to work with versioning tools (GIT, SVN, etc.). Knowledge of C++, OpenGL/Android desired. Experience with XMPP services, RTP/RTSP/RTCP and networking protocols desired. Exceptional analytical aptitude and attention to detail. Cognizant of threading issues, performance and caching techniques. Excellent organizational and problem solving skills. Strong verbal and written English communication skills. Ability to multitask in a fast, dynamic environment and maintain a professional and positive attitude with team members.
ProtoTech is a custom software development company providing Engineering solutions in CAD, CAM, CAE domain. For more details please visit www.prototechsolutions.com
> Established on January 22, 2002 : as a joint venture between Dassault Systemes & Geometric Ltd Completed 14 years > On April 1, 2016, DS announced acquiring full ownership of 3dPLM Software. The merger transaction is expected to completed by Dec 2016. > 2000+ employees across 3 locations – Mumbai, Pune, Bengaluru > Deep knowledge of DS products and processes > 2nd largest R&D Centre of Dassault Systemes & an integral part of DS