6+ OpenGL Jobs in Bangalore (Bengaluru) | OpenGL Job openings in Bangalore (Bengaluru)
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Role Overview
We’re hiring a Senior Graphics Engineer who is passionate about 3D rendering and browser-based visual experiences. This is a hands-on WebGL/OpenGL role where you’ll own the rendering pipeline — from 3D asset ingestion to advanced shaders and real-time lighting.
You will build high-performance, photorealistic, and smooth 60fps experiences across devices, crafting custom rendering solutions that push the limits of WebGL.
What You’ll Build
3D Rendering & Visualization
- Develop and optimize real-time 3D viewers running at 60fps across all devices
- Implement advanced rendering: PBR, IBL, shadows, reflections
- Create custom shaders for metals, glass, fabrics, transparency, and complex materials
- Build dynamic lighting systems for photorealism
- Implement AR placement and real-world environmental rendering
- Add post-processing effects: bloom, AO, depth of field, color grading
- Build interactive 3D configurators with real-time customization
Performance Optimization
- Optimize 3D asset loading for near-instant initial render
- Implement LOD systems, shader optimization, and efficient resource usage
- Use compression pipelines: geometry, textures, KTX2/Basis
- Implement frustum & occlusion culling, instancing, and batching
- Profile GPU memory, draw calls, and shader performance
- Build adaptive quality settings based on device capabilities
3D Asset Pipeline & Tools
- Build loaders/parsers for glTF, USDZ, OBJ, FBX
- Implement asset optimization: UV mapping, normal maps, texture atlasing
- Create mesh-processing tools: decimation, smoothing, tangents
- Build progressive loading, caching, and streaming systems
- Develop debugging and visualization tools for asset inspection
Interactive Controls & UI Features
- Implement camera systems: orbit, pan, zoom, animated transitions
- Build gestures for mobile: pinch, rotate, drag
- Create 360° product viewers with fluid interactions
- Add hotspots, annotations, measurement tools, and view presets
- Enable screenshot and recording functionalities
WebXR & AR Experiences
- Implement WebXR VR/AR experiences directly inside browsers
- Build AR Quick Look integration for iOS
- Integrate AR.js / 8th Wall for seamless web AR
- Implement environment lighting estimation and hit testing
- Build cross-platform AR for iOS + Android
Graphics Systems Architecture
- Architect custom WebGL rendering solutions from scratch
- Build material/shader libraries and rendering modules
- Create scene graph management systems
- Build modular systems with reusable rendering utilities
- Design APIs for frontend integration and customization
Technical Stack
Graphics & Rendering
- WebGL 1.0/2.0, OpenGL ES, GLSL
- 3D formats: glTF 2.0, USDZ, OBJ, FBX, Collada
- Tools: Blender, RenderDoc, Spector.js
- Texture tools: Sharp, ImageMagick, compression utilities
Frontend & Web
- JavaScript / TypeScript
- React, Next.js, familiarity with Vue
- Webpack, Vite, Rollup
- Jest, Cypress
Performance
- Chrome DevTools, WebGL Inspector, GPU profilers
- Draco, meshoptimizer, KTX2/Basis
- Cloudflare, AWS CloudFront
Collaboration
- Git/GitHub
- Technical documentation: shaders, specs, APIs
What We’re Looking For
Must-Haves
- 5–8+ years in graphics programming with deep WebGL/OpenGL knowledge
- Strong understanding of the full rendering pipeline
- Expert in GLSL: vertex, fragment, compute shaders
- Mastery of PBR, material systems, and physically accurate lighting
- Proven experience building high-performance 3D web apps
- Strong JavaScript/TypeScript skills
- Solid understanding of 3D math: matrices, vectors, quaternions
- Experience with 3D formats, UV mapping, texture workflows
- Ability to debug GPU issues and optimize across browsers/devices
- Ability to build custom WebGL engines from scratch
Highly Desirable
- Experience with Three.js/Babylon.js (plus, not required)
- E-commerce and 3D configurator experience
- WebXR development experience
- Strong mobile optimization knowledge
- Experience with GPU compute, GPGPU
- Familiarity with Unity/Unreal internals
- Background in advanced rendering research
- Knowledge of ray tracing, path tracing
- Experience with photogrammetry or 3D scanning
- Open-source graphics contributions
Technical Challenges You’ll Tackle
- Achieving photorealistic 60fps rendering on mobile browsers
- Sub-second loading for complex 3D models
- Realistic shaders for different materials (jewelry, fabric, metal, glass)
- Adaptive rendering across low-end to high-end devices
- Seamless AR blending of virtual + real environments
- Managing thousands of product SKUs with diverse materials
- Debugging GPU issues across browsers, devices, and GPU vendors
Why Join Ctruh
- Pure graphics engineering — not generic frontend work
- Solve deep rendering challenges that push WebGL limits
- Create visually stunning work seen by millions
- Work with modern WebGL 2.0 capabilities
- Freedom to experiment with advanced graphic techniques
- High-performance engineering culture
- Your rendering work directly influences customer engagement
- Access to high-end GPUs, devices, and graphics tools
- Backed by NVIDIA, Microsoft, Google
Location & Work Culture
- Bengaluru (HSR Layout)
- 6 days a week (5 days-in-office, Saturdays WFH)
- Culture: performance-focused, graphics craftsmanship, high attention to detail
- Small, senior engineering team with deep expertise
- Access to GPUs, testing devices, and 3D tools
Ideal Candidate Profile
You think in shaders and understand the rendering pipeline end-to-end. You’ve built custom rendering systems without relying on frameworks. You’re fluent in transformation matrices, BRDFs, tangent spaces, and GPU memory patterns. You ship production-quality 3D experiences, optimize relentlessly, and care deeply about visual craft, performance, and engineering precision.
You will collaborate with a multidisciplinary engineering team to develop various
applications for the Additive Manufacturing process chain.
• You will be required to research and implement advanced algorithms and mathematical
models.
• You will optimize CPU performance and memory usage of applications.
• You will be involved in the design of the software architecture.
• You should be self-motivated and have strategic thinking abilities.
• The working environment and architecture primarily consists of C++ geometry processing
and simulation libraries, coupled with visualization frameworks
Writing and Documenting High-Quality Code for Additive Manufacturing applications
• Developing Algorithms for Performance Improvements
• Bug Fixing and Regression Testing
• Developing Test Cases
• Designing, Developing and Implementing Geometry Processing Libraries
• Leading a Team of Junior Software Engineers and Developers (This ability will be a plus)
• Good Understanding of OOPs Concepts, Design Patterns
• Hands-On Experience in Developing Applications for The Geometry Domain
• Math Proficiency - Linear Algebra, Numerical Analysis, Computational Geometry
• Ability to Work with A Multi-Disciplinary Team of Engineers.
• Technologies (Some combination of these will be suitable)
o Strong C++, C# Skills
o Python
o OpenGL, WPF
o C#.Net, ASP.NET
o JavaScript, React, Node.js
o GPGPU, CUDA
o Full-stack cloud development
o Familiarity with Azure Dev Ops
- Be psyched to push the boundaries of what an Android app can do
- Be comfortable digging around in Android source code
- Be an independent self-starter seeking innovation
- Like to ship fantastic products
- Have really good taste, considering form not just function.
- Be able to show published Android applications
- 4+ years of android experience
Big plus if you're experienced:
- In design and development of SDKs in Android
- Experience with messaging apps
- Experience with audio and video processing
- Working knowledge of Exoplayer
- Experience with NLP
- C/C++ and/or OpenGL
Skills
Dagger 2, Rxjava, Java, design patterns, software testing
Are you looking to work in a fast-paced technology company that helps you grow in your career? A job that allows you to be part of a high-growth passionate environment that rewards your hard work with extremely aggressive learning? Come to work in the VizExperts' R&D team and be a part of our growth story!
The VizExperts! (https://www.vizexperts.com/about-us">https://www.vizexperts.com)
VizExperts works in high growth areas like Virtual & Augmented Reality. We serve Global & Domestic Enterprise customers on their Digital Transformation journey. VizExperts has a cool & innovative product profile with infinite growth opportunities awaiting you! We have been voted as the top Virtual Reality company in Asia Pacific and are growing fast into new markets with our cool new product, Exxar.
We have our global presence along with headquarters in USA, Malaysia and Bangladesh.
Product ( https://www.exxar.cloud/">https://www.exxar.cloud )
Exxar is a product line that accelerates Digital Transformation for enterprise clients. Exxar CAD is a SAAS software product that works alongside CAD applications and transforms them into a VR-enabled Design Review & Validation tool. A large number of clients have adopted this technology in the Manufacturing (Automotive, Shipbuilding, Railways, Heavy Engineering) and Engineering Education (IITs, private engineering colleges) verticals.
Graphics Developer
We are looking for smart engineers with knowledge and passion for Interactive Graphics Development technologies to work on our exciting advanced technology. This position is for our Gurgaon R&D center. The person should have hands on experience or very good working knowledge in
- C++ (mandatory)
- OpenGL (Preferred)
- Optional (Directx, CUDA, Openscenegraph, Glut, OpenCV, WebGL)
Benefits include:
- Structured training program
- Fee Reimbursement for continued education
- Flexible timings and supportive work culture
Ready to join us on this exciting journey?
We are scheduling interviews instant job offers for candidates who qualify our hiring criteria.



