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Pace Robotics is a construction robotics startup incubated by SINE IIT-Bombay and backed by Pidilite Ventures and IIMA Ventures. We are making the building construction process faster, smarter and efficient through our multi-tasking robots. We have been working with top real estate developers and contractors through pilot projects and are gearing up for delivering the first lot of commercial orders in a few months.
What you will do:
- Work with product designers and mechanical engineers to create effective, viable and manufacturable machine part designs and assemblies.
- Conceptualize and design 3d models of components, parts and assemblies considering DFMA.
- Convert 3d models into manufacturable detailed drawings with appropriate GD&T following ISO GPS or other relevant standards.
- Handle part selection, mechanism design/selection, basic kinematics, dynamics and solid mechanics calculations of the designs.
- Create simulations/kinematic studies where applicable.
- Create BOMs, manufacturing process layouts, inspection drawings, assembly procedures and support in all manufacturing activities including vendor management, procurement, quality and inspection etc.
- Manage all designs from concept to manufacturing finalization using relevant PLM software.
Who you are:
- You hold a Bachelor's Degree in Mechanical Engineering and Master’s degree in Industrial Design/Mechanical Engineering with a minimum work experience of 5 years and proficiency in both SolidWorks and NX Siemens.
- Design work experience in tooling/special machines/test equipment or similar industries.
- Manufacturing work experience in automotive or related industry.
- Strong hands on experience with precision parts and sheet metal modelling.
- Extensive knowledge and practical experience with GD&T procedures, DFMA, standards and application.
- Knowledge and experience with PLM software.
- First hand experience with basic manufacturing processes such as milling, drilling, turning, bending, welding (TIG and ARC), heat treatment, stamping, 3d printing and moulding.
- Strong fundamentals in machine design including knowledge of material selection, basics of mechanics/kinematics/dynamics, Solid Mechanics, selection of components such as bearings, power transmission, motors, pneumatics, shock absorbers, joints and fasteners etc.
- Knowledge and first hand experience with metrology and measurement tools such as CMM, Profile Scanners, Height Gauge, Dial Gauge, Calipers etc.
- You prefer the uncertain, ever changing, at times-chaotic but fast growing work environment of a startup to a well-structured, predictable corporate work culture.
- You can work unsupervised and set your own pace of work to match the business needs.
Great to have:
- Exposure to FEA and CFD.
- Idea of basic mechatronics principles and components.

Description
As a Render Technical Director (Render TD), you will be responsible for ensuring the smooth running of the rendering and lighting tools, software and workflows used on our award-winning VFX and Feature Animation shows. You will be providing front-line technical support to lighting artists, identifying inefficiencies in workflows and troubleshooting lighting scenes to enable our talented lighting artists to deliver world-class work on each show.
Our Render TDs are highly technical and demonstrate an aptitude for creative problem solving. You will regularly be required to:
- provide face-to-face support and assistance for lighting artists
- assist with the creation of technical robust setups, such as light rigs and scene templates, for use throughout our shows
- contribute to testing and provide feedback for software releases from our R&D teams that impact lighting and rendering
- help identify and resolve inefficiencies in the lighting and rendering pipeline
As well as being able to demonstrate technical skill and initiative, you will need to be an excellent communicator and be able to work enthusiastically in a highly collaborative environment. You will work closely with our Render Supervisors as well as supervisors from other departments, such as Model, Texture, Look Development and FX, to identify and highlight rendering considerations and help optimize their lighting tools and workflows. Your ability to aid communication between these departments in the reporting and resolving of issues and to accurately communicate between technical developers and non-technical artists will help you thrive in this role.
Above all, you will be working as part of a team of exceptionally talented TDs and Render Supervisors alongside our dynamic and creative R&D department, contributing to the production of exceptional VFX and Animation work on projects ranging from blockbuster epics to television dramas.
Must have:
- Previous experience in the visual effects or a related industry
- Practical experience with lighting and rendering DCCs such as Clarisse, Katana and Houdini
- Experience with path tracing renderers such as Clarisse, Renderman and Mantra
Nice to have:
- Render wrangling experience
- Look development experience
- Shader writing experience
- Python programming skills
- Experience writing tools ands scripts for the lighting pipeline
About Us
We are DNEG, one of the world’s leading VFX and animation studios for the creation of award-winning feature film, television and multiplatform content. We employ nearly 8,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Mohali,Chennai, Mumbai).
Job Description:
- Creating detailed inorganic and organic 3D models i.e. characters, props, layouts, machines, natural features and environments.
- Creating highly detailed textures.
- Doing rigging, organic and inorganic animations.
- Ensuring that artwork is optimised for Web browsers.
- Managing and working in coordination with other team members.
- Working on multiple projects at given time.
- Managing entire game projects from creative and graphic perspective.
Requirements:
- Proven experience in designing high as well as low poly models.
- Must have an expert knowledge of Maya, Zbrush, Substance Painter, Photoshop, After effects.
- Knowledge of 2D and 3D animations is a huge advantage.
- Good knowledge of lighting and technical details in Unity is a plus.
- Must be very creative and should have a keen eye for detail.
- Should be able to work well under pressure and adhere to deadlines without compromising on the quality.
Join us in making the fastest fashion brand on earth. We live & breathe trends. Working on 3D Virtual Design Technology we launch new trends even before they're produced. Making us the only fast fashion brand to be sustainable at the same time. Enabling young shoppers, first-hand access to latest styles with our Digital Only Collection.
We waste nothing but data & exploit nothing but our imagination. We operate at the intersection of fashion & technology. #SpeakSomethingNew is our mantra.
We are looking for an experienced 3D Fashion Designer.
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Someone who is well-versed with the CLO3D software and garment construction.
Should have a sound knowledge of some add on softwares like Blender, Meshmixer,etc. -
Knowledge of Modelling, Rendering, lighting, materials, textures, and resource optimization.
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Who has already worked on designing menswear.
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Advanced knowledge on draping, pattern-making, cutting & stitching of menswear.
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Should be creative with good design ideas & be capable of executing the garment design as per the given brief/deadline.
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Highly innovative and creative.
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Good grasping power.
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Self-motivated & has work ethics.
This job requires:
Creative thinking: 20%
Pattern making: 30%
Technology & Software Savvy: 30%
Design Communication: 20%
Roles & Responsibilities:
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Execute and launch designs every week. Take initiative and work independently to execute the entire collection end-to-end. Right from sketching to 3D pattern making and rendering.
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Manage & execute Adhoc tasks in 3D pattern making and rendering.
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Create and analyze design reports.
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Research, ideate, implement and execute improved strategies for increasing design efficiency.