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Job Title: Jr. Interior Designer
Exp: 1-2 Years
CTC: 10K to 20K
Skills:
Expertise in design software such as AutoCAD, SketchUp, Revit, Adobe Creative Suite, and 3D rendering tools.
Strong proficiency in space planning, color theory, and design principles.
Excellent project management skills, with the ability to handle multiple projects simultaneously.
Advanced knowledge of materials, finishes, furniture, and lighting design.
Strong leadership
Ability to present design concepts clearly and persuasively to clients and teams.
Knowledge of building codes, zoning laws, and regulations.
Ability to work collaboratively and effectively with interdisciplinary teams.
This opening is with Manufacturing Company
Responsibilities:
1. Create detailed and accurate mechanical drawings based on project requirements.
2. Collaborate with engineers and project managers to understand design specifications and translate them into technical drawings.
3. Ensure compliance with relevant design codes and standards in the creation of mechanical drawings.
4. Utilize various software tools for drafting and design, demonstrating proficiency in industry-standard software.
5. Prepare and maintain documentation related to mechanical designs, revisions, and updates.
6. Participate in design review meetings to address any issues and incorporate feedback into drawings.
7. Stay abreast of industry trends, standards, and technological advancements to enhance drafting capabilities.
Roles and Responsibilities:
- Strong experience with programming microcontrollers like Arduino, ESP32, and ESP8266.
- Experience with Embedded C/C++.
- Experience with Raspberry Pi, Python, and OpenCV.
- Experience with Low power Devices would be preferred
- Knowledge about communication protocols (UART, I2C, etc.)
- Experience with Wi-Fi, LoRa, GSM, M2M, SImcom, and Quactel Modules.
- Experience with 3d modeling (preferred).
- Experience with 3d printers (preferred).
- Experience with Hardware design and knowledge of basic electronics.
- Experience with Software will be preferred.ss
Detailed Job role (daily basis) done by the IOT developer.
· Design hardware that meets the needs of the application.
· Support for current hardware, testing, and bug-fixing.
· Create, maintain, and document microcontroller code.
· prototyping, testing, and soldering
· Making 3D/CAD models for PCBs.
• Design and create a variety of terrains for real world environments.
• Work with the game design team to ensure that levels meet the vision and objectives of real-world scenarios.
• Collaborate with other members of the development team, including artists, programmers, and QA testers.
• Use Unity, Blender/Maya, Substance 3D software’s to create and modify 3D environments.
• Use scripting languages to implement gameplay features.
• Stay up to date on the latest trends in level design.
- You're proficient in Unity3D and/or Unreal game engine
- You've experience building experiences on iOS, Android and web platforms
- You have a passion for writing code as well as understanding and crafting the ways systems interact
- You believe in the benefits of agile processes and shipping code often
- You are pragmatic and work to coalesce requirements into reasonable solutions that provide value
Responsibilities
- Deploy well-tested, maintainable and scalable software solutions
- Take end-to-end ownership of the technology stack and product
- Collaborate with other engineers to architect scalable technical solutions
- Embrace and improve our standards and processes to reduce friction and unlock efficiency
Current Ecosystem :
ShibaSwap : https://shibaswap.com/#/" target="_blank">https://shibaswap.com/#/
Metaverse : https://shib.io/#/" target="_blank">https://shib.io/#/
NFTs : https://opensea.io/collection/theshiboshis" target="_blank">https://opensea.io/collection/theshiboshis
Game : Shiba Eternity on iOS and Android
Description
As a Render Technical Director (Render TD), you will be responsible for ensuring the smooth running of the rendering and lighting tools, software and workflows used on our award-winning VFX and Feature Animation shows. You will be providing front-line technical support to lighting artists, identifying inefficiencies in workflows and troubleshooting lighting scenes to enable our talented lighting artists to deliver world-class work on each show.
Our Render TDs are highly technical and demonstrate an aptitude for creative problem solving. You will regularly be required to:
- provide face-to-face support and assistance for lighting artists
- assist with the creation of technical robust setups, such as light rigs and scene templates, for use throughout our shows
- contribute to testing and provide feedback for software releases from our R&D teams that impact lighting and rendering
- help identify and resolve inefficiencies in the lighting and rendering pipeline
As well as being able to demonstrate technical skill and initiative, you will need to be an excellent communicator and be able to work enthusiastically in a highly collaborative environment. You will work closely with our Render Supervisors as well as supervisors from other departments, such as Model, Texture, Look Development and FX, to identify and highlight rendering considerations and help optimize their lighting tools and workflows. Your ability to aid communication between these departments in the reporting and resolving of issues and to accurately communicate between technical developers and non-technical artists will help you thrive in this role.
Above all, you will be working as part of a team of exceptionally talented TDs and Render Supervisors alongside our dynamic and creative R&D department, contributing to the production of exceptional VFX and Animation work on projects ranging from blockbuster epics to television dramas.
Must have:
- Previous experience in the visual effects or a related industry
- Practical experience with lighting and rendering DCCs such as Clarisse, Katana and Houdini
- Experience with path tracing renderers such as Clarisse, Renderman and Mantra
Nice to have:
- Render wrangling experience
- Look development experience
- Shader writing experience
- Python programming skills
- Experience writing tools ands scripts for the lighting pipeline
About Us
We are DNEG, one of the world’s leading VFX and animation studios for the creation of award-winning feature film, television and multiplatform content. We employ nearly 8,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Mohali,Chennai, Mumbai).
Motion Graphics Designer
Disprz is looking for a Motion Graphics Designer to create engaging videos mainly for e-learning, concept explainers, corporate presentations and marketing and product demos. The ideal candidate will have exceptional creative skills to visualize a storyboard and deliver aesthetically pleasing, clean and engaging animations. The designer should have an eye for detail, participate in brainstorming sessions with the ID / customer and share new design perspectives and ideas.
Roles & Responsibilities
- Design and create enticing animations
- Prepare the design plan, concept and layout for the project
- Edit raw video footages where necessary and add special effects to enhance the graphics
- Select and edit audio tracks for the animation
- Edit artwork, illustrations and infographics used in the animation
- Ensure branding guidelines, specifications and design standards are complied with
- Ensure that the outputs are developed in accordance with the Storyboards
- Work closely with Instructional Designers / Customer to understand the storyboard in detail or clarify doubts
- Brief travel to customer locations if necessary
The Ideal Candidate
- Proven working experience in motion graphics, video editing, development and post-production with an impressive body of work
- Should have excellent knowledge with Adobe Creative Suite (Adobe After Effects, Premiere, Audition, Animate CC, Adobe Illustrator, and Photoshop)
- Ability to work with infographic artwork with speed and precision
- Deep understanding of fundamental visual design disciplines (typography, iconography, composition, colour, composition, layout, etc.)
- Working knowledge of Microsoft Office – Word and PowerPoint
- Maintain file structure of draft/completed artwork
- Good Communication skills