JetSynthesys Pvt. Ltd. Career
Jobs at JetSynthesys Pvt. Ltd.
As an Environment Concept Artist, your primary role is to develop the buildings and ingame environment that help the Art Director realize his vision. You will proactively contribute towards the improvement of environment aesthetics in the project and work closely with other artistic disciplines within the studio to ensure best practices are met.
You will need to be creatively flexible, adapting to the style as necessary and align the art direction of the project. You will also be required to create, and quality assure ingame assets adhere to game design briefs. You will track your status and update your progress/risks/issues daily, or at the point of identification.
Time Zone/Location preference: Remote
Language preference: Good English speaker (B1-B2)
Responsibilities:
• You will use your artistic judgment to produce a high-quality environment
and build designs for games with excellent rendering skills.
• In some cases, you will follow existing detailed concept art, in other cases, you will create an environment and buildings from scratch that match the general art direction.
• You will work closely with artistic leadership to create an exciting
environment for the game.
• Able to create an environment/building project's style guide to match the
art director’s direction
.
Skills & Requirements
• At least three years of professional games or animation industry
experience working as an environment concept artist or
layout/background designer
• A portfolio demonstrating various environments and building design work
in the games industry
• Specialize in Disney or feature animation style Understanding design,
architectural, appeal, and have a solid color sense
• Able to create buildings and environment in ISO view for the project
• Experience with and appreciation for casual game aesthetics
• Expert knowledge of industry-standard software such as Photoshop,
Painter, Procreate, and Maya
• Requiring basic knowledge of Unity and 3D is a plus
• Ability to work efficiently as part of a team and to communicate well
• An exceptional eye for detail and quality, with a deep understanding of the game development cycle
• A passion for playing and making games
Job Description:
- Bookkeeping and accounting in Tally ERP, Xero, QuickBooks, and applicable accounting software
- Responsible for preparation and management of books of accounts, records, and documents for foreign entities
- Preparation and reporting of Monthly/periodical MIS.
- Managing billing, receivables, and collection.
- Liaising with foreign consultants with respect to Bookkeeping, compliances
- Ensure compliance under various laws for payroll and non-payroll compliances.
- Managing Audits of the offshore entities under different statutes (GST/Sales Tax, Companies House)
- Managing payroll and payroll compliances
- Managing Banking operations and payments and operational fund flow/cash flow.
- Desired Candidate Profile:
- Must have good communication skills to deal with foreign clients.
- Should have good knowledge of MS office and tally.
- Experience in Corporate Reporting, MIS, Power BI and Tableau etc.
We are seeking a Senior Software Engineer / Senior Game Developer for feature development and engineering initiatives for a reputable studio based in the United States.
The game that is being worked on has tens of millions of daily active users, and the work will entail creating new game modes, new UI screens, and new features.
The ideal candidate would know how to use multiple game frameworks and be comfortable learning new ones.
All current game development is using a language called Monkey X, which is a cross-platform reimagining of the BASIC programming language (with object-oriented programming support).
The team is currently split between California, Texas, and Germany. The candidate would need to overlap mostly with European time zones but sometimes be available for calls with the West Coast.
Time zone/Location: remote, mostly overlap with CET time zone
Responsibilities
o Learn or know Monkey X and integrate your existing game development knowledge into
the codebase.
o Help mentor and direct other developers on the team
o Become the right hand of the lead developer and offer assistance as needed
Requirements
o Unity, Cocos2d, Flixel, Arcade, Pygame, Phaser, or other game framework experience.
o The ability and comfort to learn new languages and frameworks quickly
o At least one shipped game, portfolios of games welcome
o C#, Java, VB.NET, Objective C, C++, or other object-oriented programming language and OOP experience required.
o Knowledge of Design Patterns
Primary Skills
● Exceptional problem solving skills
● Significant coding experience in C#
● Strong knowledge Unity Game Engine
● Good understanding of unity art pipeline specially 2D.
● Good experience in developing multi platform user interfaces.
● Strong Debugging and Optimization skills.
● Experience in integrating REST API
● Strong knowledge of Object Oriented Programming and Design Patterns.
● Strong understanding of Data Structures and algorithms.
● Good written and oral communication skills. Secondary Skills
● Good knowledge of 2D/3D maths, Linear Algebra , Matrices etc.
● Experience in using JIRA and Confluence etc
● Experience in using SVN, GIT etc.
Experienced in mobile development for iOS and Android
Experienced with mobile build systems (xcodebuild, gradle, etc.).
- Design the architecture of new services to deliver timely communication from server to
- client and server to server, while still functioning alongside existing server components
- Describe and implement the communications across multiple network layers, considering
- performance, reliability, and flexibility with respect to the underlying infrastructure
- Enhance and expand the ORM layer of the studio’s in-house web framework
- Craft software solutions for supporting flexibility in resource allocation, from compute to storage
- Consult with technical operations on appropriate Kubernetes-based infrastructure design
- Design for performance, and measure the effects
- Review your colleagues’ code, and learn from their reviews as well
- Identify, document, and communicate best practices for the engineers who use the fruits of your labour
- Requirements:
- 7+ years professional work experience
- BS or MS degree in Computer Science or a related technical field
- Must be proactive, self-directed, detailed and organized
- Proficient in PHP, C++, or Go
- Knowledge of relational databases and SQL, preferably MySQL
- Experience with in-memory NoSQL databases, such as Redis
- Ability to debug issues within custom code quickly
- Passion for developing scalable and maintainable software systems
Skills
- Tally experience is must
- Account Receivable
Location - Pune
Experience - 1-3 years
Responsibilities
- Learn or know Monkey X and integrate your existing game development knowledge into the codebase.
- Help mentor and direct other developers on the team
- Become the right hand of the lead developer and offer assistance as needed
Requirements
- Unity, Cocos2d, Flixel, Arcade, Pygame, Phaser, or other game framework experience.
- The ability and comfort to learn new languages and frameworks quickly
- At least one shipped game, portfolios of games welcome
- C#, Java, VB.NET, Objective C, C++, or other object oriented programming language and OOP experience required.
- Knowledge of Design Patterns
Responsibilities
- Supports team in all animation efforts, working closely with programmers, designers, production, and everyone else on a tightly-knit game development team
- Build/Maintain high quality character animations for our project
- Coordinate and take part in the design of early 2D or 3D elements during pre-production: storyboard/animatic/previs, gameplay prototyping, fake footage, blocking, etc.
- Help develop and maintain animation standards for the project.
- Supporting/Creating a character pipeline that can lean into customization or modularity.
- Drive quality and style standards for additional animation development with outsource partners.
- Full animation pipe expertise. Take an unrigged static character model all the way to animating in the Unity engine
Requirements
- 5+ years prior professional experience as a 3D animator developing games (Preferably worked in Unity engine before)
- Ability to quickly rig and animate a variety of characters and creatures for real-time use in the Unity engine.
- Mastery in breathing life into characters of all shapes and sizes.
- Excellent blocking skills that allow for rapid results in early iteration and testing.
- Highly collaborative. Experience working with other artists and can take the lead on strike teams, features, or art lead projects.
- Takes initiative and will help create and maintain a vision for a game, understanding that following through with memorable game experiences is a team effort
- A passionate, performance-driven self-starter
- Good 2d skills, but a mastery in 3D animation.
- Experienced in creating Style guides, Brand guidelines & other necessary documentation
- Be passionate, and love the games you are helping to create. Understand the market and the broad audience that we are reaching with PeopleFun games, and be able to create artwork that continues to grow and evolve in that space.
- Actively seeks out additional ways to learn and grow.
- Flexible, and adaptable to changing and evolving needs of a live product
- MUST have a portfolio with work samples that illustrate your expertise in your craft, and have shipped quality games in the mobile space.
Valuable Additional Skills
- Mastery and deep understanding of Unity for mobile game development
- Photoshop (or equivalent) painting mastery
- Interest in player behavior and player experience, with a solid understanding of how character assets in games drive collectibility
- Deep mobile market knowledge
- Ability to work with internal and external artists and outsource companies
- Ability to create 3d character artwork by taking all the way from start to finish (in engine)
- 3d animation skills in 3dmax/ Maya or similar 3d software
Primary Skills
● Exceptional problem solving skills
● Significant coding experience in C#
● Strong knowledge Unity Game Engine
● Good understanding of unity art pipeline specially 2D.
● Good experience in developing multi platform user interfaces.
● Strong Debugging and Optimization skills.
● Experience in integrating REST API
● Strong knowledge of Object Oriented Programming and Design Patterns.
● Strong understanding of Data Structures and algorithms.
● Good written and oral communication skills. Secondary Skills
● Good knowledge of 2D/3D maths, Linear Algebra , Matrices etc.
● Experience in using JIRA and Confluence etc
● Experience in using SVN, GIT etc.
Experience Required
Min 0-6 Years of professional experience in developing games for MOBILE platforms - iOS and Android.
Salary INR 12-15 LPA
Job Location Work From Home/ Pune.
Work Timing IST 12:PM - 9:00PM
Responsibilities:
- Design the architecture of new services to deliver timely communication from server to client and server to server, while still functioning alongside existing server components
- Describe and implement the communications across multiple network layers, considering performance, reliability, and flexibility with respect to the underlying infrastructure
- Enhance and expand the ORM layer of MZ’s in house web framework
- Craft software solutions for supporting flexibility in resource allocation, from compute to storage
- Serve as a technical leader for projects of year-long scope involving multiple contributors and customers
- Consult with technical operations on appropriate Kubernetes-based infrastructure design
- Design for performance, and measure the effects
- Review your colleagues’ code, and learn from their reviews as well
- Identify, document, and communicate best practices for the engineers who use the fruits of your labor
Requirements:
- 7+ years professional work experience
- BS or MS degree in Computer Science or a related technical field
- Must be proactive, self-directed, detailed and organized
- Proficient in PHP, C++, or Go
- Knowledge of relational databases and SQL, preferably MySQL
- Experience with in-memory NoSQL databases, such as Redis
- Ability to debug issues within custom code quickly
- Passion for developing scalable and maintainable software systems
Bonus Points:
- An open-minded and technology-agnostic approach to engineering
- Passion for performance debugging and benchmarking
- Real world experience developing distributed systems
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