- You're proficient in Unity3D and/or Unreal game engine
- You've experience building experiences on iOS, Android and web platforms
- You have a passion for writing code as well as understanding and crafting the ways systems interact
- You believe in the benefits of agile processes and shipping code often
- You are pragmatic and work to coalesce requirements into reasonable solutions that provide value
Responsibilities
- Deploy well-tested, maintainable and scalable software solutions
- Take end-to-end ownership of the technology stack and product
- Collaborate with other engineers to architect scalable technical solutions
- Embrace and improve our standards and processes to reduce friction and unlock efficiency
Current Ecosystem :
ShibaSwap : https://shibaswap.com/#/" target="_blank">https://shibaswap.com/#/
Metaverse : https://shib.io/#/" target="_blank">https://shib.io/#/
NFTs : https://opensea.io/collection/theshiboshis" target="_blank">https://opensea.io/collection/theshiboshis
Game : Shiba Eternity on iOS and Android
About Shiba Inu
Shiba Inu is a Decentralized Meme Token that evolved into a vibrant ecosystem.
We believe through the power of collective decentralization we can build something stronger than a centralized team ever could create. A community-run ecosystem is nothing without the united individuals who give it a purpose.
Decentralization is at the core of everything that we build now and in the future.
We are heavily focused on Web3 and creating a hybrid Web3 / Web5 world.
Ecosystem focused on :
- DEFI
- NFTs
- Metaverse
- Gaming
- Social network and much more
We also beleive in Work hard, Party harder, as part of our culture, here is a video to a virtual party hosted by us last year :
Being a part of ShibArmy is being a part of a global fraternity of Shib Cousins who will always have your back no matter where you are.
Similar jobs
• Adapting graphics technologies and architectures traditionally used in games/vfx to data visualization.
• Compatible with Augmented Reality + VR
• Proficiency with JavaScript and HTML5
• Experience with Three.js, WebGL and Canvas/CSS animation
• Knowledge about browser-based 3D rendering
• Expertise in 3D graphics
• Working understanding of level of detail when visualizing large data sets
• Understanding fundamental design principles behind a scalable application
• Ability to learn new technologies quickly
• Proficient understanding of code versioning tools, such as Git
Please refer to this link for more details; https://www.senseicrm.com/" target="_blank">https://www.senseicrm.com/
Position: Jr. Design Engineer (Library Drg. and Sub-Assembly creator drawing engineer)
Experience: Freshers to 1 years minimum experience
Qualification: 1. Preferable: B.E/B.Tech in Mechanical Engineering.
2. Minimum Qualification: Diploma in Mechanical Engineering.
Job Responsibilities:
1) Issue right and accurate required drawings to sales and purchase departments on time and ensure that all changes/modification in the drawing must be implemented in Machine Shop, Quality Control and Vendor etc. In time to make sure that job does not produce with obsolete drawings.
2) Calculate dimensions and allowances with accurate precision.
3) Compile data and specifications sheets.
4) Revise, update and maintain drawings and layouts to accommodate changes and enhancements.
5) Design high quality, robust, and cost effective CAD product models by preparing routine layouts, detail drawings, assembly using industry, departmental and discipline standards.
6) Read, understand, analyses drawings and develop it from sketches or descriptions developed by engineers, both in 2D and 3D models.
7) Establish, implement, maintain and update records of design process in accordance with sound design practices and ISO requirements and a database for the CAD design documentation.
8) Handle complex designing and drafting assignments under minimal supervision.
9) Organise drawing's library in a structured manner to ensure easy retrieval of drawing.
10) Confer with customer representatives to review schematics and answer questions pertaining to installation of systems.
11) Prepare engineering documents for customer submittal.
12) Proactively seek feedback from leaders to improve work
13) Deliver projects under budgeted time and hours and track your time in time tracking software/spreadsheet.
Skills:
1. Expert in SOLID WORK (Mandatory)
2. Ability to work well in a team and on your own.
3. Experience in computer-aided design and drafting (CADD).
4. Basic knowledge of GD&T and fundamental of Engineering Drg
Game designers create the concepts and worlds of video games. They are involved with the design of the environment, story, characters, objectives and user experience of video games.
Role and Responsibilities
They may be expected to deliver the following:
- Design and develop the original concept
- Construct level structure
- Storyboard the action of the game
- Conceive every element of the game including rules, setting, objects, vehicles, weapons, flora, fauna, etc,
- Define user interface, menus and controls
- Generate the Game Design Document (GDD)
- Develop early prototypes
- Decide on the devices and platforms on which the game is played
- Define the user experience
- Work with programmers to design the back end of the game
- Research target audience to understand what they want in the game
- Lead the development process
- Produce sound effects, dialogue, musical score, sound mix and sound edit
- Manage quality assurance testing, and follow up on feedback
- Oversee the marketing and distribution roll-out
- Ongoing development and versions of the game
Game Designers should have a solid knowledge of 3D animation, illustration And programming languages.
Responsibilities:
- Create games in Unity for iOS and Android (OSX and Windows is considered a plus).
- Write super-clean, testable, and well documented code in C#.
- Implement systems for the games based on design specifications.
- Implement, debug and refine core game play features.
- Collaborate effectively with a small, high-energy team of game designers and programmers.
- Work with other developers to devise customized solutions to difficult problems.
- Implement game functionality as per design document and specification.
Requirements:
- Strong knowledge of object oriented design, design patterns, 3D Math, and data structures.
- Expert knowledge of Unity3D Programming including Unity GUI, C# scripting, Asset Bundles, Materials/Shaders and iPhone deployment.
- Graphics Development (Particle Systems, Shaders). Experience with both 3D and 2D graphics in Unity.
- Experience implementing and/or creating native iOS and Android plugins for Unity.
- Experience in Adobe Creative Suite, including Photoshop, Illustrator and Flash.
- Experience with Visual Studio and/or Team Foundation Server.
- Experience using mobile platform native features such as accelerometer, camera, push notifications, etc.
- Strong knowledge of C# and the .net framework 2.0 or above.
- Must love to roll-up sleeves and get dirty with Unity3D; Integrating textures, animation, meshes, adjusting lighting, setting camera angles, optimization, audio integration etc.
- Ability to work on fixed deadlines.
Skills:
- Experience with C#, Objective-C and Javascript are a plus.
- Level logic design, scene flow planning and creation experience.
- Facebook application development.
About us
The YUG Metaverse is a virtual reality technology and development firm that specializes in creating immersive, interactive experiences within virtual worlds. Our team is dedicated to pushing the boundaries of what is possible within the metaverse and providing our users with engaging and innovative content. We have created a platform that allows users to interact with each other and explore virtual worlds in a way that feels real and natural. From socializing and gaming to business meetings and events, the YUG Metaverse offers endless possibilities for exploration and connection.
What we are seeking
We are seeking a skilled Unity Game Developer to join our team. The Unity Game Developer will be responsible for creating and implementing high-quality game mechanics and features using the Unity engine. The ideal candidate will have a strong understanding of programming concepts and a passion for creating immersive and engaging game experiences.
Key Responsibilities:
- Design and implement game mechanics and features using the Unity engine
- Collaborate with the game design team to develop and iterate on game play ideas
- Work with the art team to integrate and optimize 3D assets and animations
- Write clean, efficient, and well-documented code
- Debug and troubleshoot issues as they arise
- Contribute to the development of the overall project roadmap and schedule
Requirements:
- 3-5 years Experience with game development using Unity
- Proficiency with C# programming and the Unity engine
- Strong problem-solving and debugging skills
- Ability to work well in a team environment
- Excellent communication skills
- A portfolio of game development work is a plus
Responsibilities :
- Implement game functionality as per communicated design
- Translate design specifications into functional game
- Communicate with other team members to establish an effective pipeline and integrate media assets
- Design, build, and maintain efficient, reusable, and reliable code
- Ensure the best possible performance, quality, and responsiveness of applications
- Help maintain code quality
Mandatory Skills with Experience (in years) :
- Excellent knowledge of Unity, including experience with scripting, textures, animation
- Experience with mobile (android & iOS) & WebGL game development
- Experience with android & apple app store configurationbuild upload
- Proficient knowledge of socket.io for socket communication
- Experience optimizing memory and space usage for support of older hardware
We are looking for a creative individual to join our team as a 3D artist.
The responsibilities of the 3D artist include creating still and moving images using computers,
creating 3D models of products, and managing multiple projects while adhering to deadlines.
Ultimately, a top-notch 3D artist is creative and artistic with a strong working knowledge of color,
texture, and light as well as industry-standard software. Had Idea about the Metaverse.
Responsiblities:
* Using 3D modeling, texture, mapping, and other techniques to create graphics, visual effects, and animations.
* Collaborating with Animators and other artists and attending meetings to discuss ongoing projects.
* Understanding the project requirements and conceptualizing creative ideas.
* Creating 3D sculpts and assets to meet artistic standards.
* Troubleshooting any problems that arise during work on a project.
* Meeting with clients, Designers, and Directors to discuss and review projects and deadlines.
Software Requirments:
* Maya
* Blender
* Clo
* Mixamo
* 3ds Max
We are looking for Unity Game Developer with Good Communication Skills and Knowledge with a minimum of 0.6-2 years of experience.
Ø You will be responsible for planning and implementing game functionality, building the game code, identifying bottlenecks, and ensuring the quality of the finished product.
Ø You may also be required to build patches and install game updates.
Ø Good knowledge of shading and lighting.
Ø Experience in AR/VR is a bonus.
Job Type: Full-time
Responsibilities
- Supports team in all animation efforts, working closely with programmers, designers, production, and everyone else on a tightly-knit game development team
- Build/Maintain high quality character animations for our project
- Coordinate and take part in the design of early 2D or 3D elements during pre-production: storyboard/animatic/previs, gameplay prototyping, fake footage, blocking, etc.
- Help develop and maintain animation standards for the project.
- Supporting/Creating a character pipeline that can lean into customization or modularity.
- Drive quality and style standards for additional animation development with outsource partners.
- Full animation pipe expertise. Take an unrigged static character model all the way to animating in the Unity engine
Requirements
- 5+ years prior professional experience as a 3D animator developing games (Preferably worked in Unity engine before)
- Ability to quickly rig and animate a variety of characters and creatures for real-time use in the Unity engine.
- Mastery in breathing life into characters of all shapes and sizes.
- Excellent blocking skills that allow for rapid results in early iteration and testing.
- Highly collaborative. Experience working with other artists and can take the lead on strike teams, features, or art lead projects.
- Takes initiative and will help create and maintain a vision for a game, understanding that following through with memorable game experiences is a team effort
- A passionate, performance-driven self-starter
- Good 2d skills, but a mastery in 3D animation.
- Experienced in creating Style guides, Brand guidelines & other necessary documentation
- Be passionate, and love the games you are helping to create. Understand the market and the broad audience that we are reaching with PeopleFun games, and be able to create artwork that continues to grow and evolve in that space.
- Actively seeks out additional ways to learn and grow.
- Flexible, and adaptable to changing and evolving needs of a live product
- MUST have a portfolio with work samples that illustrate your expertise in your craft, and have shipped quality games in the mobile space.
Valuable Additional Skills
- Mastery and deep understanding of Unity for mobile game development
- Photoshop (or equivalent) painting mastery
- Interest in player behavior and player experience, with a solid understanding of how character assets in games drive collectibility
- Deep mobile market knowledge
- Ability to work with internal and external artists and outsource companies
- Ability to create 3d character artwork by taking all the way from start to finish (in engine)
- 3d animation skills in 3dmax/ Maya or similar 3d software
We are having openings at DxGame Studios for VFX Artist with unreal game Engine. If interested pls share your resume with portfolio and the JD is below
Essential Functions:
- Work with VFX Lead and Art Director to create a wide range of high quality real-time VFX
- Collaborate with design to create abilities, boss effects, in-game pickup effects
- Create skyboxes, cloud systems, storms, and ambient effects inside environments
- Create VFX for cinematics to support story
- You will be expected to create the highest quality real-time visual effects, both in appearance and performance, while adhering to the project’s artistic vision
- Collaborate closely with engineering, design, animation and art teams to create beautiful and believable effects that offer creative solutions to design challenges, add life to the game world, and create wow moments for the users
- Responsible for a variety of aspects of real-time vfx production from creation & simulation all the way through optimization and quality assurance
- You will work in the engine and own both the technical and creative processes
Preferred Qualifications:
- 4+ years of real-time VFX experience
- Impressive portfolio demonstrating a wide variety of VFX coverage and animation skills
- Strong knowledge of Photoshop, as well as Maya or other 3D packages
- Critical eye for timing and motion in relation to real world physics behaviors
- Experienced in gameplay VFX (abilities, boss, npc)
- Team player attitude, and self-driven to excellent content
- Proficiency with authoring and editing node based shaders and blueprints
- Advanced animation proficiencies with experience using Houdini, FumeFX, Rayfire, and/or After Effects
- Strong knowledge of PC and console development