Job Post Description :
· At least 3 to 4 years experience in Compositing tools like AFTER EFFECTS and Editing tools like Adobe Premier.
· Working experience in Maya 3D will be valuable.
· As senior resource taking the responsibility in compositing and VFX (Motion Graphics) the animation basis the storyboard and script requirements. Mentor the junior team members.
Job Responsibility: -
· Excellent Visualization and planning experience for compositing animations/videos.
· Camera tracking, Matte generation, Color Corrections.
· Use of Motion Graphics, templates and plug-ins for After Effects.
· Knowledge of film resolution & aspect ratios.
· Knowledge of MAYA Dynamics will be added advantage.
· Sound design Aesthetics.
· WORK DEMO / PORTFOLIO REQUIRED.
Additional Information:
· Working under production deadlines and meeting clients' requirements.
· Excellent communication skills required to work with different stakeholders across teams.
About Extramarks
Extramarks Education India Private Limited
Extramarks is leading the Education Technology sector in India by providing 360⁰ education support to learners through new age digital education solutions. These solutions are used by schools in class room for imparting education and by students at home to make learning easy and effective. Keeping pace with globalization and technology in education, Extramarks empowers young learners to step in with the latest technology and have anytime-anywhere access to quality learning. In a very short period, Extramarks has become extremely popular among schools and students. More than 8000 schools use digital learning and technology solutions of Extramarks across India, Singapore, Kuwait, UAE and South Africa.
Extramarks Learning App allows students to learn at home at their own pace and space and provides complete educational support eliminating the need of a tutor. The three pronged pedagogical approach of Learn, Practice and Test ensures better learning outcomes for students. All concepts are first explained in an easy to learn manner with the help of rich media then the students are allowed to practice the concept. Virtual Practicing modules and Q&A allow the retention of knowledge that is tested on a robust teaching platform to identify the learning gaps.
Extramarks is currently in the process of scaling up rapidly the entire technology workforce, by hiring experienced professionals with unique skill who stretches from strategy to execution. Extramarks is driving student learning through data driven techniques by providing personalized learning recommendations to the students. Apart from such customer facing innovations, we are also implementing internal operational excellence solutions through similar data driven approaches. It is a once in a lifetime opportunity to join Extramarks and help change the face of education in India.
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Role & Responsibility
- Experience in 3D-Modeling, Autodesk 3D-Studio Max, texturing, lighting, and Architectural Visualization.
- Ability to light characters and environments, interior and exterior, different times of day
- Add the lighting that creates atmosphere, increasing realism, tone and depth in a scene and clarifying location, weather and time of day.
- Experience in using V-ray lighting and rendering settings
- Experience in creating photo realistic output for renderings.
Qualification
- Any bachelor's degree
- Ambitious individual with a desire to excel.
- Work closely as a team player within the modelling team.
- Excellent knowledge to understand the requirement of lighting as per the Shots.
- Should have good understanding of color, contrast, detail, and good lighting principles when creating materials and lighting.
- Should be committed towards work and targets should be achieved on time.
- Effective time management and organizational skills
- Excellent eye for detail & creative thinking.
- Ability to work on multiple projects.
- Stay updated with latest software trends in market.
- Knowledge of architectural terminology and products is a must.
Benefits
- Salary benefits based on your experience & skills
- Opportunity to grow within organization
- Well trained and skilled team to work with
- Paid leaves and paid sick leaves benefit
- We work for 9:00 AM to 6:00 PM shift
- Monday to Friday with alternate Saturday working
Edit and create engaging and visually appealing videos for various platforms including Instagram, YouTube, and other social media channels.
• can perform simple 2D animation, Motion graphics and VFX.
• Strong understanding of motion graphics and video editing.
• Performing the full range of editing works from splicing, to sound balancing, to colour correction and colour grading.
• Experience with creating marketing videos.
• Strong understanding of After Effects, Premier Pro, Illustrator, InDesign, Procreate, Photoshop, Canva, a clean sense of design. Efficient, well-organized. Excellent verbal and written Communications and written skills required. MS Office, Word, Excel, Power Point.
• Edit video to include preselected music, video clips, sound clips and other important aspects of the project
• Creation of marketing videos from conception to execution including video editing, sound editing and motion graphics
• Design capabilities should include video, 2D and 3D motion graphics.
• Familiarity with special effects, 3D and compositing
• Strong expertise in editing software such as Premiere pro, After Effect, Photoshop and Final Cut Pro.
TOOLBOX- SENIOR -PRODUCTION COORDINATOR- VFX
Company Name, Profile, Work Culture: Toolbox Animation Studio Pvt. Ltd.
Toolbox Studio is a media organization in India, specialized in Visual Effects & Animation, TV
Commercials, Motion Graphics and Corporate Video Production. We are designed to provide
solutions to a range of industries that include Film, Broadcast, Online, Digital and spectrum
of corporate sectors such as IT, Education, Hospitality, Automobile and Lifestyle. Along with
having international experience across 3 continents, Toolbox is firmly rooted with its
extensive home experience that places us uniquely to deliver international as well as
domestic projects with equal professionalism.
Job Description / Responsibilities:
- Work with Producer, Leads and Supervisors to track and manage the workflow through the
departments meeting internal and external deadlines
- Review production schedules and revises according to project specifications
- Attend all dailies, client meetings and production meetings to record accurate and detailed
notes
- Maintain an accurate summary of progress from the previous day's work by artists
- Arrange dailies and/or rounds with Supervisor
- Create weekly and monthly schedules for project deadlines
- Communicate with artists daily, to ensure they have the appropriate resources and that their
work is on target for completion
- Help to maintain a positive, upbeat and professional production office, being pro-active and
solution-orientated
Specific Skill Set :
- Should be able to take ownership of projects and complete them before deadline
- Ability to take initiative to create and maintain project-tracking in deadline-driven
environment
- Hands on experience on Microsoft office (Excel, word, PowerPoint, outlook etc.)
- Good communicator (both oral and written) in English
- Self-motivated, initiator and results-oriented
- Good team player, should motivate team to learn and grow
- Should demonstrate positive attitude, high motivation and interpersonal skills.
Minimum/Maximum/ Work Experience Required: 4+ years (Animation + VFX Industry)
Description
As a Render Technical Director (Render TD), you will be responsible for ensuring the smooth running of the rendering and lighting tools, software and workflows used on our award-winning VFX and Feature Animation shows. You will be providing front-line technical support to lighting artists, identifying inefficiencies in workflows and troubleshooting lighting scenes to enable our talented lighting artists to deliver world-class work on each show.
Our Render TDs are highly technical and demonstrate an aptitude for creative problem solving. You will regularly be required to:
- provide face-to-face support and assistance for lighting artists
- assist with the creation of technical robust setups, such as light rigs and scene templates, for use throughout our shows
- contribute to testing and provide feedback for software releases from our R&D teams that impact lighting and rendering
- help identify and resolve inefficiencies in the lighting and rendering pipeline
As well as being able to demonstrate technical skill and initiative, you will need to be an excellent communicator and be able to work enthusiastically in a highly collaborative environment. You will work closely with our Render Supervisors as well as supervisors from other departments, such as Model, Texture, Look Development and FX, to identify and highlight rendering considerations and help optimize their lighting tools and workflows. Your ability to aid communication between these departments in the reporting and resolving of issues and to accurately communicate between technical developers and non-technical artists will help you thrive in this role.
Above all, you will be working as part of a team of exceptionally talented TDs and Render Supervisors alongside our dynamic and creative R&D department, contributing to the production of exceptional VFX and Animation work on projects ranging from blockbuster epics to television dramas.
Must have:
- Previous experience in the visual effects or a related industry
- Practical experience with lighting and rendering DCCs such as Clarisse, Katana and Houdini
- Experience with path tracing renderers such as Clarisse, Renderman and Mantra
Nice to have:
- Render wrangling experience
- Look development experience
- Shader writing experience
- Python programming skills
- Experience writing tools ands scripts for the lighting pipeline
About Us
We are DNEG, one of the world’s leading VFX and animation studios for the creation of award-winning feature film, television and multiplatform content. We employ nearly 8,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London) and Asia (Bangalore, Mohali,Chennai, Mumbai).
As an Environment Concept Artist, your primary role is to develop the buildings and ingame environment that help the Art Director realize his vision. You will proactively contribute towards the improvement of environment aesthetics in the project and work closely with other artistic disciplines within the studio to ensure best practices are met.
You will need to be creatively flexible, adapting to the style as necessary and align the art direction of the project. You will also be required to create, and quality assure ingame assets adhere to game design briefs. You will track your status and update your progress/risks/issues daily, or at the point of identification.
Time Zone/Location preference: Remote
Language preference: Good English speaker (B1-B2)
Responsibilities:
• You will use your artistic judgment to produce a high-quality environment
and build designs for games with excellent rendering skills.
• In some cases, you will follow existing detailed concept art, in other cases, you will create an environment and buildings from scratch that match the general art direction.
• You will work closely with artistic leadership to create an exciting
environment for the game.
• Able to create an environment/building project's style guide to match the
art director’s direction
.
Skills & Requirements
• At least three years of professional games or animation industry
experience working as an environment concept artist or
layout/background designer
• A portfolio demonstrating various environments and building design work
in the games industry
• Specialize in Disney or feature animation style Understanding design,
architectural, appeal, and have a solid color sense
• Able to create buildings and environment in ISO view for the project
• Experience with and appreciation for casual game aesthetics
• Expert knowledge of industry-standard software such as Photoshop,
Painter, Procreate, and Maya
• Requiring basic knowledge of Unity and 3D is a plus
• Ability to work efficiently as part of a team and to communicate well
• An exceptional eye for detail and quality, with a deep understanding of the game development cycle
• A passion for playing and making games
Responsibilities
- Supports team in all animation efforts, working closely with programmers, designers, production, and everyone else on a tightly-knit game development team
- Build/Maintain high quality character animations for our project
- Coordinate and take part in the design of early 2D or 3D elements during pre-production: storyboard/animatic/previs, gameplay prototyping, fake footage, blocking, etc.
- Help develop and maintain animation standards for the project.
- Supporting/Creating a character pipeline that can lean into customization or modularity.
- Drive quality and style standards for additional animation development with outsource partners.
- Full animation pipe expertise. Take an unrigged static character model all the way to animating in the Unity engine
Requirements
- 5+ years prior professional experience as a 3D animator developing games (Preferably worked in Unity engine before)
- Ability to quickly rig and animate a variety of characters and creatures for real-time use in the Unity engine.
- Mastery in breathing life into characters of all shapes and sizes.
- Excellent blocking skills that allow for rapid results in early iteration and testing.
- Highly collaborative. Experience working with other artists and can take the lead on strike teams, features, or art lead projects.
- Takes initiative and will help create and maintain a vision for a game, understanding that following through with memorable game experiences is a team effort
- A passionate, performance-driven self-starter
- Good 2d skills, but a mastery in 3D animation.
- Experienced in creating Style guides, Brand guidelines & other necessary documentation
- Be passionate, and love the games you are helping to create. Understand the market and the broad audience that we are reaching with PeopleFun games, and be able to create artwork that continues to grow and evolve in that space.
- Actively seeks out additional ways to learn and grow.
- Flexible, and adaptable to changing and evolving needs of a live product
- MUST have a portfolio with work samples that illustrate your expertise in your craft, and have shipped quality games in the mobile space.
Valuable Additional Skills
- Mastery and deep understanding of Unity for mobile game development
- Photoshop (or equivalent) painting mastery
- Interest in player behavior and player experience, with a solid understanding of how character assets in games drive collectibility
- Deep mobile market knowledge
- Ability to work with internal and external artists and outsource companies
- Ability to create 3d character artwork by taking all the way from start to finish (in engine)
- 3d animation skills in 3dmax/ Maya or similar 3d software
About Quidich
http://www.quidich.com">Quidich Innovation Labs pioneers products and customized technology solutions for the Sports Broadcast & Film industry. With a mission to bring machines and machine learning to sports, we use camera technology to develop services using remote controlled systems like drones and buggies that add value to any broadcast or production. Quidich provides services to some of the biggest sports & broadcast clients in India and across the globe. A few recent projects include Indian Premier League, ICC World Cup for Men and Women, Kaun Banega Crorepati, Bigg Boss, Gully Boy and Sanju.
What’s Unique About Quidich?
- Your work will be consumed by millions of people within months of your joining and will impact consumption patterns of how live sport is viewed across the globe.
- You work with passionate, talented, and diverse people who inspire and support you to achieve your goals.
- You work in a culture of trust, care, and compassion.
Opportunity
- Your contribution to the software will help shape the final output seen on television
- You will have an opportunity to work in live broadcast scenarios
- You will work in a close knit team that is driven by innovation
Role
We are excited to be growing our unreal team and opening up new pathways into the business by bringing on board an Unreal Designer. The role will be a vital one in building our virtual rendering system. You will be responsible for building and extending upon our virtual system that enables our artists to create compelling and spectacular virtual worlds for use in broadcast productions. This is not a traditional gaming role but forms a new and exciting role within Quidich. The position will encompass a number of unique challenges and interesting areas of development, all working towards improving the design output.
Responsibilities
- Developing a scalable and performant Unreal renderer for use in broadcast
- Maintaining and developing UE4 plugins
- Developing tools that enable our team to create photorealistic and virtual worlds
- Enabling a character creation pipeline
Requirements (Good to have)
- Degree in Design or Arts
- In Depth understanding of UE4
- GIT and source control
- Experience Making UE4 editor plugins to aid artist workflows
- Modeling experience on max , maya or cinema 4d
- Strong mathematical understanding - linear algebra, vector/matrix
Additional Skills
- Knowledge of character animation workflows
- UE 4 mobile experience (IOS and Android)
Reporting To: Product Lead
Joining Date: Immediate (Mumbai)
Square Panda is a startup headquartered in Sunnyvale, CA with additional offices located in India
and China. We are in a research based Ed-Tech space, focusing on children's early literacy. We
have 3000+ schools under our belt and are proud to cater the needs of English Language
development of 70,000+ kids worldwide. Our multisensory neuroscience research-based phonics
learning system comes equipped with educational games to teach children many essential skills.
With a curriculum that has been specially adapted for Indian schools and children, we strive to
empower beginner learners through phonics awareness.
Responsibilities
- Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create more efficiently
- Become embedded with external customer teams to develop games, tools and provide support
- Integrate assets into client’s applications without sacrificing artistic vision or exceeding technical limits of the platform
- Produce particles, shaders and other VFX for Unity applications(Unity 2019.4 LTS)
- Build close relationships with client engineers and with Unity's internal development teams
- Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices
- Proactively train yourself to remain at the forefront of Unity Engine technology
Requirements
- Excellent skills in:
- Understanding of the technical art asset delivery for an entire game for real-time use.
- Writing shaders for real-time rendering.
- Unity Visual Effect Graph
- Using Photoshop, Illustrator for Texture & sheet creation.
- Shader Graph for unity 2019.4.2
- Communication, in both spoken and written English
- Self-organization and working independently
- Collaboration and working in teams
- Enthusiasm for working with video games projects.
- Minimum experience 2+ years.
- Location - Mumbai
Bonus points
- A portfolio demonstrating your ability to make beautiful things in real-time
- Experience on 2D games
- Scripting skills in C#
- Comprehensive knowledge of rendering fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering
- Profiling and performance optimization of applications
- Experience using the Unity engine professionally
- Experience with technical writing, training or giving talks
Join us in making the fastest fashion brand on earth. We live & breathe trends. Working on 3D Virtual Design Technology we launch new trends even before they're produced. Making us the only fast fashion brand to be sustainable at the same time. Enabling young shoppers, first-hand access to latest styles with our Digital Only Collection.
We waste nothing but data & exploit nothing but our imagination. We operate at the intersection of fashion & technology. #SpeakSomethingNew is our mantra.
We are looking for an experienced 3D Fashion Designer.
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Someone who is well-versed with the CLO3D software and garment construction.
Should have a sound knowledge of some add on softwares like Blender, Meshmixer,etc. -
Knowledge of Modelling, Rendering, lighting, materials, textures, and resource optimization.
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Who has already worked on designing menswear.
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Advanced knowledge on draping, pattern-making, cutting & stitching of menswear.
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Should be creative with good design ideas & be capable of executing the garment design as per the given brief/deadline.
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Highly innovative and creative.
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Good grasping power.
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Self-motivated & has work ethics.
This job requires:
Creative thinking: 20%
Pattern making: 30%
Technology & Software Savvy: 30%
Design Communication: 20%
Roles & Responsibilities:
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Execute and launch designs every week. Take initiative and work independently to execute the entire collection end-to-end. Right from sketching to 3D pattern making and rendering.
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Manage & execute Adhoc tasks in 3D pattern making and rendering.
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Create and analyze design reports.
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Research, ideate, implement and execute improved strategies for increasing design efficiency.
SKILLS: 3D Modelling, Texturing Knowledge of Game engines Comfortable with latest technologies Must have good creative art sense and visualisation skills. Should have ability to create character, background and level designs.