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Lead Software Engineer (Gaming, Unity)
Gaming Industry
Lead Software Engineer (Gaming, Unity)

Lead Software Engineer (Gaming, Unity) at Gaming Industry · Bengaluru (Bangalore) · 7 - 10 years · ₹49L - ₹65L / yr · Posted 17 Nov 2025

Peak Hire Solutions's logo

Lead Software Engineer (Gaming, Unity)

at Gaming Industry

Agency job
7 - 10 yrs
₹49L - ₹65L / yr
Bengaluru (Bangalore)
Skills
Unity 3D
skill iconC#
Game mechanics
Game development
Video game development
Multithreading
Thread
Debugging
Web performance optimization
FPS
HIT
Animation
3D animation
Gaming

ROLES AND RESPONSIBILITIES:

We seek an experienced, highly technical, and exceptionally driven Lead Software Engineer to develop a world-class mobile games engineering team in India. You should be comfortable driving change, leading and motivating teams, providing direct feedback, solving complex problems, and, most importantly, establishing a high standard of performance.


Your team will be responsible for implementing highly performant, optimized, scalable, and easily maintainable code for an ambitious FPS shooter game.


RESPONSIBILITIES:

  • Establish and maintain a world-class engineering culture appropriate for our mobile games team.
  • Set performance standards for engineering excellence and guide junior engineers to help them learn and improve.
  • Address the most significant challenges of a shooter game, such as hit accuracy, server-authoritative gameplay, animations, memory utilization, and performance optimizations.
  • Collaborate with product managers/producers, designers, and others to understand game features and break down engineering tasks for the team.
  • Regularly run profilers to ensure code performance and quality.
  • Lead code review sessions.
  • Guarantee optimal performance, quality, and stability of the game.
  • Develop live operations tools, editor tools, and automation.


IDEAL CANDIDATE:

  • Minimum Experience: 5-8 years.
  • Extreme technical depth and willingness to spend at least 30% of time doing hands-on coding.
  • Ability to reasonably estimate and plan tasks and features.
  • Expert understanding of multithreading, asynchronous operations, and thread-safe code.
  • Proficient at profiling games to identify bottlenecks and performance issues.
  • Maniacal adherence to technical best practices and guidelines with a creative problem-solving approach.
  • Deep understanding of data-oriented programming and the Unity DOTS framework.
  • Familiarity with backend/networking is a plus.


PERKS, BENEFITS AND WORK CULTURE:

  • We foster a culture of continuous learning.
  • We value talent and the ability for significant self-improvement.
  • Honest feedback and transparency across all departments allow for rapid skill development.
  • You will have the opportunity to work on an exciting new game development product with complete autonomy.
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Shubham Vishwakarma

Full Stack Developer - Averlon
I had an amazing experience. It was a delight getting interviewed via Cutshort. The entire end to end process was amazing. I would like to mention Reshika, she was just amazing wrt guiding me through the process. Thank you team.
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•    Implement secure automation with sandboxing, approvals, verification, and rollback.​

•    Create logs, traces, tests, and evaluation harnesses for reliable production deployment.​

•    Optimize latency, memory use, model selection, and runtime performance for PC hardware.​

•    Translate product scenarios into clear technical requirements.​

Required Qualifications​

•    BS/MS in Computer Science, Computer Engineering, or a related field.​

•    5+ years of professional software engineering experience.​

•    Strong C# and .NET development skills.​

•    Experience building agentic applications, workflow engines, automation systems, or tool-

calling software.​

•    Experience integrating LLMs or small language models with structured outputs and function 

calling.​

•    Experience integrating third-party APIs, SDKs, and services into production software.​

•    Strong knowledge of asynchronous programming, concurrency, state machines, and fault 

handling.​

•    Experience with Windows application, service, or systems development.​

•    Strong software testing, debugging, and production engineering practices.​

Preferred Qualifications​

•    On-device inference using ONNX Runtime, Windows ML, DirectML, OpenVINO, 

llama.cpp, or similar runtimes.​

•    Model quantization, hardware acceleration, memory profiling, and performance optimization.​

•    Agent frameworks and protocols such as Semantic Kernel, AutoGen, LangGraph, or MCP.​

•    Windows automation using PowerShell, Win32/WinRT, Task Scheduler, UI Automation, or 

Playwright.​

 


•    Knowledge graphs, ontologies, vector retrieval, or hybrid agent-memory systems.​

•    Sandboxing, least-privilege security, prompt-injection defenses, secrets management, and 

audit logging.​

•    Automated evaluation, telemetry, diagnostics, and hardware-in-the-loop testing.​

Technical Skills​

Required​

• C# / .NET​

• Agent orchestration and tool calling​

• Third-party API and SDK integration​

• Asynchronous programming    • Windows development​

• State machines / workflows​

• Authentication and permissions​

• Automated testing​

• Secure software design​

Preferred​

• ONNX Runtime / Windows ML / DirectML​

• Semantic Kernel / AutoGen / LangGraph​

• MCP​

• PowerShell / Win32 / WinRT    • Knowledge graphs / vector retrieval​

• Telemetry / diagnostics​

• Sandboxing / policy controls​

• Model optimization 

  

  •  
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Shubham Vishwakarma

Full Stack Developer - Averlon
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