Responsibilities:
- Create games in Unity for iOS and Android (OSX and Windows is considered a plus).
- Write super-clean, testable, and well documented code in C#.
- Implement systems for the games based on design specifications.
- Implement, debug and refine core game play features.
- Collaborate effectively with a small, high-energy team of game designers and programmers.
- Work with other developers to devise customized solutions to difficult problems.
- Implement game functionality as per design document and specification.
Requirements:
- Strong knowledge of object oriented design, design patterns, 3D Math, and data structures.
- Expert knowledge of Unity3D Programming including Unity GUI, C# scripting, Asset Bundles, Materials/Shaders and iPhone deployment.
- Graphics Development (Particle Systems, Shaders). Experience with both 3D and 2D graphics in Unity.
- Experience implementing and/or creating native iOS and Android plugins for Unity.
- Experience in Adobe Creative Suite, including Photoshop, Illustrator and Flash.
- Experience with Visual Studio and/or Team Foundation Server.
- Experience using mobile platform native features such as accelerometer, camera, push notifications, etc.
- Strong knowledge of C# and the .net framework 2.0 or above.
- Must love to roll-up sleeves and get dirty with Unity3D; Integrating textures, animation, meshes, adjusting lighting, setting camera angles, optimization, audio integration etc.
- Ability to work on fixed deadlines.
Skills:
- Experience with C#, Objective-C and Javascript are a plus.
- Level logic design, scene flow planning and creation experience.
- Facebook application development.
Similar jobs
Job Description
- Accreditation of Kofax KTA / KTM
- Experience in Kofax Total Agility Development – 2-3 years minimum
- Ability to develop and translate functional requirements to design
- Experience in requirement gathering, analysis, development, testing, documentation, version control, SDLC, Implementation and process orchestration
- Experience in Kofax Customization, writing Custom Workflow Agents, Custom Modules, Release Scripts
- Application development using Kofax and KTM modules
- Good/Advance understanding of Machine Learning /NLP/ Statistics
- Exposure to or understanding of RPA/OCR/Cognitive Capture tools like Appian/UI Path/Automation Anywhere etc
- Excellent communication skills and collaborative attitude
- Work with multiple teams and stakeholders,like Analytics, RPA, Technology and Project management teams
- Good understanding of compliance, data governance and risk control processes
Qualifications
- Masters in Statistics/Mathematics/Economics/Econometrics Or BE/B-Tech, MCA or MBA with 15+ years of full time education
Additional information
- Previous experience of working on Agile & Hybrid delivery environment
- Knowledge of VB.Net, C#( C-Sharp ), SQL Server , Web services
Audify is a product-led and employee-driven growing tech company based out of Bangalore. We focus on building entertainment products (Apps and games). Over the last 4 years, we have grown exponentially and acquired more than 50 million users across the world. Our apps have been among the top apps in countries like Brazil, Mexico, the US, and Germany.
Currently, we are in an expansion phase for our portfolio of mobile gaming products in the hyper-casual segment which will be launched this year. It is a great opportunity for a driven, bright individual who wishes to gain access to the modern economy's fastest-growing industries.
To join our development team, we're looking for bright, skilled, and driven problem solvers with a love for mobile games. Audify is the place for you if you love being a part of making top-notch games, have expertise utilising game development tools, love working in a collaborative team setting, and are passionate about game development.
Game Developer
What You Will Do:
- Examine the Game Design Documents of the games that will be created, talk with the producers and artists about the needs, and plan the development with the team and technical leads.
- Maintain current knowledge of pertinent core technologies and best practices so that you may advise product teams on new game mechanics or APIs that are available.
- Involvement in all areas of game development including Graphics, Game Logic, Artificial Intelligence and User Interface.
- Development of concepts and prototypes for gaming features
- To verify the effectiveness of the systems utilised, collaborate with technical directors and Leads from other working units (design, graphic design, animation, sound, etc.).
- Creating well-documented designs and meeting development timelines.
- Work as part of a team, but with plenty of opportunity to take responsibility on an individual level.
What You Should Have :
- B.E./B.Tech degree from IITs / BITS with 2 - 3 years of experience as a Game developer for mobile games
- Proficiency in C#, Unity 2D & 3D, Blender and related software tools
- A strong team player who can collaborate and communicate effectively
- Excellent knowledge of Unity, including experience with scripting, textures, animation, GUI styles and user session management.
- Interest and experience in most aspects of game technology development, such as 3D, UI/UX, audio/video, networking, AI, animation, gameplay, physics, and tools.
- Knowledge of Unity GUI, asset bundles, Data-Oriented Design and game-programming design patterns.
- Interest in the latest updates to the Unity3D engine, including ECS.
What You Will Get :
- A steep learning curve within the core gaming team consisting of highly talented individuals
- Perks like health insurance, ESOPs, and Joining Bonus, along with a highly competitive salary
- An opportunity to lead a team of data scientists for a portfolio of products in the coming years
- A transparent and flat work culture with like-minded people and a collaborative environment
- Office perks include snacks, gym, cafeteria, pool table, PlayStation and much more
Kwalee is one of the world’s leading multiplatform game publishers and developers, with well over 750 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Traffic Cop 3D and Makeover Studio 3D. Alongside this, we also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope and Die by the Blade.
With a team of talented people collaborating daily between our studios in Leamington Spa, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, the Philippines and many more places, we have a truly global team making games for a global audience. And it’s paying off: Kwalee games have been downloaded in every country on earth! If you think you’re a good fit for one of our remote vacancies, we want to hear from you wherever you are based.
Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters for many years, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts. Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle. Could your idea be the next global hit?
What’s the job?
As a Senior 2D Games Artist you’ll be part of the Casual Games team creating eye-catching art for our mobile games.
What you tell your friends you do
“I make our games look great to help bring joy to millions of players”
What you will really be doing
- Taking responsibility for the art on multiple small casual mobile game projects
- Creating 2D/UI graphics and animations and integrating them in Unity
- Participating in art reviews and being receptive to feedback and art direction
- Troubleshooting any art issues from a creative and technical standpoint.
How you will be doing this
- You’ll be part of an agile, multidisciplinary and creative team and work closely with them to ensure the best results.
- You'll think creatively and be motivated by challenges and constantly striving for the best.
- You’ll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you will get it. We even have a robot!
Team
Our talented team is our signature. We have a highly creative atmosphere with more than 200 staff where you’ll have the opportunity to contribute daily to important decisions. You’ll work within an extremely experienced, passionate and diverse team, including David Darling and the creator of the Micro Machines video games.
Skills and requirements
- At least 5 years minimum experience as an Artist in the game industry (Preferably in social casino/casual mobile games)
- Solid understanding of art and design fundamentals
- Good all rounder - ability to create characters, backgrounds, UI in a range of different styles and bring it to life via animation and vfx
- Experience in Unity
- Portfolio that includes relevant 2D/UI examples in the production of Social Casino / Casual mobile games
- A desire to learn new skills.
- You’re a team player with a desire to help juniors and teach them the tricks of the trade
Desirable
- An interest in casual mobile games
- Experience in 3d
- Experience in the social casino/casual mobile games industry
- Experience with development processes such as GIT and Management Tools
We offer
- We want everyone involved in our games to share our success, that’s why we have a generous team profit sharing scheme from day 1 of employment
- In addition to a competitive salary we also offer private medical cover and life assurance
- Creative Wednesdays! (Design and make your own games every Wednesday)
- 20 days of paid holidays plus bank holidays
- Hybrid model available depending on the department and the role
- Relocation support available
- Great work-life balance with flexible working hours
- Quarterly team building days - work hard, play hard!
- Monthly employee awards
- Free snacks, fruit and drinks
Our philosophy
We firmly believe in creativity and innovation and that a fundamental requirement for a successful and happy company is having the right mix of individuals. With the right people in the right environment anything and everything is possible.
Kwalee makes games to bring people, their stories, and their interests together. As an employer, we’re dedicated to making sure that everyone can thrive within our team by welcoming and supporting people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances. With the inclusion of diverse voices in our teams, we bring plenty to the table that’s fresh, fun and exciting; it makes for a better environment and helps us to create better games for everyone! This is how we move forward as a company – because these voices are the difference that make all the difference.
Application
If you are suitable for this role, please include with your application sketching / drawing examples either within your portfolio or as separate links
-
Job Title - Lead Software Engineer - Game Tools
-
Reports Into - Tools Lead(UK)
-
Location - Hybrid / Bangalore
A Little Bit about Kwalee….
Kwalee is one of the world’s leading multiplatform game developers and publishers, with well over 900 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Airport Security and Makeover Studio 3D. We also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope, Die by the Blade and Scathe.
What’s In It For You?
-
Hybrid working - 3 days in the office, 2 days remote/ WFH is the norm
-
Flexible working hours - we trust you to choose how and when you work best
-
Profit sharing scheme - we win, you win
-
Private medical cover - delivered through BUPA
-
Life Assurance - for long term peace of mind
-
On site gym - take care of yourself
-
Relocation support - available
-
Quarterly Team Building days - we’ve done Paintballing, Go Karting & even Robot Wars
-
Pitch and make your own games on Creative Wednesdays!
Are You Up To The Challenge?
As the Lead Software Engineer - Game Tools you’ll be helping to lead the Tools and Core Tech team, you will have a highly motivated team of programmers that are driven by clean code, automation and get a kick out of finding ways to improve efficiency and the lives of others (by writing great tools).
You will be the gatekeeper to the company’s Core code and make sure the basis for all our games is stable, quick and easy to use and versatile to allow us to keep pushing how creative our games can be.
Your Team Mates
The curious-minded Tools team power our Kwalee games with the tools we need to make chart-topping games. They always find a way to make what we can’t do possible. They’re always up for learning new APIs and technologies to make our gamedev efforts more convenient.
What Does The Job Actually Involve?
-
Alongside our Tools Lead you’ll be managing dedicated teams each with their own objectives and challenges
-
Always on the lookout for new technologies that might benefit the business
-
Using C# and Unity as the main technologies in your day to day work.
-
Designing and writing high quality and reliable code
-
Writing Core Systems used by all games
-
Working with scripting languages
-
Working closely with third party SDKs
-
Solving any challenges that might appear on the way.
-
Contributing towards ideas for tools and helping to grow the department.
Your Hard Skills
-
At least 4 years of experience in development with C# or C++.
-
Experience with Unity.
-
Unity Editor Tools experience would be a plus.
-
Experience with scripting languages
-
Android / iOS experience would be a plus.
-
Excellent communication skills.
-
An avid interest in either console or mobile games, preferably both.
-
Good architecture knowledge
-
Able to lead a team and provide technical direction
Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.
A Little More About Kwalee
Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts.
Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle.
We have an amazing team of experts collaborating daily between our studios in Leamington Spa, Lisbon, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, Cyprus, the Philippines and many more places around the world. We’ve recently acquired our first external studio, TicTales, which is based in France.
We have a truly global team making games for a global audience, and it’s paying off: - Kwalee has been voted the Best Large Studio and Best Leadership Team at the TIGA Awards (Independent Game Developers’ Association) and our games have been downloaded in every country on earth - including Antarctica!
-
Job Title - Senior Software Engineer - Game Tools
-
Reports Into - Tool Lead
-
Location - Hybrid / Bangalore
A Little Bit about Kwalee….
Kwalee is one of the world’s leading multiplatform game developers and publishers, with well over 900 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Airport Security and Makeover Studio 3D. We also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope, Die by the Blade and Scathe.
What’s In It For You?
-
Hybrid working - 3 days in the office, 2 days remote/ WFH is the norm
-
Flexible working hours - we trust you to choose how and when you work best
-
Profit sharing scheme - we win, you win
-
Private medical cover - delivered through BUPA
-
Life Assurance - for long term peace of mind
-
On site gym - take care of yourself
-
Relocation support - available
-
Quarterly Team Building days - we’ve done Paintballing, Go Karting & even Robot Wars
-
Pitch and make your own games on Creative Wednesdays!
Are You Up To The Challenge?
As a Senior Software Engineer - Game Tools within the Tools and Tech Department, you will be writing Core code which is the foundation to all our games plus writing tools and software to optimise and automate our processes.
Your Team Mates
The curious-minded Tools team power our Kwalee games with the tools we need to make chart-topping games. They always find a way to make what we can’t do possible with their tools. They’re always up for learning new APIs and technologies to make our gamedev efforts more convenient.
What Does The Job Actually Involve?
-
Using C# and Unity as the main technologies in your day to day work.
-
Designing and writing high quality and reliable code
-
Writing Core Systems used by all games
-
Working with scripting languages
-
Working closely with third party SDKs
-
Solving any challenges that might appear on the way.
-
Contributing towards ideas for tools and helping to grow the department.
Your Hard Skills
-
At least 3 years of experience in development with C# or C++.
-
Experience with Unity.
-
Unity Editor Tools experience would be a plus.
-
Experience with scripting languages
-
Android / iOS experience would be a plus.
-
Excellent communication skills.
-
An avid interest in either console or mobile games, preferably both.
Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstancesm, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.
A Little More About Kwalee
Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts.
Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle.
We have an amazing team of experts collaborating daily between our studios in Leamington Spa, Lisbon, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, Cyprus, the Philippines and many more places around the world. We’ve recently acquired our first external studio, TicTales, which is based in France.
We have a truly global team making games for a global audience, and it’s paying off: - Kwalee has been voted the Best Large Studio and Best Leadership Team at the TIGA Awards (Independent Game Developers’ Association) and our games have been downloaded in every country on earth - including Antarctica!
As a Senior Software Engineer for PreludeSys, you will:
· Develop and manage, with 5+ years of experience in software development, planning development, guiding junior team members and over see delivery.
· Should be adaptive to work in a constantly evolving environment. Analyze user requirements and write & test code, refining and rewriting it as necessary and communicate with leads involved in the project.
· Strong analytical and reasoning skills with an ability to visualize processes and outcomes. Liaising with colleagues to implement technical designs. Create technical specification document.
You Are Great At:
· Requirement gathering
· Planning, development & testing
· Tracking & status reporting
· Issue handling and on time delivery
Must Have:
Primary Skills Required: Boomi/Mulesoft/Jitterbit/Azure LogicApp/Data Factory
Hands-on experience in any of the middleware technologies such as Dell boomi, Mulesoft, Jitterbit, Azure Logicapp/Data factory or IBM middleware technologies.
Any programming languages like Java, C#, Java Script, Python etc.
Secondary Skills: Required IBM suite of middleware tools.
Responsibilities
- Supports team in all animation efforts, working closely with programmers, designers, production, and everyone else on a tightly-knit game development team
- Build/Maintain high quality character animations for our project
- Coordinate and take part in the design of early 2D or 3D elements during pre-production: storyboard/animatic/previs, gameplay prototyping, fake footage, blocking, etc.
- Help develop and maintain animation standards for the project.
- Supporting/Creating a character pipeline that can lean into customization or modularity.
- Drive quality and style standards for additional animation development with outsource partners.
- Full animation pipe expertise. Take an unrigged static character model all the way to animating in the Unity engine
Requirements
- 5+ years prior professional experience as a 3D animator developing games (Preferably worked in Unity engine before)
- Ability to quickly rig and animate a variety of characters and creatures for real-time use in the Unity engine.
- Mastery in breathing life into characters of all shapes and sizes.
- Excellent blocking skills that allow for rapid results in early iteration and testing.
- Highly collaborative. Experience working with other artists and can take the lead on strike teams, features, or art lead projects.
- Takes initiative and will help create and maintain a vision for a game, understanding that following through with memorable game experiences is a team effort
- A passionate, performance-driven self-starter
- Good 2d skills, but a mastery in 3D animation.
- Experienced in creating Style guides, Brand guidelines & other necessary documentation
- Be passionate, and love the games you are helping to create. Understand the market and the broad audience that we are reaching with PeopleFun games, and be able to create artwork that continues to grow and evolve in that space.
- Actively seeks out additional ways to learn and grow.
- Flexible, and adaptable to changing and evolving needs of a live product
- MUST have a portfolio with work samples that illustrate your expertise in your craft, and have shipped quality games in the mobile space.
Valuable Additional Skills
- Mastery and deep understanding of Unity for mobile game development
- Photoshop (or equivalent) painting mastery
- Interest in player behavior and player experience, with a solid understanding of how character assets in games drive collectibility
- Deep mobile market knowledge
- Ability to work with internal and external artists and outsource companies
- Ability to create 3d character artwork by taking all the way from start to finish (in engine)
- 3d animation skills in 3dmax/ Maya or similar 3d software
About the role:
We are a team of talented independent game developers building the future of indie games. We are a fully remote team working on a wide range of genres and platforms. https://www.hopscotchgames.org/
We are looking for an experienced game developer and designer for a new suite of 2D/3D mobile video games. You should be able to lead both the technical and design effort for the creation of a game concept. You should be very skilled with Unity3D and C#. You should also
have the ability to generate and refine fun game mechanics that fit the company’s
product requirements.
You’ll be joining a fast-paced and dynamic game studio where you will have the opportunity
to expand your knowledge
to develop games across a wide variety of genres. You’ll be working closely with game development veterans who have shipped award winning games.
Key responsibilities:
- Code and develop new & existing games and features such as gameplay, APIs, prototypes, implementation of SDKs, etc.
- Inspire technical solutions while spearheading multiple 2D/3D games.
- Review code and design decisions with teammates and propose changes and improvements to promote scalable, reliable and maintainable technologies for our 2D/3D gaming platforms.
- Provide feedback to help shape the final product of our games in terms of gameplay and user experience.
- Monitor the technical performance of 2D/3D games including server code performance, server-client communication issues, bugs, and crashes.
- Demonstrated ability to work well with Art, Marketing, Production, and Engineering staff to efficiently deliver the best games while meeting the goals and requirements of each of those teams.
- Ability to generate and refine fun filled
- 2D/3D game mechanics and themes.
- Commitment to quality on time execution.
- Strong written and verbal English communication skills.
- Write clear and concise game design documents.
- Drive prototyping, mechanics, pacing, tuning, tutorial, usability, level ramp, story, meta-structure, aesthetics, and creative vision of projects assigned to you.
- Use a metrics-driven approach to game design, learning from users, as you drive retention, virality and monetization into the game’s design.
Does this sound like you?
Must-haves:
- A degree or certification in computer science or a related field preferred
- 3+ years of experience working as 2D/3D Game Developer and/or Designer
- Enjoys working on all types of game designs
- Create and articulate innovative design concepts and game flow
- Strong understanding of player experience and design fundamentals
1) Experience customizing Salesforce CPQ application.
2) Strong with configuration, customization, programming with APEX APIs, APEX Triggers, Visual force,
Chatter, Apex Data Loader etc.
3) Have directly involved in managing the releases of various salesforce applications - with deepdive
understanding of packages and change sets.
4) Have hands-on experience working with Salesforce API [Tooling API, Metadata API, Canvas, Rest/ SOAP
API, Bulk API etc.,]
5) Have hands-on experience in developing and architecting enterprise applications on Java / J2EE
platform.
6) Strong Problem Solving and communication skills.
7) SFDC Certifications Sales Cloud, Service Cloud, DEV
8) Must have been part of publishing at least 1 app on AppExchange and understanding of AppExchange
security review requirements
9) Implemented Continuous Integration for one of the Force.com applications.
10) In-depth knowledge and experience in developing Salesforce1 Mobile solutions (Apps).
11) Translates business requirements into well-architected solutions that best leverage the
Salesforce/CPQ platform & out of the box capabilities.
12) Experience in CPQ, Merge Service e: Configuration and Pricing APIs.
13) Proficiency in Salesforce.com development environment including Force.com IDE, migration tools,
SOSL, SOQL and Webservice