
Developer Software (Embedded)
Location: Udaipur
Qualification: BE in (Electrical/Electronic Engineering)
Technical
· Experience in design and development with structured Software Development Life Cycle for embedded applications
· Proficiency in C language or assembly programming, Microcontroller, Micro Processor.
· Preferably experience in working and understanding the metering domain
· Proficiency in development processes, tools/IDE (KEIL, IAR, Eclipse) & test automation
· Unit testing skill
· Interface RS485, RS232, SPI, I2C, USB, LCD, Keypad, Flash, EEPROM
· Coding Standards and MISRA rules are preferable
· Knowledge of ARM / MIPS / Coldfire / MSP430 / dsPIC / 8051 and other popular processor
· Experience in working on communication products based on GPRS, ZIGBEE, ZWAVE, Ethernet, Power line communication, DLMS, MODBUS
Job Description
· Understand improvement requirements and develop improvement solutions & package, according to technical specifications / high-level solution design
· Responsible to carry out effective and timely unit testing, in order to, deliver first time right solutions
· Development of automation framework/compiler / emulators to speed up business delivery cycle in NPI programs
· Keep track of new trends, continuously learn and self-develop skills by ensuring effective knowledge sharing through group meetings and training. Impart training to new joiners as and when assigned
· Proficiency in developing embedded software design with high reusability using relevant tools and BSM or flow diagram

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As a Software Engineer III – Unreal Engine, you’ll be a core technical contributor and leader on a team building high-end AAA PC/Console experiences. You’ll take ownership of critical game systems, mentor other engineers, and help define technical direction. Working alongside art, design, and production, your experience and engineering insight will shape the gameplay, tools, and systems that bring our ambitious projects to life.
What You’ll Do
- Architect, implement, and optimize complex systems in Unreal Engine 5 using C++
- Lead development of gameplay, systems, and core tech features
- Collaborate with designers, artists, and producers to ensure technical feasibility and creative alignment
- Mentor junior engineers and uphold best engineering practices
- Drive performance improvements across PC and console builds
- Participate in planning, tech reviews, and cross-functional coordination
What We’re Looking For
- 7+ years of experience in Unreal Engine-based game development
- Deep expertise in C++ and Unreal Engine internals (e.g., Gameplay Framework, Replication, UObjects, GAS, )
- Experience with multiplayer, AI, Bots, Physics and rendering systems
- Shipped multiple PC/Console titles with significant system ownership
- Excellent debugging, profiling, and performance-tuning skills
- Strong software architecture skills and understanding of real-time game systems
- Proven leadership and mentoring abilities
Nice to Have
- Familiarity with Unreal Editor tooling, plugins, and build systems
- Knowledge of Agile production pipelines
- Contributions to tool development or tech pipelines
- Understanding of AI-Tools and ability to adapt them in workflows to improve productivity
Job Category: Engineering
Job Type: Full Time
Job Location: Hyderabad
- 32-bit Microcontroller knowledge is essential (ARM Cortex based micro-controllers (STM32).
- Esp32 architecture knowledge is essential.
- Strong experience in C, C++, Free-RTOS
- Strong experience in CUBEMX IDE, MDK Version 5 – Keil, Arduino IDE environment
- Good knowledge in HW and communication protocols like CAN, SPI, UART, I2C, USB
- Good knowledge in TFT Displays and Sensors is added advantage
- Good knowledge of implementation of motor controls as required, pulse width modulation schemes (PWM).
- Good knowledge of power electronics (TRIACs, MOSFETs, IGBTs, gate drivers) and require protections (Over/under voltage/current).
- Document firmware designs, specifications, test plans, revisions and produce test reports
You would be part of:
- Designing/Improvement of new/existing architectures of distributed computing with subcomponents of Unmanned Aerial Systems (UAS).
- Working/Researching with industrial state of the art sensor systems and modules, and developing drivers (HAL or wrapper) and applications around their usage.
- Design and implementation of communication protocols between different subcomponents of UAS for distributed computing.
- Writing Applications and Drivers from the scratch for (embedded)linux based systems.
- Scripting and automations around work flows of UAS usage.
- Working with existing sophisticated software stacks of subcomponents of UASs.
- Working closely with electronics, design and systems teams for architecture development and deployment.
- Working closely with Flight Controller engineers to do collaborative development of UAVs.
We expect you to be:
- Experienced in hands-on development of complex embedded systems involving multiple microcontrollers or SoCs.
- Very good in analytical abilities to be able to do core research and development activities.
- Able to write low level drivers (wrapper or core) from the scratch.
- Very comfortable reading and understanding datasheets and reference manuals of microcontrollers, peripherals, sensors etc.
- Able to understand existing complex embedded software stack written in C/C++.
- Solid in C.
- Good in C++.
- Comfortable with using hardware debuggers.
- Having Hands-On experience with RTOS concepts like scheduling, threads synchronicity , race conditions etc.
- Having Solid understanding of interrupt mechanisms.
- Experienced in working with different hardware protocols like SPI, I2C, UART, PWM, CAN, USB etc.
- Having Solid understanding of interrupts architecture of ARM based microcontrollers like STM32, LPC etc.
- Having Good understanding of the concept of bootloaders.
- Able to multitask.
- A self-motivated and motivating personality who can work well independently as well as part of a team
- Having good interpersonal and soft skills who can adapt to the work environment while manifesting a good positive attitude
You are awesome if you are:
- Experienced in Linux Device Driver development.
- Having good exposure of working on and understanding of any sensor modules like GPS, LIDAR etc.
- Experienced in data filtering techniques (Example: Kalman filter)
Embedded System Engineer
Working on Embedded programming on the microcontroller, Linux/Android OS development
Working on component sourcing, PCB Design and fabrication
Working on assembly and testing
Working on field deployment and Testing
Skills:
Embedded Systems
C Programming
Must be exceptionally good in Embedded Systems C programming, testing/ debugging and in advanced C concepts
Capable of working in Embedded Systems based projects based on 8 and 32 bit microcontrollers (STM32)
Experience with communication protocols and peripherals like UART, SPI, RTC, Ethernet
Hands on experience in IDE like Keil, AVR Studio, MPLAB
Strong documentation and writing skills
Work Experience
1-3 years preferable, fresher with good embedded system knowledge can also apply
Flux Auto builds autonomous vehicle technology for commercial and industrial applications.
Responsibilities:
- Work on Embedded Software for deployment on the self-driving vehicle.
- Investigate, develop different system design and architecture for ADAS system.
- ROS version of Firmware package for multiple sensors with different communication protocols.
- Work on Serial communication (GMSL/CAN/LIN/FlexRay/Ethernet/UDP).
- Work on Multi threading and Data preprocessing.
Requirements:
- Experience in the fields of firmware development of Camera, Radar, Lidar, inertial sensors, Micro Controllers, ISP, Serdec.
- Candidate should have a strong background in Embedded system and Communication protocols.
- Candidate should have hands-on knowledge of data structures and algorithms for Data processing, and familiar with ROS (robot operating system)
- Candidate should have hands-on knowledge on Multiple sensors, Data pre processing (Clustering, noise removal, etc.) and image preprocessing (Histogram equalization, Tone mapping, etc. )
- Candidate should have real-world experience in implementing Firmware packages for multiple sensors and communication protocols
- Candidate should have experience in programming in C++ and with robust, safety-critical, efficient code
Additional requirement: Active U.S visa.
Good to Have:
- Domain knowledge and implementation experience with multiple sensor, inertial sensors, and general Embedded System Architecture
- Real world experience with system integration and deployment
- Worked on sensor fusion and Embedded systems
- Experience with Nvidia SOCs and Drive works Architecture
Benefits:
- Health Insurance
- Employee Stock Options
- Work From Home
- Flexible work hours
- Monthly Team outings and events
- Budget for Upskilling
- Flexible vacation
Equal Opportunity Employer:
Flux Auto's employment decisions are made without regard to race, color, religion, national origin, gender, sexual orientation, age, gender identity, genetic factors, military/veteran status or other characteristics protected by law.
Vaccination Requirements:
Flux Auto is implementing new requirements for employees to be fully vaccinated from COVID-19.
Apply Now!
- Very strong knowledge in Embedded C including
- Data structures
- Function pointers
- Bitwise operations
- Experience with Finite State Machine (FSM) software design
- Required experience in AVR microcontrollers and projects to demonstrate it
- Familiarity with ARM 32 bit microcontrollers (Cortex M or any other)
- Required experience with common communication protocols like SPI, UART, I2C etc.
- Comfortable with reading datasheets and basic hardware schematics
- Comfortable with linux development environment including the use of GCC, gdb, makefile
Soft Skills
- Good communication skills
- Self-driven
- Passion for embedded engineering







