Tecknotrove Systems
https://tecknotrove.comFounded :
2002
Type :
Products & Services
Size :
20-100
Stage :
Profitable
About
Tecknotrove Systems is a Mumbai-based technology company that specializes in developing simulation and virtual reality solutions for critical applications in industries such as Automotive, Aviation, Mining, Defence, Nuclear, and Industrial safety. With a team of over 120 employees, Tecknotrove has successfully delivered projects in over 26 countries around the world.
Tecknotrove Systems was founded in Mumbai and has since become Asia's leading training and simulation company. The company develops immersive training solutions for critical applications using simulation and AR/VR technologies. Tecknotrove's solutions help industries like Automotive, Aviation, Mining, Defence, Nuclear, and Industrial safety to train their employees in a safe and controlled environment. The company has a team of over 120 talented employees who have successfully delivered projects in over 26 countries around the world. Tecknotrove is headquartered in Andheri, Mumbai, with offices in Delhi and the Middle East and a manufacturing facility in Gujarat.
Tecknotrove operates in industries such as Automotive, Aviation, Mining, Defence, Nuclear, and Industrial safety. The company's solutions help these industries to train their employees in a safe and controlled environment, reducing the risk of accidents and improving overall safety. Tecknotrove's solutions are used by companies around the world to train their employees in critical applications, ensuring that they are prepared for any situation that may arise.
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Jobs at Tecknotrove Systems
The recruiter has not been active on this job recently. You may apply but please expect a delayed response.
Mumbai, Andheri
1 - 7 yrs
₹3L - ₹8L / yr
Unity 3D
Object Oriented Programming (OOPs)
Job Location: Mumbai Andheri
Win Exciting Prices /Job Offer by participating in Hackathon for Unity, click on https://tecknotrove.com/
Job responsibilities:
Applicants for this position must have a good working knowledge of Unity and/or Unreal Engine.
Additionally, good candidates should have:
Familiarity with standard AR and VR hardware, software, best practices, and design patterns
Ability to understand and apply 2D and 3D mathematical concepts (linear algebra, matrix
multiplication, quaternions, etc.)
Proficiency in Object Oriented Programming and coding best practices, especially in C# and/or
C++
Knowledge of game engine concepts such as lighting, shaders, materials, meshes, scripting, etc.
History of working collaboratively on multi-person teams with source control and (ideally) issue
tracking
Creativity in finding solutions to abstract design problems, particularly with respect to translating real-world concepts and interactions into VR
Capacity to prioritize tasks through self-directed time management and organization
UI/UX ability and experience a plus
Nice to have: general familiarity with industry-standard 3D graphics software such as 3DS Max,
Maya, Substance, etc.
Working in a small project-oriented development team to create custom AR and VR experiences
for enterprise use cases (engineering, biomedical, marketing, training, etc.) in Unity and/or Unreal
Engine
Collaborating with other developers and clients to evaluate project needs and come up with clever
solutions
Setting up virtual environments for a wide range of AR or VR scenarios, depending on the project
type
Implementing user interfaces based on mockups and storyboards
Crafting intuitive user interactions for both novice and experienced users
Writing well-documented, reusable code in C++, C#, or other languages as necessary
Diagnosing, documenting, and fixing bugs reported by testers and users
Using industry-standard source control and issue tracking systems (Git, Jira, Trello, etc.)
Participating in project planning and team code reviews
Keeping up with the latest trends and advancements in augmented and virtual reality
Win Exciting Prices /Job Offer by participating in Hackathon for Unity, click on https://tecknotrove.com/
Job responsibilities:
Applicants for this position must have a good working knowledge of Unity and/or Unreal Engine.
Additionally, good candidates should have:
Familiarity with standard AR and VR hardware, software, best practices, and design patterns
Ability to understand and apply 2D and 3D mathematical concepts (linear algebra, matrix
multiplication, quaternions, etc.)
Proficiency in Object Oriented Programming and coding best practices, especially in C# and/or
C++
Knowledge of game engine concepts such as lighting, shaders, materials, meshes, scripting, etc.
History of working collaboratively on multi-person teams with source control and (ideally) issue
tracking
Creativity in finding solutions to abstract design problems, particularly with respect to translating real-world concepts and interactions into VR
Capacity to prioritize tasks through self-directed time management and organization
UI/UX ability and experience a plus
Nice to have: general familiarity with industry-standard 3D graphics software such as 3DS Max,
Maya, Substance, etc.
Working in a small project-oriented development team to create custom AR and VR experiences
for enterprise use cases (engineering, biomedical, marketing, training, etc.) in Unity and/or Unreal
Engine
Collaborating with other developers and clients to evaluate project needs and come up with clever
solutions
Setting up virtual environments for a wide range of AR or VR scenarios, depending on the project
type
Implementing user interfaces based on mockups and storyboards
Crafting intuitive user interactions for both novice and experienced users
Writing well-documented, reusable code in C++, C#, or other languages as necessary
Diagnosing, documenting, and fixing bugs reported by testers and users
Using industry-standard source control and issue tracking systems (Git, Jira, Trello, etc.)
Participating in project planning and team code reviews
Keeping up with the latest trends and advancements in augmented and virtual reality
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