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Whom are we looking for?
- Someone with a passion for games.
- Excited to be part of a team that envisions the look and feel of games.
- Having the creative spark that’ll hook gamers to our titles.
- Someone who can bring the Game Designers’ abstractions to life.
- An artist who can craft entire worlds and unique characters through concepts and sketches.
What will you do?
- Work with different Art Pipelines, foresee bottlenecks and resolve/make it easier for the artists.
- Define the Game Art/Asset development pipeline.
- Bridge between Art and Programming teams to develop asset production pipeline.
- Define and document pipelines and tools that are conducive for artists.
- Create and produce artwork in accordance with the direction of other Artists, Art Directors, designers, and producers.
- Report the status of deliverables to your team, Art Director, Lead, Producer, and Development Director.
- Work within a small, motivated team and communicate effectively.
How will we help you grow?
- You will be provided with constant learning opportunities.
- You have the opportunity to learn from our accomplished art team from around the world.
- You will be provided with all the tools required to learn and explore new avenues and directions.
- You will be a part of bi-weekly art challenges to interact with peers and hone your skills.
Portfolio: The portfolio that would catch our eye would have UI work with great design, color, and font choices. Preferably should showcase art in hand-rendered technique with mobile-specific lightweight styles. Include pieces that give insight into how you approach your work and generate your ideas! Sketches, storyboards, stages of progression, and full implementations for features, stores, or inventory systems would be awesome.
Job Responsibilities
- Set-up gameplay mechanics
- Responsible for bringing fun elements to the game.
- Work with designers and artists to deliver projects on time
- Design and build game features end to end.
- Help estimate and plan work cycles
- Be passionate about the game and input into future direction.
- Build with scalability, maintainability, and reusability in mind.
- Deliver code at the highest quality standards and best practices.
- Perform regular code reviews and maintain coding standards.
- Knowledge sharing with teammates.
Skills Required
- Expertise in Unity Game Engine
- Solid understanding of OOPS, data structures and algorithms
- Good C# programming skills with a passion for Clean Code Practices.
- You've worked on kickass projects
- Excellent problem-solving ability
- Passionate about playing and developing best-in-class video game experience
Perks
- Best salary in the segment
- Amazing workplace environment
- Insurance and PF
- Remote work option
Work on requested engine enhancements that deliver on requested functionality and performance.
Create Photorealistic 3D Exterior, interior Archviz Scenes and City Environments, also in AR & VR
Work on improvements to our pipelines and tooling.
Debug engine or game issues and suggest or implement solutions.
Propose and build tools or technologies that could enhance the ability to deliver content in an efficient and timely manner.
Optimize for memory, CPU, and rendering performance.
Responsibilities
- Employ user-centered design practices to deliver extraordinary interactive game experiences
- Research the latest practices & industry standards from the Top notch games to create world-class immersive experience for players
- Evaluate designs quickly and craft creative high quality work
- Excellent understanding of visual design principles, style guidelines, design processes, and creative workflow
- Develop UI, graphic design, and interaction specifications/guidelines
- Ability to take on design problems independently, present and sell design concepts
- Finding creative ways to solve UX problems.
- Interface, and collaborate with key stakeholders to ensure the user experience reflects player needs and consistency.
Required Skills
- 3-5 years experience in UX Design.
- Expert-level skills in Adobe Photoshop and industry-standard prototyping tools such as Adobe XD, and Figma.
- Experience in mobile interface design
- Strong portfolio of design projects.
- Hands-on experience or knowledge of Unity 3D and motion design is a plus.
- Excellent written and verbal communication
- Real passion for gaming
- Bachelor’s degree in graphic arts, interaction design, or equivalent industry experience in the design field.
Ready to work without a handbook, with a love for doing what’s never been done before!
- 2D card games like rummy, poker, teen-patti, call break and other Casino games ;
- Board games like sudoku, chess, snake and ladder, ludo, bingo, tambola.
- 3D games like 8 ball ,9 ball pool etc.
- Multiplayer with photon, socket IO, smartfox server.
- Manages both game play( frontend) and (backend)photon/smart fox server setup and deployment.
Square Panda is a startup headquartered in Sunnyvale, CA with additional offices located in India
and China. We are in a research based Ed-Tech space, focusing on children's early literacy. We
have 3000+ schools under our belt and are proud to cater the needs of English Language
development of 70,000+ kids worldwide. Our multisensory neuroscience research-based phonics
learning system comes equipped with educational games to teach children many essential skills.
With a curriculum that has been specially adapted for Indian schools and children, we strive to
empower beginner learners through phonics awareness.
Responsibilities
- Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create more efficiently
- Become embedded with external customer teams to develop games, tools and provide support
- Integrate assets into client’s applications without sacrificing artistic vision or exceeding technical limits of the platform
- Produce particles, shaders and other VFX for Unity applications(Unity 2019.4 LTS)
- Build close relationships with client engineers and with Unity's internal development teams
- Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices
- Proactively train yourself to remain at the forefront of Unity Engine technology
Requirements
- Excellent skills in:
- Understanding of the technical art asset delivery for an entire game for real-time use.
- Writing shaders for real-time rendering.
- Unity Visual Effect Graph
- Using Photoshop, Illustrator for Texture & sheet creation.
- Shader Graph for unity 2019.4.2
- Communication, in both spoken and written English
- Self-organization and working independently
- Collaboration and working in teams
- Enthusiasm for working with video games projects.
- Minimum experience 2+ years.
- Location - Mumbai
Bonus points
- A portfolio demonstrating your ability to make beautiful things in real-time
- Experience on 2D games
- Scripting skills in C#
- Comprehensive knowledge of rendering fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering
- Profiling and performance optimization of applications
- Experience using the Unity engine professionally
- Experience with technical writing, training or giving talks








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