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Position: Senior Project Associate= 01
Essential Qualification:
(i) Master’s Degree in Natural or Agricultural Sciences/ MVSc or bachelor’s degree in Engineering or Technology or Medicine from a recognized University or equivalent
and
(ii) Four year’s experience in Research and Development in industrial and Academic Institutions or Science and Technology Organisations and Scientific activities and services
OR
Doctoral Degree in Science/ Engineering/ Technology/ Pharma/ MD/ MS from a recognized University or equivalent
Desirable Qualification: Full stack developer with demonstrable experience in working with different operating systems, Programming Languages (Shell Scripts, Python, C, MySQL, MariaDB, SQLite, HTML, PHP), Database Server (MySQL, OpenLDAP), Apache and NGINX Web Server, hands-on experience with application performance indicators like red metrics etc and Unity3D. Experience in React Native, online mentoring and content creation. Machine learning and evolutionary biology knowledge will be an added advantage. Previous experience in game development is highly desirable.
Upper Age limit (years) - 40
Monthly Emoluments: 42,000/- +HRA
Deadline for application - 22-Apr-2024
Key Responsibilities:
- Build interfaces as per the design provided by the UX / UI team
- Ensure the work output is as per the design inputs provided
- Work closely with the backend team to integrate the pull or push APIs
- Work with the support team to troubleshoot issues faced by customers
- Build programming abstractions for the specific domain
- Keen interest to always present code and work of high-quality standards.
Key Competencies (Functional):
- Proficiency in Javascript / ES5 / ES6 or Typescript
- Proficient in code versioning tools including Mercurial / Git / SVN.
- Familiarity with APIs and WebSockets
- Work with Canvas related frameworks – Cocos2d / PixiJs
- Experience with Cocos Creator is a Bonus.
Mandatory
· Experience in Research, Design, Architecting high-performance iOS applications & saw commercially successful scale.
· Must have built applications individually (end-to-end).
· Have Experienced in Swift, Objective C, Cocoa framework, UIKit, Core Location, GCD, Auto Layout, Xcode & iOS applications.
Job Description:
Must-Have (Unity):
- Strong understanding of Unity3D (Version >= 2019).
- Strong understanding of Unity’s Nested Prefabs.
- Strong understanding of Unity’s Classic InputManager & New InputSystem.
- Strong understanding of Joystick/Controller/Keyboard input mapping using Unity’s Classic InputManager & New InputSystem.
- Strong understanding of UI navigation using Joystick/Controller/Keyboard input.
- Strong understanding of UnityWebRequest and Rest APIs uses in Unity.
- Strong understanding of Save/Load data in JSON notation.
- Strong understanding of debugging Console/Standalone/Mobile applications.
- Good understanding of libraries and plugins like JsonUtility, NewtonSoft, DoTween and TextMeshPro.
- Good understanding of responsive UI implementation in Unity.
- Good understanding of streaming assets in Unity.
- Basic understanding of Unity Editor scripting.
- Basic understanding of Unity’s custom builds pipeline for Console/Standalone/Mobile applications.
- Basic understanding of CI/CD using Jenkins for Unity projects.
Must-Have (Others):
- Good understanding of JSON and XML notations.
- Good understanding of DLL (Dynamic Link Library) creation using Visual Studio.
- Good understanding of project management software like JIRA and YouTrack.
- Good understanding of using GitHub/GitLab platforms.
- Basic understanding of versioning systems like git.
- Basic understanding of Linux and Bash Commands.
Good To Have:
- Basic understanding of Consoles (Xbox, PlayStation, Nintendo) and Controllers (Wired, Wireless).
- Basic understanding of using Chromium based Browsers/WebViews in Standalone Unity applications.
- Basic understanding of Shaders especially Blur Shader.
- Basic understanding of UPnP, SSDP, and JsonRpc based communication protocols.
- Basic understanding of SCRAM based authentication mechanism.
- Basic understanding of libraries like StreamJsonRpc, StreamRpc, RSSDP, ZFBrowser/Embedded Browser.
- Basic understanding of TCP/IP Protocols and Network Streams in C#.
- Basic understanding of Reflection in C#.
· Developing simulation must have experiences in VR/AR/MR . Experience with 3D platform.
· Familiar with Unity/ Unreal editor and its features and developing solutions using Unity/Unreal Engine.
· Coding and testing for VR devices.
· Can work on Window/ Web based and l ow-notch design.
· Experience with Version Controller - SVN .
· Experience with Game Implementation.
· Understanding of OOP concepts and knowledge of C #, .Net framework.
Designation: Graphics and Simulation Engineer
Experience: 3-15 Yrs
Position Type: Full Time
Position Location: Hyderabad
Description:
We are looking for engineers to work on applied research problems related to computer graphics in autonomous driving of electric tractors. The team works towards creating a universe of farm environments in which tractors can driver around for the purposes of simulation, synthetic data generation for deep learning training, simulation of edges cases and modelling physics.
Technical Skills:
● Background in OpenGL, OpenCL, graphics algorithms and optimization is necessary.
● Solid theoretical background in computational geometry and computer graphics is desired. Deep learning background is optional.
● Experience in two view and multi-view geometry.
● Necessary Skills: Python, C++, Boost, OpenGL, OpenCL, Unity3D/Unreal, WebGL, CUDA.
● Academic experience for freshers in graphics is also preferred.
● Experienced candidates in Computer Graphics with no prior Deep Learning experience willing to apply their knowledge to vision problems are also encouraged to apply.
● Software development experience on low-power embedded platforms is a plus.
Responsibilities:
● Understanding of engineering principles and a clear understanding of data structures and algorithms.
● Ability to understand, optimize and debug imaging algorithms.
● Ability to drive a project from conception to completion, research papers to code with disciplined approach to software development on Linux platform
● Demonstrate outstanding ability to perform innovative and significant research in the form of technical papers, thesis, or patents.
● Optimize runtime performance of designed models.
● Deploy models to production and monitor performance and debug inaccuracies and exceptions.
● Communicate and collaborate with team members in India and abroad for the fulfillment of your duties and organizational objectives.
● Thrive in a fast-paced environment and have the ability to own the project end to end with minimum hand holding
● Learn & adapt new technologies & skillsets
● Work on projects independently with timely delivery & defect free approach.
● Thesis focusing on the above skill set may be given more preference.
Roles and Responsibilities :
You will be responsible to Create, debug, maintain and optimize the game's engine, editor and related tools used for the game's development.
To ensure success as a unity developer, you should have extensive experience working with Unity and Unity3D software, excellent coding skills, and a good eye for detail.
You will be responsible for maintaining, fixing, improving products on the go.
Offer technical solutions, innovate and improve the quality of implementation, performance and usability of the editor, tools and tool chain as a whole.
Implement new game features and services in close partnership with the content team of the project and with respect for the player's comfort and game's performance
Write technical design documents, for milestones and internal use.
While applying, please share your public GitHub or any projects in resume where we can review the code written by you.
Required :
2+ years of enthusiastic experience on Unity and at least 2 published games.
C#7 .NET 4.7.
IL2CPP for Android & iOS.
Ideal :
Json.NET Writing converters and contract resolvers.
Objective-C Specifically for writing native iOS plugins.
Java Specifically for writing native Android plugins.
Make our tiny eyes grow with delight.
PlayFab .NET API.
Facebook Unity SDK.
AmplitudeGame analytics.
Cloud Infra AWS and Google Cloud.
Notice Period : immediate to 30 days.
Job Title : Lead Unity3D Programmer
Roles and Responsibilities:
Coding of programs for projects and products.
Lead and manage a team of programmers.
Coach and guide the development of the team members.
Share knowledge, motivate and inspire others to generate new ideas.
Efficiently communicate and support messages and decisions from management.
Plan, organize, follow-up and evaluate the work of the team and its impact on the project.
Identify risks and provide relevant solutions to complex problems.
Estimate time to accomplish programming tasks and commit to meeting all objectives.
Perform other related duties.
Good analytical and logic building Skills.
• Must have hands on coding using Unity 3D
• Strong experience of object oriented design, design patterns, 3D Math, and data
structures.
• Have a proper understanding of the unity environment and its essential offerings
• Exposure to virtual reality sdks.
• Experience of Unity3D including Unity GUI development.
• Experience working with Facebook and Google sdks.
• Experience with coordination with UI development team.
• Excellent Debugging Skills.
• Excellent Application Testing Skills.
• Ability to handle and prioritize multiple tasks.
• Ability to handle a unity programmer's team.
• Should have interest in working with gaming field.