Manager - Product Designer (Product companies), at Talent Pro · Bengaluru (Bangalore) · 7 - 12 years · ₹60L - ₹67L / yr · Bootstrapped · Posted 26 Feb 2026

Strong Lead Product Designer/ Sr product designer/ Product design manager Profile
Mandatory (Experience 1): Must have a minimum 6+ years of hands-on Product Design experience with product companies
Mandatory (Experience 2): Must have experience leading a team or mentoring junior designers (not a pure people manager)
Mandatory (Design Craft): Strong design craft with deep expertise in UX, interaction design, design systems, prototyping, problem-solving, and user-centered workflows. Should be able to individually assess and elevate design quality.
Mandatory (Collaboration): Proven ability to collaborate closely with Product, Engineering, Research, and cross-functional teams. Must have driven design-led projects, influenced product roadmap, and balanced short-term and long-term design priorities.
Mandatory (Portfolio): Portfolio or team-led work showing shipped, real-world product impact, improved user journeys, solved UX breakage, and scaled design quality across multiple products/features.
Mandatory (Company) - Well funded / Top Product Companies
Mandatory (Note): CTC is not flexible, ESOP can be based on candidate current compensation structure
Mandatory (Role): This is mix role (Team management + Hands-on)\

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Apply here (application form): https://forms.gle/NTa8z6TpCg8PzUYD8
SuperKalam (YC W23) is building the best AI tutor platform out of India, in the vein of Duolingo. We are eager to talk to a Product Designer with an amazing sense of quality and strong ownership.
Requirements
- Ideally 2 to 4 yrs of experience of both functional and beautiful designs
- Solid product thinking, previously worked in a product based org
- Strong design portfolio
- Asks the right questions, knows user data and keeps different user segments in mind
- Has worked on design systems, like dark and light themes
- Must use AI in design processes and product thinking
- Multidisciplinary thinking, e.g. motion design flows using tools like Jitter / Rive / Lottie
- Bonus: gamification / personalisation flows
Responsibilities
- Work closely with the founders and engineering team and lead initiatives
- Prototype in Figma or build AI prototypes
- Add visual delight to the UI via illustrations and animation
- User insights, competitive analysis, data-driven decisions, collating user feedback
Who will thrive here: enjoys complex product problems, balances speed vs design perfection, hungry to learn, ownership mindset and a strong individual contributor.
Compensation: 18 to 25 LPA based on experience. ESOPs for the right candidate.
Interview: resume shortlisting, 20 min intro call, then an assignment (about 2 days; we never use assignment work without permission or pay), product round (1 hour, in person) and final closure discussion.
Location: Bengaluru. Full-time. Full JD: https://www.ycombinator.com/companies/superkalam/jobs/gvVQ5BQ-product-designer-2-4yrs-experience
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Role Overview:
As Product Designer at Marbles Health, you'll own the end-to-end design of our product experience from early strategy and user research through to final UI execution. This is a high-ownership role for someone who wants to influence not just how the product looks, but how it works and why.
This isn't a role for someone whose first instinct is only "I can make this look pretty."
Before you read further, a few honest questions:
A user's health data flow feels confusing. What's your first move?
❌ "I'll flag it to the PM and wait for direction."
✅ "I'll sit with the clinical logic until I understand why it's built this way, then propose what should change."
You're designing a screen explaining a brain-health metric to a non-technical user. Where do you start?
❌ "I'll make it look clean and modern."
✅ "I'll figure out what the user is actually afraid of or confused about, then design for that first."
How do you use Claude or ChatGPT in your work?
❌ "I use it for inspiration and copy."
✅ "I use it to pressure-test flows, generate variants fast, and get from a rough idea to a testable prototype in hours, not days."
What does ownership look like to you?
❌ "I hand off the Figma file and move to the next ticket."
✅ "I stay close to it post-launch - funnel data, session recordings, A/B results - because shipping isn't the finish line."
If the "yeah!" answers sound like you, keep reading.
What You'll Do
- Lead UX strategy for key product areas - translating user needs, business goals, and clinical/health considerations into clear design direction.
- Design end-to-end user flows, wireframes, and high-fidelity UI for web and mobile experiences.
- Conduct and synthesize user research (interviews, usability testing, surveys) to validate design decisions.
- Build and maintain a scalable design system/component library in collaboration with engineering.
- Partner closely with Product Managers and Engineers from ideation through shipping — you're in the room for strategy, not just execution.
- Translate complex health information into simple, trustworthy, and accessible interfaces.
- Use data (funnel metrics, session recordings, A/B tests) to inform and iterate on designs post-launch.
- Present design rationale clearly to stakeholders, including non-design leadership.
What We're Looking For
- 2-5 years of experience as a Product Designer or UX/UI Designer, ideally in a consumer app, health tech, or fintech environment.
- A strong portfolio demonstrating both UX thinking (flows, research, problem-framing) and high-quality UI execution.
- Proficiency in Figma (or equivalent) and familiarity with prototyping tools.
- Experience designing for both web and mobile platforms.
- Comfort working with ambiguity - you can turn a loosely defined problem into a structured design process.
- Basic understanding of accessibility standards (WCAG), especially relevant in health products used by diverse populations.
- Strong communication skills, able to justify design decisions with reasoning, not just aesthetics.
- Bonus: prior experience in health tech, wellness, or a regulated/trust-sensitive consumer category.
Nice to Have
- Experience running or contributing to a formal design system.
- Familiarity with basic HTML/CSS (to collaborate more fluidly with engineering).
- Exposure to behavioral design principles (habit formation, nudges) relevant to health engagement.
- Motion design skills (micro-interactions, transitions, product animations).
- Experience creating print collaterals (brochures, packaging, in-clinic materials).
- An AI-forward mindset - curiosity about using AI tools in the design process and designing AI-native product experiences.
What Success Looks Like in the First 6 Months
- Ownership of at least one major product flow, redesigned or shipped based on user research.
- A functioning or improved design system adopted across the product.
- Established a lightweight, repeatable UX research process for the team.
If you want real ownership in health tech and are ready to dig into complexity most people avoid, we'd love to see your work.
To be considered, please also fill out this short form:
How do you like the idea of owning a product? Do you feel confident partnering with the product team and being informed enough to call the shots? We’re happy to give you that chance.
We’re looking for a UI/UX Designer with 4–5 years of experience who can think beyond screens and push the product forward. You’ll work closely with product managers, developers, and cross-functional teams to deliver exceptional, user-centric experiences.
Responsibilities:
- Partner closely with product managers and stakeholders to define product strategy, requirements, and user goals.
- Lead user research interviews, usability tests, and data interpretation, translating insights into actionable design decisions.
- Create high-fidelity wireframes, interactive prototypes, and visually polished interfaces across web and mobile platforms.
- Drive design direction while ensuring consistency with brand guidelines and design systems.
- Develop detailed user personas, journeys, flows, information architecture, and interaction models.
- Conduct end-to-end usability testing and iterate designs based on findings.
- Collaborate closely with development teams to ensure accurate design implementation and resolve UI/UX challenges.
- Stay up to date with industry trends, evolving UX patterns, and new tools and technologies, bringing fresh thinking to the team.
- Provide mentorship, design critiques, and guidance to junior designers to maintain overall design quality.
- Advocate for user-centered thinking across the organization and influence product decisions through design expertise.
Qualifications:
- Bachelor’s degree in Design, HCI, or a related field (or equivalent practical experience).
- 4–5 years of solid UI/UX design experience, with a strong and diverse portfolio demonstrating end-to-end product thinking.
- Expertise in modern design and prototyping tools such as Figma, Sketch, Adobe XD, or similar.
- Strong understanding of user-centered design principles, usability heuristics, and UX research methods.
- Excellent visual design sensibility with a strong grasp of layout, typography, color theory, and design systems.
- Proven ability to turn complex problems into simple, intuitive solutions.
- Strong communication and storytelling skills, with the ability to explain design decisions to both technical and non-technical teams.
- Ability to manage multiple projects, prioritize effectively, and meet deadlines.
- Experience designing for responsive, mobile-first environments; familiarity with accessibility standards is a plus.
Strong B2C Product Designer Profile with end-to-end ownership and prototype-in-code ability
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Mandatory (Experience 2): Must have owned a product area or a 0-to-1 launch end to end, not just individual screens inside a large team
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Mandatory (Skill 3): Must have built and maintained a design system
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Mandatory (Skill 4): Must run hands-on customer research, talk to users regularly, think from first principles with strong user empathy, and track post-launch performance to improve designs based on feedback and data
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Mandatory (Domain): Must have experience in high-growth consumer or fintech companies
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Mandatory (Compensation Alignment) – Candidate must be comfortable with fixed pay matched to current CTC (no hike) plus ESOPs worth 20–30% of total CTC on top, within an overall budget of up to ₹28L total CTC (for example, a candidate on ₹20L current CTC would get ₹20L fixed plus ESOPs worth roughly ₹5L to ₹7L, taking total CTC to ₹25L to ₹27L)
What you’ll get to do in this role:
Partner closely with product, content, and growth teams to shape user experiences for StoryTV and the Master App, defining what to build and how to build it.
Deeply understand user and creator behavior across short-form video, live streaming, and interactive social experiences.
Design end-to-end user journeys—from experience maps and storyboards to wireframes and high-fidelity prototypes.
Craft intuitive flows across content discovery, creator tools, engagement loops, and monetization journeys.
Ensure a seamless and consistent experience across StoryTV and the broader Eloelo ecosystem.
Plan and run usability testing to validate concepts and continuously improve product experience.
Contribute to scalable design systems and interaction patterns for rapidly evolving features.
What you’ll bring:
4-6 years of experience in UX/Interaction Design with a strong foundation in human-centered design.
A portfolio that demonstrates end-to-end design thinking, from research to shipped experiences (preferably in content, social, or creator platforms)
Ability to simplify complex product problems into intuitive, user-friendly solutions
Strong understanding of information architecture for content-heavy and social platforms
Ability to clearly articulate design decisions backed by user insights and data
Proficiency in tools like Figma, Sketch, or Adobe XD for wireframing and prototyping
Experience working in agile, fast-paced product environments
Strong collaboration and communication skills to work across cross-functional teams
High ownership, initiative, and a “make it work” mindset to take products from concept to launch









