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Logpragma software solution Pvt ltd's logo

CAA Developer

Chetan deshmukh's profile picture
Posted by Chetan deshmukh
2 - 5 yrs
₹5L - ₹15L / yr
Remote only
Skills
skill iconC++
skill iconPython
Microsoft Visual C#
CATIA
DELMIA
AutoCAD
3D CAD
Product Lifecycle Management (PLM)
  • Good Knowledge on CATIA V6 Customization using CAA 
  • Proficient in Programming Languages like C++  or Python or C#
  • Knowledge on GSD & Part Workbench of CATIA V6 
  • Requirement gathering Analysis Design Development
  • Conducting Unit Testing on developed CAA functionalities
  • Strong knowledge of CATIA V6 and CAA development 3D Design
  • Basic Knowledge on 3DExperience 
  • Good Communication Skills
  • Required experience: 2- 8 years
  • Remote and Onsite working in Germany and Nagpur, India
Read more
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Shubham Vishwakarma's profile image

Shubham Vishwakarma

Full Stack Developer - Averlon
I had an amazing experience. It was a delight getting interviewed via Cutshort. The entire end to end process was amazing. I would like to mention Reshika, she was just amazing wrt guiding me through the process. Thank you team.
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About Logpragma software solution Pvt ltd

Founded :
2021
Type :
Services
Size :
0-20
Stage :
Profitable

About

We make technology accessible!
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Connect with the team

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Chetan deshmukh

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Role Overview:

We’re hiring a WebGL/Three.js Engineer who is passionate about 3D rendering and browser-based visual experiences. This is a hands-on WebGL/Three.js role where you’ll own the rendering pipeline - from 3D asset ingestion to advanced shaders and real-time lighting.

You will build high-performance, photorealistic, and smooth 60fps experiences across devices, crafting custom rendering solutions that push the limits of WebGL.


What You’ll Build:

1. 3D Rendering & Visualization:

  • Develop and optimize real-time 3D viewers running at 60fps across all devices
  • Implement advanced rendering: PBR, IBL, shadows, reflections
  • Create custom shaders for metals, glass, fabrics, transparency, and complex materials
  • Build dynamic lighting systems for photorealism
  • Implement AR placement and real-world environmental rendering
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2. Performance Optimization:

  • Optimize 3D asset loading for near-instant initial render
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  • Use compression pipelines: geometry, textures, KTX2/Basis
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3. 3D Asset Pipeline & Tools:

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  • Develop debugging and visualization tools for asset inspection


4. Interactive Controls & UI Features:

  • Implement camera systems: orbit, pan, zoom, animated transitions
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  • Enable screenshot and recording functionalities


5. WebXR & AR Experiences:

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  • Build AR Quick Look integration for iOS
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6. Graphics Systems Architecture:

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  • Build material/shader libraries and rendering modules
  • Create scene graph management systems
  • Build modular systems with reusable rendering utilities
  • Design APIs for frontend integration and customization


Technical Stack:

1. Graphics & Rendering:

  • WebGL 1.0/2.0, OpenGL ES, GLSL
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  • Tools: Blender, RenderDoc, Spector.js
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2. Frontend & Web:

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  • React, Next.js, familiarity with Vue
  • Webpack, Vite, Rollup
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4. Collaboration:

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What We’re Looking For:

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  • Mastery of PBR, material systems, and physically accurate lighting
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  • Ability to debug GPU issues and optimize across browsers/devices
  • Ability to build custom WebGL engines from scratch


2. Highly Desirable:

  • Experience with Three.js/Babylon.js (plus, not required)
  • E-commerce and 3D configurator experience
  • WebXR development experience
  • Strong mobile optimization knowledge
  • Experience with GPU compute, GPGPU
  • Familiarity with Unity/Unreal internals
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  • Knowledge of ray tracing, path tracing
  • Experience with photogrammetry or 3D scanning
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Technical Challenges You’ll Tackle:

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  • Freedom to experiment with advanced graphic techniques
  • High-performance engineering culture
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  • Access to high-end GPUs, devices, and graphics tools
  • Backed by NVIDIA, Microsoft, Google


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  • Bengaluru (HSR Layout)
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  • Culture: performance-focused, graphics craftsmanship, high attention to detail
  • Small, senior engineering team with deep expertise
  • Access to GPUs, testing devices, and 3D tools
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Shubham Vishwakarma's profile image

Shubham Vishwakarma

Full Stack Developer - Averlon
I had an amazing experience. It was a delight getting interviewed via Cutshort. The entire end to end process was amazing. I would like to mention Reshika, she was just amazing wrt guiding me through the process. Thank you team.
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