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Senior WebGL/Three.js/Babylon.js Developer
AI-powered Unified XR Commerce Studio
Senior WebGL/Three.js/Babylon.js Developer

Senior WebGL/Three.js/Babylon.js Developer at AI-powered Unified XR Commerce Studio · Bengaluru (Bangalore) · 4 - 9 years · ₹20L - ₹30L / yr · Posted 8 Apr 2026

Peak Hire Solutions's logo

Senior WebGL/Three.js/Babylon.js Developer

at AI-powered Unified XR Commerce Studio

Agency job
4 - 9 yrs
₹20L - ₹30L / yr
Bengaluru (Bangalore)
Skills
WebGL
ThreeJs (Three.js)
GLSL
skill iconReact.js
TypeScript
OpenGL
3D rendering
3D modeling
Unity 3D
3ds Max
3D CAD
3D animation
Autodesk 3ds Max
3D printing
Rhinoceros 3D
Web performance optimization
Interaction Design
User Interface (UI) Design
Motion graphics
Graphics

Role Overview:

We’re hiring a WebGL/Three.js Engineer who is passionate about 3D rendering and browser-based visual experiences. This is a hands-on WebGL/Three.js role where you’ll own the rendering pipeline - from 3D asset ingestion to advanced shaders and real-time lighting.

You will build high-performance, photorealistic, and smooth 60fps experiences across devices, crafting custom rendering solutions that push the limits of WebGL.


What You’ll Build:

1. 3D Rendering & Visualization:

  • Develop and optimize real-time 3D viewers running at 60fps across all devices
  • Implement advanced rendering: PBR, IBL, shadows, reflections
  • Create custom shaders for metals, glass, fabrics, transparency, and complex materials
  • Build dynamic lighting systems for photorealism
  • Implement AR placement and real-world environmental rendering
  • Add post-processing effects: bloom, AO, depth of field, color grading
  • Build interactive 3D configurators with real-time customization


2. Performance Optimization:

  • Optimize 3D asset loading for near-instant initial render
  • Implement LOD systems, shader optimization, and efficient resource usage
  • Use compression pipelines: geometry, textures, KTX2/Basis
  • Implement frustum & occlusion culling, instancing, and batching
  • Profile GPU memory, draw calls, and shader performance
  • Build adaptive quality settings based on device capabilities


3. 3D Asset Pipeline & Tools:

  • Build loaders/parsers for glTF, USDZ, OBJ, FBX
  • Implement asset optimization: UV mapping, normal maps, texture atlasing
  • Create mesh-processing tools: decimation, smoothing, tangents
  • Build progressive loading, caching, and streaming systems
  • Develop debugging and visualization tools for asset inspection


4. Interactive Controls & UI Features:

  • Implement camera systems: orbit, pan, zoom, animated transitions
  • Build gestures for mobile: pinch, rotate, drag
  • Create 360° product viewers with fluid interactions
  • Add hotspots, annotations, measurement tools, and view presets
  • Enable screenshot and recording functionalities


5. WebXR & AR Experiences:

  • Implement WebXR VR/AR experiences directly inside browsers
  • Build AR Quick Look integration for iOS
  • Integrate AR.js / 8th Wall for seamless web AR
  • Implement environment lighting estimation and hit testing
  • Build cross-platform AR for iOS + Android


6. Graphics Systems Architecture:

  • Architect custom WebGL rendering solutions from scratch
  • Build material/shader libraries and rendering modules
  • Create scene graph management systems
  • Build modular systems with reusable rendering utilities
  • Design APIs for frontend integration and customization


Technical Stack:

1. Graphics & Rendering:

  • WebGL 1.0/2.0, OpenGL ES, GLSL
  • 3D formats: glTF 2.0, USDZ, OBJ, FBX, Collada
  • Tools: Blender, RenderDoc, Spector.js
  • Texture tools: Sharp, ImageMagick, compression utilities


2. Frontend & Web:

  • JavaScript / TypeScript
  • React, Next.js, familiarity with Vue
  • Webpack, Vite, Rollup
  • Jest, Cypress


3. Performance:

  • Chrome DevTools, WebGL Inspector, GPU profilers
  • Draco, meshoptimizer, KTX2/Basis
  • Cloudflare, AWS CloudFront


4. Collaboration:

  • Git/GitHub
  • Technical documentation: shaders, specs, APIs


What We’re Looking For:

1. Must-Haves:

  • 5-8+ years in graphics programming with deep WebGL/Three.js knowledge
  • Strong understanding of the full rendering pipeline
  • Expert in GLSL: vertex, fragment, compute shaders
  • Mastery of PBR, material systems, and physically accurate lighting
  • Proven experience building high-performance 3D web apps
  • Strong JavaScript/TypeScript skills
  • Solid understanding of 3D math: matrices, vectors, quaternions
  • Experience with 3D formats, UV mapping, texture workflows
  • Ability to debug GPU issues and optimize across browsers/devices
  • Ability to build custom WebGL engines from scratch


2. Highly Desirable:

  • Experience with Three.js/Babylon.js (plus, not required)
  • E-commerce and 3D configurator experience
  • WebXR development experience
  • Strong mobile optimization knowledge
  • Experience with GPU compute, GPGPU
  • Familiarity with Unity/Unreal internals
  • Background in advanced rendering research
  • Knowledge of ray tracing, path tracing
  • Experience with photogrammetry or 3D scanning
  • Open-source graphics contributions


Technical Challenges You’ll Tackle:

  • Achieving photorealistic 60fps rendering on mobile browsers
  • Sub-second loading for complex 3D models
  • Realistic shaders for different materials (jewelry, fabric, metal, glass)
  • Adaptive rendering across low-end to high-end devices
  • Seamless AR blending of virtual + real environments
  • Managing thousands of product SKUs with diverse materials
  • Debugging GPU issues across browsers, devices, and GPU vendors


Why Join the Company:

  • Pure graphics engineering — not generic frontend work
  • Solve deep rendering challenges that push WebGL limits
  • Create visually stunning work seen by millions
  • Work with modern WebGL 2.0 capabilities
  • Freedom to experiment with advanced graphic techniques
  • High-performance engineering culture
  • Your rendering work directly influences customer engagement
  • Access to high-end GPUs, devices, and graphics tools
  • Backed by NVIDIA, Microsoft, Google


Location & Work Culture:

  • Bengaluru (HSR Layout)
  • 6 days a week, (5 days-in-office, Saturdays WFH)
  • Culture: performance-focused, graphics craftsmanship, high attention to detail
  • Small, senior engineering team with deep expertise
  • Access to GPUs, testing devices, and 3D tools
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Shubham Vishwakarma's profile image

Shubham Vishwakarma

Full Stack Developer - Averlon
I had an amazing experience. It was a delight getting interviewed via Cutshort. The entire end to end process was amazing. I would like to mention Reshika, she was just amazing wrt guiding me through the process. Thank you team.
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Shubham Vishwakarma

Full Stack Developer - Averlon
I had an amazing experience. It was a delight getting interviewed via Cutshort. The entire end to end process was amazing. I would like to mention Reshika, she was just amazing wrt guiding me through the process. Thank you team.
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