

300 Mind
https://300mind.studioJobs at 300 Mind
The recruiter has not been active on this job recently. You may apply but please expect a delayed response.
- Required minimum 1 year of Experience.
- Experience on Engine Versions: Unreal Engine 4.27, 5, and above
- Expertise in both Blueprints and C++
- Ability to build scalable and modular gameplay systems
- Nice understanding of core gameplay architecture
- Experience working with UMGs
- Ability to optimize performance for PC and console platforms
- Familiar with game loop architecture, tick handling, and event-driven programming
- Capable of writing clean, maintainable, and modular code
- Experienced in debugging, profiling, and performance analysis
- Familiar with code versioning tools like Git, Perforce, SVN, or Plastic SCM
- Ability to integrate and test third-party plugins or systems
- Passionate about learning and implementing new Unreal Engine features
- Able to work independently as well as in cross-functional teams
- Strong communication skills
- Basic understanding of shader graphs and material system (preferred)
- Eager to contribute to both game and non-game creative solutions
- Experience with simulation projects like training tools, infrastructure planning, or visualization systems
- Familiar with animation systems (characters and vehicles)
- Familiarity with AI systems like Behavior Trees and NavMesh
- Understanding of replication and multiplayer mechanics
- Experience with Niagara or Cascade particle systems
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