Work on requested engine enhancements that deliver on requested functionality and performance.
Create Photorealistic 3D Exterior, interior Archviz Scenes and City Environments, also in AR & VR
Work on improvements to our pipelines and tooling.
Debug engine or game issues and suggest or implement solutions.
Propose and build tools or technologies that could enhance the ability to deliver content in an efficient and timely manner.
Optimize for memory, CPU, and rendering performance.
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Who Are We?
At AutoVRse, we build the finest, customized Virtual and augmented Reality (VR/AR) applications, helping enterprises harness the power of immersive technologies across several key functions. Combining our photo-realistic visualizations with interactive virtual environments, we have partnered with firms like Shell, Bosch, Accenture, Aditya Birla Group, Godrej, and TVS Motors to deploy VR experiences in India, Singapore, Australia, Germany and the USA.
What Will You Work On?
You will join the game studio team within AutoVRse, helping build District M, a VR, rhythm-based platformer, a first-of-its-kind for an indie studio out of India. As a core part of this team, you will play an instrumental role in creating this game and ushering in the next era of immersive gaming.
- We launched a free demo on Oculus Applab, and a lot of content creators/gamers are in love with it!
- Our official game trailer was featured in the UploadVR Summer Showcase, 2022 - earlier this year.
- We've recently become a part of the "PlayStation Partner" program and will soon be working on making our game accessible across VR platforms.
As a Game Developer, you will work closely with the design and production art teams to create mechanics and components that are a core part of the gameplay. We hire people with a broad set of technical skills, who have a passion for gaming and are excited to create diverse, impactful and memorable experiences for our user base. Your enthusiasm to take on new problems is what will help us push the boundaries of what is possible in VR games today.
What Can You Look Forward To?
- Build multi-platform VR games (starting with District M), for - Meta Quest 2, PSVR etc.
- Ideating, and implementing game mechanics from a prototype stage to a fully polished game.
- Participate in the feature / mechanics-definition process, along with the Design and Art teams.
- Collaborate closely with other engineers, production artists and level designers.
- Manage individual project priorities, deadlines and deliverables.
- Working in and growing along with an ambitious, accelerating, early-stage game studio.
Mandatory Qualities:
1. Experience in game development workflows, engines, processes and tools.
2. Demonstrated ability of building polished mechanics and systems built with scalable code practices.
3. Thorough knowledge of OOP (Object-Oriented Programming), Data Structures and Algos.
4. Basic idea of 3D Design concepts - modelling / geometry, texturing, lighting, maps etc.
Good-To-Haves:
1. Experience with Virtual Reality (VR), including but not limited to 3D Graphics, OpenGL et al.
2. Knowledge of VCS (Version-Control Systems) such as Git, Unity Collab / similar.
3. Knowledge of Object-Oriented Design (OOD), Design Patterns, 3D Math, UI, Animation.
4. Knowledge of 3D Design Tools such as Blender, Substance Painter/Design, 3dsMax / Maya etc.
5. 1-2 years of game / VR development experience with Unity, Unreal Engine, C # et al.
Salary Range: ₹ 5,00,000 - 12,00,000 PER ANNUM
Primary Skills
● Exceptional problem solving skills
● Significant coding experience in C#
● Strong knowledge Unity Game Engine
● Good understanding of unity art pipeline specially 2D.
● Good experience in developing multi platform user interfaces.
● Strong Debugging and Optimization skills.
● Experience in integrating REST API
● Strong knowledge of Object Oriented Programming and Design Patterns.
● Strong understanding of Data Structures and algorithms.
● Good written and oral communication skills. Secondary Skills
● Good knowledge of 2D/3D maths, Linear Algebra , Matrices etc.
● Experience in using JIRA and Confluence etc
● Experience in using SVN, GIT etc.
Experienced in mobile development for iOS and Android
Experienced with mobile build systems (xcodebuild, gradle, etc.).
As an Environment Concept Artist, your primary role is to develop the buildings and ingame environment that help the Art Director realize his vision. You will proactively contribute towards the improvement of environment aesthetics in the project and work closely with other artistic disciplines within the studio to ensure best practices are met.
You will need to be creatively flexible, adapting to the style as necessary and align the art direction of the project. You will also be required to create, and quality assure ingame assets adhere to game design briefs. You will track your status and update your progress/risks/issues daily, or at the point of identification.
Time Zone/Location preference: Remote
Language preference: Good English speaker (B1-B2)
Responsibilities:
• You will use your artistic judgment to produce a high-quality environment
and build designs for games with excellent rendering skills.
• In some cases, you will follow existing detailed concept art, in other cases, you will create an environment and buildings from scratch that match the general art direction.
• You will work closely with artistic leadership to create an exciting
environment for the game.
• Able to create an environment/building project's style guide to match the
art director’s direction
.
Skills & Requirements
• At least three years of professional games or animation industry
experience working as an environment concept artist or
layout/background designer
• A portfolio demonstrating various environments and building design work
in the games industry
• Specialize in Disney or feature animation style Understanding design,
architectural, appeal, and have a solid color sense
• Able to create buildings and environment in ISO view for the project
• Experience with and appreciation for casual game aesthetics
• Expert knowledge of industry-standard software such as Photoshop,
Painter, Procreate, and Maya
• Requiring basic knowledge of Unity and 3D is a plus
• Ability to work efficiently as part of a team and to communicate well
• An exceptional eye for detail and quality, with a deep understanding of the game development cycle
• A passion for playing and making games
- Making UI wireframe, project flow. Designing and integrating UI.
- Collaborating closely with UX and UI team members to iterate and consider the gameplay implications of the design and the overall player experience.
- Making scenes/ levels/ environments in Unity.
- Developing 2D and 3D templates for mobile and PC, multi-screen and immersive formats.
- Profiling game performance and applying art optimization techniques
- Putting yourself in the driving seat to tackle and solve problem from the players perspective.
- Always thinking to drive quality work.
- Creating animations and FX for use in the games UI.
- Profiling and optimizing the user-interface to help improve performance.
- Working with the lead artist and programmers to implement, structure and maintain the games front-end and user interfaces.
What you need to have:
- A background in Games, App or Web Development is highly recommended.
- Knowledge of Unity game engine.
- Knowledge of Adobe Illustrator, Adobe Photoshop, Adobe Animate.
- Basic understanding of 3D and 2D packages highly advantageous.
- Illustration skills to help develop UI assets when required.
- High degree in confidence in layout theory using anchor points, slicing and scaling, aspect ratios, layering and data driven design.
- Familiarity with modelling and texturing methods.
- Strong understanding of modern rendering techniques.
- Basic knowledge in node-based logic systems such as Shadergraphs, Kismet/ Blueprints.
- Can do- attitude with confidence in your ability to work to a design spec/ brief whilst able to use your own intuition to fill in gaps.
- An open approach to collaboration and feedback from others.
- 3D software knowledge like, Autodesk Maya, Autodesk Max, Blender3D is a plus.
- C# coding knowledge is a big plus.
Job Description
Position - Unreal Authorise Instructor
Location: - Thane (Work from Office)
Responsibilities:
- Build tools and infrastructure for any of the following: physics-based modelling and simulation tools / 3Dcharacter animation / computer graphics (such as real-time photorealistic rendering, photoreal material modelling, physics-based animation, motion capture) / prototypes for future AR/VR experiences
- Collaborate with cross-functional teams of engineers and researchers in areas like computer vision,machine learning, graphics, and art
- For the first 2 Months you will be recording videos for an existing unreal Project.
- Develop prototypes for future AR/VR experiences, cutting edge research, drive continued development, or integrate robust solutions into products
- Write clean readable code, debug complex problems that span systems
- Set direction in how Ajna Labs develop future 3D capabilities
Minimum Qualifications:
- Must be an Unreal Authorize Instructor
- Experience in any of the following: computer graphics, rendering, physics-based simulation, 3D character animation, advanced optimization techniques, motion capture, or games middleware/tooling
- Experience shipping one or more products on large code bases that span a range of platforms and tools
- Experience using or building 3D engines (Unreal), 3D applications or equivalent
- Experience with C++ or C# programming
Preferred Qualifications:
- Bachelor’s degree or equivalent experience in the field of Computer Science, Computational Physics,
- Computer Graphics, Animation, or a similar field
- Experience with any combination of the following: 3D graphics (lighting, effects, shaders, or other low-level system), visual effects (VFX), 3D character animation, mobile CPU/GPU programming,
- Gameplay tooling and pipeline development or gameplay development in AR/VR
- Experience mentoring junior staff / interns
Designation: Sr. Game Developer
Department: Game Development Team
Location: Bangalore
Qualification: Any Graduate or Post Graduate
Experience: 3+ years of relevant experience a Unity Game developer.
Responsibilities:
1. To write efficient code and bring to life new educational games for 3-8 year olds.
2. Work with the various academic teams to understand what educational concepts are best delivered through games, and create and build innovative games through a process driven approach.
Skills:
1. High & low-level architecture, including strong object-oriented design concepts.
2. Excellent knowledge of Unity and C#
3. Experience with game physics and particle systems.
4. Perform memory and performance optimization of Unity3d
5. Design, build and maintain efficient, reusable and reliable code.
6. A strong foundation in algorithms, design patterns and data structures
7. Good problem-solving skills & communication skills
Salary: Upto 12LPA (Negotiable)
Contact Person: Ms. Sharayu Indulkar (Recruitment Team)
IMMEDIATE JOINING PREFERRED!
Must be able to read architectural drawings from AutoCAD.
Training –
Training undergraduate science students to develop Games using software such as Unity, Unreal Engine, C# & C++ programming language. Should be able to clearly explain to students - OOP’s concept, programming logics & algorithms. Also, should be fully conversant with 12th level Mathematics and Physics concepts (such as Vector, Coordinate System, Matrices, Quaternion etc.) used in game programming
Specific Skill Set :
- Strong working knowledge and experience of C#, C++ & Game engine (Unity3D, unreal engine, Cocos2d etc…) its application in game development is must & required (training, working experience)
- Very strong knowledge of OOP’s concept (Such as Encapsulation, Inheritance, polymorphism etc.), programming logics & Algorithms is mandatory
- Thorough with Mathematics, Physics & its Concepts (such as Vector, Coordinate System, Matrices, Quaternion etc.)
- Good communicator (both oral and written) in English
- Self-motivated, initiator and results-oriented
- Should demonstrate positive attitude, high motivation and interpersonal skills
Minimum/Maximum/ Work Experience Required: – 3-5 years
Any other skill set:
Enjoys working with people of all ages, from youth to parents and College staff
Efficiently organized, with the ability to maintain detailed records
Ability to execute events in a well-coordinated and planned manner Encouraging Compassionate
Time management and follow-up skills
* Software professional who are passionate to teach and share knowledge, will be preferred.
Square Panda is a startup headquartered in Sunnyvale, CA with additional offices located in India
and China. We are in a research based Ed-Tech space, focusing on children's early literacy. We
have 3000+ schools under our belt and are proud to cater the needs of English Language
development of 70,000+ kids worldwide. Our multisensory neuroscience research-based phonics
learning system comes equipped with educational games to teach children many essential skills.
With a curriculum that has been specially adapted for Indian schools and children, we strive to
empower beginner learners through phonics awareness.
Responsibilities
- Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to create more efficiently
- Become embedded with external customer teams to develop games, tools and provide support
- Integrate assets into client’s applications without sacrificing artistic vision or exceeding technical limits of the platform
- Produce particles, shaders and other VFX for Unity applications(Unity 2019.4 LTS)
- Build close relationships with client engineers and with Unity's internal development teams
- Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices
- Proactively train yourself to remain at the forefront of Unity Engine technology
Requirements
- Excellent skills in:
- Understanding of the technical art asset delivery for an entire game for real-time use.
- Writing shaders for real-time rendering.
- Unity Visual Effect Graph
- Using Photoshop, Illustrator for Texture & sheet creation.
- Shader Graph for unity 2019.4.2
- Communication, in both spoken and written English
- Self-organization and working independently
- Collaboration and working in teams
- Enthusiasm for working with video games projects.
- Minimum experience 2+ years.
- Location - Mumbai
Bonus points
- A portfolio demonstrating your ability to make beautiful things in real-time
- Experience on 2D games
- Scripting skills in C#
- Comprehensive knowledge of rendering fundamentals: modeling, texturing/shading/surfacing, rigging, animation, lighting, rendering
- Profiling and performance optimization of applications
- Experience using the Unity engine professionally
- Experience with technical writing, training or giving talks