About Village Talkies
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Responsibilities
- Study design briefs and determine requirements
- Conceptualize visuals based on requirements
- Prepare rough drafts and present ideas
- Develop illustrations, logos and other designs using software or by hand
- Use the appropriate colors and layouts for each graphic
- Work with copywriters and creative director to produce final design
- Test graphics across various media
- Amend designs after feedback
- Ensure final graphics and layouts are visually appealing and on-brand
- Proven graphic designing experience
- A strong portfolio of illustrations or other graphics
- Familiarity with design software and technologies (such as InDesign, Illustrator, Dreamweaver, Photoshop)
- A keen eye for aesthetics and details
- Excellent communication skills
- Ability to work methodically and meet deadlines
Name - Savvology Games
Location - Wework, Spectrum Towers, Mindspace, Malad
About Savvology - There is a lot of luck involved in most of the mainstream real-money games (Poker, Fantasy, Ludo, Rummy) which makes it hard to win anything. We want to create pure skill-based strategy games (no luck factor), where you can control your outcome better. What’s more, more than 50% of the players win something! We make use of Game Theory (the science of decision making) to come up with games that are so simple that even a 5 year old can play. Our vision is to encourage people to take better decisions through gamification.
Job Brief
We are looking for a UI/UX Designer to conceptualize and create engaging visuals across a variety of media. You’ll be working closely with a team of IITian founders, marketers, and developers to design the best-looking mobile games on the planet. You have to ensure that all aspects of the user experience are optimized for improved usability, usefulness, and exceptional visual design.
As a UI/UX Designer, you’ll own the entire design stack - UI/UX, app design, website design, branding, marketing collateral. Your graphics should capture the brand voice and communicate the message clearly to our target audience. For this, you are expected to conduct thorough user research and understand the gamer persona.
We’re a young, passionate team looking to make a dent in the gaming space. We work hard, but we party harder (beer/pizza every Friday night). If you love challenges and are up for building exciting products from scratch, we’d like to meet you.
Responsibilities
- Develop UI mockups, animations, flow diagrams, storyboards, sitemaps, and prototypes that clearly illustrate how new app features / new website pages function and look like
- Liaise with the Product team to understand user needs, psychology & product USPs and use it to design smooth in-app user experiences
- Work with the Marketing team to design and maintain an intuitive, well-converting & visually stunning website
- Design a comprehensive brand identity kit - logo, letterhead, visiting cards, envelope, merchandise, etc
- Work on user acquisition by designing compelling ads, social media/print graphics
- Adhering to style standards on typography and graphic design
- Have an iterative mindset. No design is perfect on the first attempt. Design mechanisms to collect user feedback and continuously improve on your designs.
- Conduct user interviews and online research to define and understand our target user
- Study the gaming domain vis-a-vis competitors, market trends, and best practices
- Participate and contribute in business and product discussions
- Be opinionated and back those opinions with strong logic
Skills
- 2+ years proven experience in UI/UX design or allied roles
- A strong portfolio of illustrations or other graphics for both web and mobile platforms (MUST)
- Familiarity with design software and technologies (such as Illustrator, Photoshop, XD, After Effects, Premiere Pro, Figma etc) (MUST)
- Proficiency in video editing and creating product explainers and other types of video
- Working knowledge of wireframing and prototyping tools (Balsamiq, Invision, Webflow etc)
- Excellent UX copywriting and verbal communication skills
- Ability to work methodically and meet deadlines
- A team player but can work independently and takes initiative
- Degree/Diploma from reputed design schools is a plus but NOT mandatory
- Brownie points if you’ve designed/worked on a mobile game before
.
What you can expect at Savvology Games
- A cool work atmosphere complete with flexible working hours, unlimited coffee, fruit water, games (Foosball, Table Tennis, Pool, Carrom, Board Games, Cards…). Time will fly.
- A hockey-stick trajectory for growth professionally
- Fun people who you’ll want to hang out with after office hours too :)
- Lots of treats - Did we mention beer/pizza every Friday?
Senior UI/UX Designer
at Inspirelabs Pvt Ltd (GrabOn)
We are looking for an experienced and creative UI/UX Designer to join our team! As an UI-UX Designer , you will be responsible for delivering the best online user experience, which makes your role extremely important for our success and ensuring customer satisfaction and loyalty. You will be designing ideas using various methods and latest technology.
You will be designing graphic user interface elements, like menus, tabs, forms, and widgets.
SKILLS:
Must have:
“Proven work experience as a UX/VD Designer or similar role”
1) Portfolio of design projects
2) Up-to-date knowledge of design software like Adobe Illustrator, Photoshop, XD, Adobe Premier, Sketch, Invision
and After Effects.
3) Team spirit and strong communication skills to collaborate with various stakeholders.
4) Good time-management skills
5) Hands-on experience in leading a design team.
6) Communicates company goals, safety practices, and deadlines to team.
ROLES AND RESPONSIBILITES:
1) Gather and evaluate user requirements in collaboration with product managers and engineers
2) Illustrate design ideas using storyboards, process flows and sitemaps
3) Design graphic user interface elements, like menus, tabs and widgets
4) Build page navigation buttons and search fields
5) Develop UI mockups and prototypes that clearly illustrate how sites function and look like
6) Prepare and present rough drafts to internal teams and key stakeholders
7) Identify and troubleshoot UX problems (e.g. responsiveness)
8) Should be quick and be able to handle pressure situations.
9) Good Knowledge over HTML,CSS.
10) Motivate team members and assesses performance.
UI/UX Designer
at advantage club (formerly, work advantage)
UI/UX for the product team
What You’ll Do:
● Create close working relationships with Product, Strategy, Marketing and
Engineering, to shape and deliver design vision and strategy
● Solve complex design problems and deliver extraordinary results
● Create an environment in which customer happiness, employee happiness and
company goals intersect and flourish
● Create design flows, IA, wireframes and experiences that are incredibly simple
and elegant
● Conceptualizing, designing and prototyping new features for our core products
● Collateral design for digital marketing
Ideal Candidate:
● Ideal candidate should have 3+ years of hands-on product design experience
with mobile and web products, and team-building skills
● An outstanding portfolio that showcases your foundation in ideation, visual
design, interaction and delivery
● Ability to understand and analyse user needs and conducting frequent, iterative
usability testing in parallel with development
● Highly proficient with designing & prototyping tools like Figma, Adobe XD,
Sketch, Zeplin, Balsamiq, illustrator , Photoshop
● Deep understanding of design methodologies, principles and visual design
● Someone with a MDes from any premium design colleges with 4-5 years of
experience or a Bachelor with minimum 5 years of experience would be
preferred
● Strong in visual UI skills and have knowledge of UX
● Good Communication skills
● People Management skills
● Ability to work nimbly across multiple projects, with fast-paced, iterative
product development cycles
● Should be open to working on any design collateral whether related to app or
web or general physical/digital promotion design
About Advantage Club:
Advantage Club is India's largest Corporate Employee Benefits Platform. Founded by
alumni of UCLA, Amazon, and Microsoft. Our major verticals are Corporate Perks, Rewards
& Recognition, and financial solutions. We are currently partnered with more than 250+
corporates, including Concentrix, RBS, Fidelity, Walmart, Amazon, etc., whose employees
are offered exclusive privileges through our 10,000+ brand partners across categories
Advantage club is leading the employee benefits market in India which pegged at $2
billion and growing. Advantage Club has raised $2 million to date from prominent VCs like
GrowX, Sprout and Axilor Venture.
Join us and see how we are changing the corporate benefits landscape in
India!
UI UX Designer
at Careator Technologies Pvt Ltd
Video Editor
at QShala - Walnut Knowledge Solutions Pvt. Ltd.
• Edit videos, add music, subtitles, and create thumbnails
• Create transitions, titles, graphics, and other supporting materials for the video
• Create graphics on Canva/Photoshop for Instagram & FB posting
• Conceptualize and present ideas as per the brief
• Contribute to the conceptualization of projects, and come up with ideas, and contribute to the scripting process
• Edit content in collaboration with the content team
Lead Designer
Summary
A design lead at Moonraft is a UX design expert with a disruptive approach to design that brings together empathy for users and understanding of business. They must possess a guerrilla-like attitude to quick visioning and lateral thinking combined with the ability to articulate design. Openness and flexibility to appreciate ideas from anywhere is important.
Responsibilities
Create and lead the design engagement with UX Strategy, Conceptualization, User Journeys, Information Architecture, Prototyping & Visual Designs for large-scale solutions along with the ability to drive conversations with the skate-holders.
Identify opportunities to create business value and improve the user experience, based on user research, organize opportunities into visually compelling matrices.
Identify strategic opportunities for competitive advantage based on findings. Understand the target audience deeply, develop user profiles, conduct task analysis, create user scenarios, and navigate smoothly through ambiguity.
Lead development of personas/segmentations based on research findings, integrate personas/ segmentations with related deliverables such as opportunity maps
Facilitate user scenario planning sessions/design thinking workshops with internal teams & clients
Estimate, plan, and lead tracks of creative work/projects in the development of a quality solution track progress according to the plan created for the project (e.g., conduct design reviews and creative status meetings as needed)
Collaborate closely with the engineering team and make sure designs are implemented to meet Moonraft’s quality standards.
Lead participatory design/user testing sessions, present findings & recommendations to cross- functional teams and client stakeholders, and manage operational level client meetings.
Inspire, mentor and support the members of the design team
Qualification and Experience
Masters/Bachelors degree in design discipline: Interaction, Information or Interface design, Human-Computer Interaction, Design Planning, Graphic Design, Product Design, Communication Design or Fine Arts
An online portfolio or samples of work showing relevant experience
Experience with rapid prototyping and familiar with front-end development/technologies
Minimum 5 years of industry experience
Self-directed but also collaborative
Proficiency with tools such as Sketch, Axure, Invisionapp, Photoshop, Illustrator, InDesign and understanding of all the latest tools
Ability to work collaboratively on multi-disciplinary teams.
About Moonraft
We are here to advance the human experience through design-driven innovation. Design, to us, is all about creating new meanings, while art is about self-expression and emotive appeal. Bringing these two creative disciplines together and operating at their intersection with business and technology, we drive business innovations with differentiating customer experience.
We place the human at the center, bringing quantitative and qualitative techniques together to develop consumer insights. Our techno-creative team, bridging consumer insights, business understanding, and advanced technology skills, then builds humanistic technology solutions.
We believe experimentation is at the core of every innovation. Radical innovation, in our view, is just an event recognized in hindsight when a number of trial-and-error attempts spark off a breakthrough. Our approach embraces rapid prototyping and empirical evidence in everything we do. As the name says, we are Moonraft Innovation Labs, driving innovation through experimentation.
"Rafters", who inhabit Moonraft, recognize ideas as the boss. They live by imagination, simplicity, and speed. Our egalitarian culture and environment are designed for rafters to thrive and deliver elegant solutions for complex problems.