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This information about MAP Systems (India) is important. This will help us show you better matched candidates.

Founded

1993N/A

Type

ServicesN/A

Size

51-250 employeesN/A

Stage

N/A

About MAP Systems (India)

MAP%20Systems%2C%20among%20the%20leading%20service%20providers%20in%20India%20offering%20premium%20quality%20services%20in%20eBook%20conversion%2C%20graphic%20designing%2C%20photo%20editing%2C%20prepress%2C%20virtual%20reality%20and%203d%20services%20for%20various%20entities%20worldwide.

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Jobs at MAP Systems (India)

Sr Java Script / HTML5 Developer

Founded 1993
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Location icon
Bengaluru (Bangalore)
Experience icon
4 - 5 years
Experience icon
2 - 5 lacs/annum

Experience: 4-5 years Education: Any Graduate Job Summary: MAP Systems is seeking a Senior Java Script Developer to join our high growth, the creative organization at our office in Bangalore. This position is responsible for developing projects in HTML5 game engines using Java script and HTML5 following international standards and best practices. Required Qualifications: * Expert knowledge of JavaScript with a strong understanding of JavaScript fundamentals such as prototype inheritance, composition, CommonJS/AMD module systems using RequireJS. * Must demonstrate the ability to write advanced JavaScript beyond jQuery-centered development. * Experience working with API’s which includes 3rd Party API’s or creating your own. * Experience working with HTML/CSS by interpreting the design and transforming into high quality, robust code. * Experience in making responsive design suitable for Desktop / Mobile / Tablet Desired Qualification: * Hands on experience with canvas and any of the HTML5 game frameworks such as Phaser, Construct 2, PixiJs, CreateJs, Play Canvas..etc. * Experience with build systems such as Grunt/Node.js or ANT will be added advantage. * Good knowledge in every stage of Game Development Life Cycle and Agile scrum development methodologies. * Good problem solving and analytical skills. Roles & Responsibilities : * Analyzing the requirements and preparing game design document. * Developing the HTML5 games or porting Flash games to HTML5 framework. * Testing the games and ensure the final product meets the required standard guideline. * Ensure to deliver the products within the defined timelines and win the customer satisfaction. Maintain high team morale and adhere to company, project standards and guidelines. * Mentor Junior team members and promptly escalate issues, which affect product delivery and quality that are beyond scope of influence and report same to reporting manager

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Lighting and rendering artist

Founded 1993
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Location icon
Bengaluru (Bangalore)
Experience icon
2 - 4 years
Experience icon
0 - 0 lacs/annum

Roles and responsibilities • Light and Render CG Shots for production • Pre-Comp shots • Ensure shots meet render requirements • Collaborate with departments concerned by lighting work • Show reels featuring 'photo real' work would be preferred • Understands fundamental lighting, but also have knowledge in how to adjust lighting • Execute the corrections requested by the Lead by showing an analytic and proactive mind • Maintain timing and production quotas given by the Leads • Organize work and prepare presentation elements for approval • Communicate and seek information, if necessary • Maintain a good team dynamics • Familiarity with pipeline issues Qualification • College diploma or equivalent in 3D computer graphics • Minimum 2 years of working experience as Lighting Artist, in a film production environment / animation TV series or visual effects

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Rigging Artist

Founded 1993
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Location icon
Bengaluru (Bangalore)
Experience icon
2 - 6 years
Experience icon
0 - 0 lacs/annum

Responsibilities: * Creating high quality rigging and skinning for CG models * Work collaboratively with other members of the 3D team * Work closely with the CG Lead to ensure that the rig is pipeline friendly * Will be responsible for creating animation rigs for characters, creatures, props and vehicles * Work with the Animation Lead/Supervisor to develop an intuitive and responsive rig for each character * Highly controllable rigs for detailed mechanical, characters or vehicles in motion * Inventive use of rigs to solve animation problems and enhance animation potential * Understanding of when and how to execute in-game motion systems to drive animation Modify, re-bone and re-rigging assets as necessary Preferred Skills * Strong understanding and working knowledge of 3DS Max, Maya, Mudbox * Critical eye for motion constraints in real-world technology * Strong anatomy knowledge for both humans and creatures and good experience sculpting organic forms * Animator friendly skinning skills for characters * Strong knowledge of de-formers * Basic knowledge of muscle work flow * Has a solid understanding of posing and anatomy in motion and an excellent artistic eye

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