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This information about MAP Systems (India) is important. This will help us show you better matched candidates.

Founded

1993N/A

Type

ServicesN/A

Size

51-250 employeesN/A

Stage

N/A
About the company
MAP%20Systems%2C%20among%20the%20leading%20service%20providers%20in%20India%20offering%20premium%20quality%20services%20in%20eBook%20conversion%2C%20graphic%20designing%2C%20photo%20editing%2C%20prepress%2C%20virtual%20reality%20and%203d%20services%20for%20various%20entities%20worldwide.
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Leon Wiiliam
Hiring at MAP Systems (India)
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Lighting and rendering artist

Founded 1993
Services
51-250 employees
Autodesk Maya
3ds Max
Adobe After Effects
Location icon
Bengaluru (Bangalore)
Experience icon
2 - 4 years

Roles and responsibilities • Light and Render CG Shots for production • Pre-Comp shots • Ensure shots meet render requirements • Collaborate with departments concerned by lighting work • Show reels featuring 'photo real' work would be preferred • Understands fundamental lighting, but also have knowledge in how to adjust lighting • Execute the corrections requested by the Lead by showing an analytic and proactive mind • Maintain timing and production quotas given by the Leads • Organize work and prepare presentation elements for approval • Communicate and seek information, if necessary • Maintain a good team dynamics • Familiarity with pipeline issues Qualification • College diploma or equivalent in 3D computer graphics • Minimum 2 years of working experience as Lighting Artist, in a film production environment / animation TV series or visual effects

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Job poster profile picture - Leon Wiiliam
Leon Wiiliam
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Job poster profile picture - Leon Wiiliam
Leon Wiiliam
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Rigging Artist

Founded 1993
Services
51-250 employees
3ds Max
Autodesk Maya
Mudbox
Location icon
Bengaluru (Bangalore)
Experience icon
2 - 6 years

Responsibilities: * Creating high quality rigging and skinning for CG models * Work collaboratively with other members of the 3D team * Work closely with the CG Lead to ensure that the rig is pipeline friendly * Will be responsible for creating animation rigs for characters, creatures, props and vehicles * Work with the Animation Lead/Supervisor to develop an intuitive and responsive rig for each character * Highly controllable rigs for detailed mechanical, characters or vehicles in motion * Inventive use of rigs to solve animation problems and enhance animation potential * Understanding of when and how to execute in-game motion systems to drive animation Modify, re-bone and re-rigging assets as necessary Preferred Skills * Strong understanding and working knowledge of 3DS Max, Maya, Mudbox * Critical eye for motion constraints in real-world technology * Strong anatomy knowledge for both humans and creatures and good experience sculpting organic forms * Animator friendly skinning skills for characters * Strong knowledge of de-formers * Basic knowledge of muscle work flow * Has a solid understanding of posing and anatomy in motion and an excellent artistic eye

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Job poster profile picture - Leon Wiiliam
Leon Wiiliam
Job posted by
Job poster profile picture - Leon Wiiliam
Leon Wiiliam
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